Player Matchup

Anhur
Anhur
Silver III
Jackpo_0
Anhur
Silver III
Level 101
God Stats
1W - 4L
1,123 SR
Queue Stats
58W - 90L
1,044 MMR
Party 2
Ah Puch
Ah Puch
Silver V
Jmac2332
Ah Puch
Silver V
Level 154
God Stats
1W - 2L
1,442 SR
Queue Stats
48W - 60L
928 MMR
Solo
Tyr
Tyr
Silver III
Krmixv
Tyr
Silver III
Level 93
God Stats
5W - 1L
1,784 SR
Queue Stats
58W - 91L
990 MMR
Party 2
Team Averages
Silver IV
Silver IV
Average Tier
Level 116
1,450 SR
987 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 153
1,591 SR
1,012 MMR
Bellona
Bellona
Silver I
Mabufudyne
Bellona
Silver I
Level 159
God Stats
4W - 4L
1,546 SR
Queue Stats
127W - 137L
1,147 MMR
Party 1
Gilgamesh
Gilgamesh
Silver III
SaturnoX_Xbr
Gilgamesh
Silver III
Level 158
God Stats
12W - 7L
1,617 SR
Queue Stats
572W - 689L
859 MMR
Solo
Hades
Hades
Silver I
Shenanigans_XX
Hades
Silver I
Level 142
God Stats
2W - 1L
1,610 SR
Queue Stats
121W - 131L
1,030 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Jackpo_0
Anhur
18
2 / 8 / 4
12,890
645
12,694
21,186
9,041
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Ah Puch
Jmac2332
Ah Puch
20
5 / 4 / 5
15,084
754
27,482
18,111
8,456
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Tyr
Krmixv
Tyr
18
3 / 4 / 4
13,021
651
13,769
23,248
35,502
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
HeraKhepriKukulkanKumbhakarnaAh Muzen Cab

VS

Bans
CthulhuMedusaPoseidonBastetVulcan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Mabufudyne
Bellona
18
3 / 4 / 6
14,095
705
12,859
25,274
19,241
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gilgamesh
SaturnoX_Xbr
Gilgamesh
19
4 / 2 / 6
13,552
678
11,241
25,868
29,890
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

20
9 / 4 / 6
15,059
753
30,199
24,475
15,631
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
34
10
Kills
16
16
Deaths
10
13
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Anhur
Jackpo_0
Anhur
2
8
4
0.5
W
Ah Puch
Jmac2332
Ah Puch
5
4
5
1.88
W
Tyr
Krmixv
Tyr
3
4
4
1.25
L
Bellona
Mabufudyne
Bellona
3
4
6
1.5
L
Gilgamesh
SaturnoX_Xbr
Gilgamesh
4
2
6
3.5
L
9
4
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,945
Damage
54,299
62,545
Taken
75,617
52,999
Mitigated
64,762
7,865
Healing
28,219
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
Jackpo_0
Anhur
12,694
8,998
0
2,887
21,186
9,041
1,249
10,347
10,839
0
36,068
W
Ah Puch
Jmac2332
Ah Puch
27,482
965
0
1,086
18,111
8,456
980
11,066
7,045
83,711
0
W
Tyr
Krmixv
Tyr
13,769
1,476
0
3,892
23,248
35,502
420
8,843
14,405
0
43,894
L
Bellona
Mabufudyne
Bellona
12,859
5,914
2,306
5,733
25,274
19,241
0
8,891
16,383
0
80,861
L
Gilgamesh
SaturnoX_Xbr
Gilgamesh
11,241
2,438
535
6,221
25,868
29,890
184
8,986
16,882
0
35,336
L
30,199
3,187
1,144
12,280
24,475
15,631
1,337
9,712
14,763
100,580
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,995
Gold Earned
42,706
211
Minions Killed
273
0
Camps Cleared
0
996,832
Distance Traveled
1,089,464
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
12,890
645
50
3
0
275,911
3
W
Ah Puch
15,084
754
114
6
0
330,454
0
W
Tyr
13,021
651
47
2
0
390,467
0
L
Bellona
14,095
705
94
5
0
385,668
0
L
Gilgamesh
13,552
678
41
2
0
368,773
2
L
Hades
15,059
753
138
7
0
335,023
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role