Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Hexiic
Danzaburou
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Persephone
Persephone
ajunky_Assasin
Persephone
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 16L
1,523 Elo+
Solo
Charybdis
Charybdis
blackyian
Charybdis
Level 66
God Stats
2W - 2L
1,635 SR
Queue Stats
100W - 76L
1,554 Elo+
Party 2
Anhur
Anhur
xOSAx VICI0US
Anhur
Level 155
God Stats
0W - 7L
1,314 SR
Queue Stats
317W - 352L
1,441 Elo+
Solo
Team Averages
Level 79
1,490 SR
1,504 Elo+

VS

Team Averages
Level 105
1,634 SR
1,525 Elo+
Thanatos
Thanatos
Beatinwienar
Thanatos
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
115W - 110L
1,535 Elo+
Party 1
Zhong Kui
Zhong Kui
ImPancho
Zhong Kui
Level 122
God Stats
8W - 4L
1,705 SR
Queue Stats
346W - 370L
1,440 Elo+
Solo
Ymir
Ymir
Islayahooo
Ymir
Level 26
God Stats
3W - 0L
1,903 SR
Queue Stats
18W - 11L
1,583 Elo+
Party 1
Anhur
Anhur
JaegersVargr
Anhur
Level 93
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 45L
1,483 Elo+
Party 1
Fenrir
Fenrir
Shake Zula5066
Fenrir
Level 134
God Stats
3W - 1L
1,565 SR
Queue Stats
401W - 284L
1,585 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
18
2 / 5 / 9
10,035
669
12,434
12,501
4,928
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Danzaburou
Hexiic
Danzaburou
16
2 / 8 / 8
9,265
618
9,220
16,914
7,337
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Persephone
ajunky_Assasin
Persephone
14
1 / 7 / 11
9,342
623
14,557
13,320
4,401
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Charybdis
blackyian
Charybdis
17
4 / 6 / 9
9,754
650
14,324
14,964
6,320
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

19
7 / 3 / 7
10,378
692
10,646
11,056
4,491
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Beatinwienar
Thanatos
17
9 / 5 / 10
11,059
737
14,225
13,790
6,800
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Zhong Kui
ImPancho
Zhong Kui
19
10 / 3 / 15
11,782
785
15,507
17,122
17,585
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

19
0 / 2 / 19
11,363
758
4,991
16,719
25,804
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

19
6 / 2 / 19
11,692
779
10,937
16,481
10,127
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

19
5 / 4 / 16
11,919
795
17,911
19,223
28,948
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
109
16
Kills
30
29
Deaths
16
44
Assists
79
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
2
5
9
1.3
W
Thanatos
Beatinwienar
Thanatos
9
5
10
2.8
L
Danzaburou
Hexiic
Danzaburou
2
8
8
0.75
W
Zhong Kui
ImPancho
Zhong Kui
10
3
15
5.83
W
0
2
19
4.75
W
6
2
19
7.75
W
5
4
16
3.25
L
Persephone
ajunky_Assasin
Persephone
1
7
11
0.93
L
Charybdis
blackyian
Charybdis
4
6
9
1.42
L
7
3
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,181
Damage
63,571
68,755
Taken
83,335
27,477
Mitigated
89,264
14,856
Healing
33,839
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
12,434
6,368
1,123
3,056
12,501
4,928
0
3,015
9,486
0
30,255
W
Thanatos
Beatinwienar
Thanatos
14,225
1,029
819
8,052
13,790
6,800
338
2,510
11,280
0
24,271
L
Danzaburou
Hexiic
Danzaburou
9,220
4,342
215
1,489
16,914
7,337
0
4,950
11,964
0
17,415
W
Zhong Kui
ImPancho
Zhong Kui
15,507
925
2,627
4,832
17,122
17,585
933
2,328
14,794
30,152
0
W
4,991
452
880
1,885
16,719
25,804
402
3,704
13,015
19,656
0
W
10,937
3,745
4,113
4,135
16,481
10,127
881
3,299
13,182
0
26,405
W
17,911
2,670
3,395
3,101
19,223
28,948
1,179
2,716
16,507
0
30,060
L
Persephone
ajunky_Assasin
Persephone
14,557
1,429
240
1,980
13,320
4,401
0
4,687
8,626
28,743
0
L
Charybdis
blackyian
Charybdis
14,324
5,494
298
2,467
14,964
6,320
0
4,505
10,459
0
24,781
L
10,646
5,997
1,181
2,807
11,056
4,491
0
3,337
7,719
0
18,962

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,774
Gold Earned
57,815
130
Minions Killed
151
0
Camps Cleared
0
1,166,643
Distance Traveled
1,361,604
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
10,035
669
31
2
0
230,471
1
W
Thanatos
11,059
737
19
1
0
248,556
0
L
Danzaburou
9,265
618
21
1
0
215,651
1
W
Zhong Kui
11,782
785
25
2
0
275,552
1
W
Ymir
11,363
758
30
2
0
261,353
2
W
Anhur
11,692
779
47
3
0
318,487
1
W
Fenrir
11,919
795
30
2
0
257,656
2
L
Persephone
9,342
623
34
2
0
252,359
1
L
Charybdis
9,754
650
29
2
0
234,203
0
L
Anhur
10,378
692
15
1
0
233,959
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role