Player Matchup

Zhong Kui
Zhong Kui
 
Zhong Kui
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chernobog
Chernobog
Drorrock
Chernobog
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
901 Elo+
Party 1
Cthulhu
Cthulhu
Raistlinamon
Cthulhu
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
901 Elo+
Party 1
Team Averages
Level 50
1,500 SR
1,101 Elo+

VS

Team Averages
Level 115
1,496 SR
1,471 Elo+
Xing Tian
Xing Tian
 
Xing Tian
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kukulkan
Kukulkan
Calsena-isaias99
Kukulkan
Level 60
God Stats
6W - 10L
1,469 SR
Queue Stats
269W - 488L
1,313 Elo+
Solo
Tyr
Tyr
Rhydor
Tyr
Level 157
God Stats
14W - 16L
1,519 SR
Queue Stats
557W - 554L
1,600 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
15
1 / 6 / 1
9,660
644
15,823
18,472
12,127
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chernobog
Drorrock
Chernobog
14
3 / 5 / 0
10,783
719
13,024
12,807
5,049
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cthulhu
Raistlinamon
Cthulhu
14
1 / 8 / 1
10,176
678
5,475
22,759
22,299
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
 
Xing Tian
16
2 / 1 / 16
11,300
753
10,512
23,562
37,832
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

16
9 / 3 / 9
11,698
780
14,224
11,477
7,107
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Tyr
Rhydor
Tyr
17
8 / 1 / 11
11,849
790
20,177
21,761
23,730
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
55
5
Kills
19
19
Deaths
5
2
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
 
Zhong Kui
1
6
1
0.25
W
Xing Tian
 
Xing Tian
2
1
16
10
W
9
3
9
4.5
L
Chernobog
Drorrock
Chernobog
3
5
0
0.6
L
Cthulhu
Raistlinamon
Cthulhu
1
8
1
0.19
W
Tyr
Rhydor
Tyr
8
1
11
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,322
Damage
44,913
54,038
Taken
56,800
39,475
Mitigated
68,669
6,016
Healing
11,073
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
 
Zhong Kui
15,823
701
0
3,160
18,472
12,127
249
7,684
10,788
43,130
0
W
Xing Tian
 
Xing Tian
10,512
1,289
0
2,667
23,562
37,832
46
7,213
16,349
23,997
0
W
14,224
2,645
0
988
11,477
7,107
1,750
5,916
5,561
46,700
0
L
Chernobog
Drorrock
Chernobog
13,024
7,552
0
1,892
12,807
5,049
0
5,306
7,501
0
41,766
L
Cthulhu
Raistlinamon
Cthulhu
5,475
1,135
0
964
22,759
22,299
88
12,189
10,570
21,322
0
W
Tyr
Rhydor
Tyr
20,177
3,155
0
7,418
21,761
23,730
400
8,254
13,507
410
63,049

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,619
Gold Earned
34,847
153
Minions Killed
163
0
Camps Cleared
0
694,045
Distance Traveled
843,201
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
9,660
644
77
5
0
243,239
3
W
Xing Tian
11,300
753
18
1
0
286,627
2
W
Kukulkan
11,698
780
70
5
0
249,371
0
L
Chernobog
10,783
719
45
3
0
221,416
0
L
Cthulhu
10,176
678
31
2
0
229,390
0
W
Tyr
11,849
790
75
5
0
307,203
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role