Player Matchup

Odin
Odin
GG_LightFighter
Odin
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 12L
1,328 Elo+
Party 2
Sol
Sol
Ollx17
Sol
Level 4
God Stats
0W - 2L
1,312 SR
Queue Stats
0W - 2L
1,198 Elo+
Party 2
Anubis
Anubis
Uncut-AimzZ
Anubis
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 13L
1,228 Elo+
Party 2
Team Averages
Level 71
1,437 SR
1,252 Elo+

VS

Team Averages
Level 126
1,395 SR
1,371 Elo+
Nox
Nox
 
Nox
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ishtar
Ishtar
TOXIC_BARKER
Ishtar
Level 121
God Stats
1W - 1L
1,265 SR
Queue Stats
7W - 21L
1,207 Elo+
Solo
Hun Batz
Hun Batz
gemawari18
Hun Batz
Level 110
God Stats
7W - 10L
1,419 SR
Queue Stats
83W - 98L
1,406 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
0 / 1 / 3
11,539
577
4,046
19,012
23,060
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Sol
Ollx17
Sol
16
0 / 4 / 1
10,656
533
3,600
13,539
5,827
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Anubis
18
3 / 5 / 0
12,209
610
10,588
19,429
10,252
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
19
2 / 1 / 6
13,273
664
15,207
10,328
4,803
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ishtar
19
4 / 1 / 3
13,363
668
13,366
9,104
4,279
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hun Batz
gemawari18
Hun Batz
18
4 / 1 / 5
12,701
635
14,491
15,804
7,078
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
24
3
Kills
10
10
Deaths
3
4
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Nox
 
Nox
2
1
6
5
L
0
1
3
1.5
L
Sol
Ollx17
Sol
0
4
1
0.13
W
Ishtar
4
1
3
5.5
L
Anubis
3
5
0
0.6
W
Hun Batz
gemawari18
Hun Batz
4
1
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,234
Damage
43,064
51,980
Taken
35,236
39,139
Mitigated
16,160
14,074
Healing
4,294
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nox
 
Nox
15,207
635
0
1,064
10,328
4,803
1,026
4,965
5,363
61,236
0
L
4,046
1,000
0
1,310
19,012
23,060
413
6,737
12,275
0
25,590
L
Sol
Ollx17
Sol
3,600
679
0
3,699
13,539
5,827
566
4,453
9,086
22,698
2,322
W
Ishtar
13,366
7,893
0
1,796
9,104
4,279
2,189
2,773
6,331
0
69,073
L
Anubis
10,588
236
0
9,065
19,429
10,252
228
4,043
15,386
85,113
0
W
Hun Batz
gemawari18
Hun Batz
14,491
1,884
0
1,434
15,804
7,078
704
6,593
9,211
0
51,554

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,404
Gold Earned
39,337
195
Minions Killed
226
0
Camps Cleared
0
964,719
Distance Traveled
1,038,805
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
13,273
664
93
5
0
347,985
2
L
Odin
11,539
577
46
2
0
378,168
1
L
Sol
10,656
533
47
2
0
284,628
0
W
Ishtar
13,363
668
90
5
0
327,631
4
L
Anubis
12,209
610
102
5
0
301,923
3
W
Hun Batz
12,701
635
43
2
0
363,189
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role