Player Matchup

Bakasura
Bakasura
Gold III
TheFirstInDaZone
Bakasura
Gold III
Level 67
God Stats
46W - 33L
1,582 SR
Queue Stats
143W - 134L
1,595 MMR
Solo
Sylvanus
Sylvanus
Silver I
billymayor_2002
Sylvanus
Silver I
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 10L
1,553 MMR
Solo
Scylla
Scylla
Gold II
jacevedo96632
Scylla
Gold II
Level 142
God Stats
16W - 19L
1,501 SR
Queue Stats
182W - 183L
1,597 MMR
Solo
Horus
Horus
Gold V
o Zephyr
Horus
Gold V
Level 145
God Stats
3W - 1L
1,571 SR
Queue Stats
39W - 33L
1,554 MMR
Solo
Skadi
Skadi
Platinum IV
shadow_3000
Skadi
Platinum IV
Level 150
God Stats
56W - 48L
1,639 SR
Queue Stats
615W - 627L
1,549 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 126
1,559 SR
1,570 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 100
1,550 SR
1,569 MMR
Mulan
Mulan
Gold III
AFoolishFox3999
Mulan
Gold III
Level 107
God Stats
0W - 2L
1,521 SR
Queue Stats
26W - 31L
1,547 MMR
Solo
Charybdis
Charybdis
Gold III
AUTlSMO__
Charybdis
Gold III
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 70L
1,566 MMR
Solo
Ymir
Ymir
Gold V
IvXotiic
Ymir
Gold V
Level 112
God Stats
2W - 3L
1,534 SR
Queue Stats
15W - 15L
1,595 MMR
Solo
Chaac
Chaac
Gold I
MaNoBeRnArD
Chaac
Gold I
Level 155
God Stats
0W - 2L
1,500 SR
Queue Stats
100W - 107L
1,546 MMR
Solo
Merlin
Merlin
Silver I
beigeprout
Merlin
Silver I
Level 61
God Stats
8W - 3L
1,696 SR
Queue Stats
32W - 16L
1,592 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
1 / 0 / 0
3,442
688
1,176
3,202
936
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sylvanus
5
1 / 0 / 1
3,772
754
1,362
2,769
1,436
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Earring

Mystical Earring

+15
Mp 5

6
0 / 1 / 0
3,387
677
1,491
1,788
536
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Horus
o Zephyr
Horus
6
0 / 0 / 0
3,670
734
2,563
2,621
1,156
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

6
1 / 0 / 0
3,586
717
552
926
338
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Bans
SusanoKaliThor

VS

Bans
Ne ZhaAchillesIzanami
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
4
0 / 2 / 0
3,036
607
416
3,045
910
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Charybdis
AUTlSMO__
Charybdis
2
0 / 1 / 0
2,632
526
748
1,089
273
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ymir
2
0 / 0 / 0
2,600
520
0
919
348
Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

6
0 / 0 / 0
3,360
672
1,256
4,057
1,228
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
beigeprout
Merlin
6
1 / 0 / 0
3,680
736
753
2,005
710
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
1
3
Kills
1
1
Deaths
3
1
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
L
Charybdis
AUTlSMO__
Charybdis
0
1
0
0
L
Ymir
0
0
0
0
L
0
0
0
0
W
1
0
0
1
L
Merlin
beigeprout
Merlin
1
0
0
1
W
Sylvanus
1
0
1
1.5
W
0
1
0
0
W
Horus
o Zephyr
Horus
0
0
0
0
W
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,144
Damage
3,173
11,306
Taken
11,115
4,402
Mitigated
3,469
5,202
Healing
3,426
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
416
46
0
847
3,045
910
0
639
2,253
0
8,059
L
Charybdis
AUTlSMO__
Charybdis
748
685
0
147
1,089
273
0
922
167
0
3,273
L
Ymir
0
0
0
0
919
348
0
102
817
768
0
L
1,256
551
0
2,252
4,057
1,228
0
0
3,741
0
16,711
W
1,176
935
0
1,031
3,202
936
0
68
3,134
0
14,035
L
Merlin
beigeprout
Merlin
753
244
0
180
2,005
710
0
1,103
902
14,766
0
W
Sylvanus
1,362
720
54
1,547
2,769
1,436
46
0
2,769
12,158
2,340
W
1,491
681
0
490
1,788
536
0
685
1,103
15,943
0
W
Horus
o Zephyr
Horus
2,563
1,319
0
1,746
2,621
1,156
0
0
2,621
0
17,151
W
552
277
0
334
926
338
72
0
926
0
12,562

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,857
Gold Earned
15,308
167
Minions Killed
90
0
Camps Cleared
0
521,689
Distance Traveled
332,855
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
3,036
607
26
5
0
78,269
0
L
Charybdis
2,632
526
3
1
0
32,484
0
L
Ymir
2,600
520
2
0
0
22,668
0
L
Chaac
3,360
672
29
6
0
101,838
1
W
Bakasura
3,442
688
48
10
0
132,701
2
L
Merlin
3,680
736
30
6
0
97,596
1
W
Sylvanus
3,772
754
24
5
0
105,628
0
W
Scylla
3,387
677
24
5
0
92,738
2
W
Horus
3,670
734
40
8
0
105,431
3
W
Skadi
3,586
717
31
6
0
85,191
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role