Player Matchup

Kukulkan
Kukulkan
 
Kukulkan
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
 
Anubis
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
 
Ymir
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
Flamezonee
Bakasura
Level 87
God Stats
1W - 0L
1,310 SR
Queue Stats
5W - 6L
1,324 Elo+
Solo
Ishtar
Ishtar
HollyDop
Ishtar
Level 107
God Stats
2W - 2L
1,433 SR
Queue Stats
63W - 55L
1,542 Elo+
Solo
Team Averages
Level 104
1,449 SR
1,473 Elo+

VS

Team Averages
Level 63
1,409 SR
1,314 Elo+
Bacchus
Bacchus
 
Bacchus
Level 42
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
ManoVidaI
Bellona
Level 137
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
SEB I InSiD3
Morgan Le Fay
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 7L
1,082 Elo+
Party 1
Nemesis
Nemesis
Sh4dowars
Nemesis
Level 65
God Stats
6W - 11L
1,288 SR
Queue Stats
169W - 193L
1,407 Elo+
Solo
Skadi
Skadi
himitsuheiki093
Skadi
Level 24
God Stats
0W - 2L
1,257 SR
Queue Stats
0W - 6L
1,082 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
13
5 / 0 / 8
8,602
538
9,207
3,856
1,547
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Anubis
 
Anubis
14
6 / 2 / 4
8,526
533
10,567
9,601
4,858
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Ymir
 
Ymir
12
4 / 1 / 6
8,126
508
6,706
10,509
10,600
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bakasura
Flamezonee
Bakasura
14
2 / 5 / 6
8,656
541
8,872
13,383
5,892
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ishtar
HollyDop
Ishtar
15
4 / 1 / 3
9,447
590
11,086
11,515
5,304
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
11
1 / 3 / 3
7,673
480
4,423
16,825
18,305
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bellona
ManoVidaI
Bellona
11
3 / 3 / 3
7,513
470
9,045
15,658
13,130
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Morgan Le Fay
SEB I InSiD3
Morgan Le Fay
11
1 / 4 / 2
7,050
441
4,002
11,035
4,402
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
Sh4dowars
Nemesis
13
4 / 6 / 0
8,117
507
4,206
14,298
5,024
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

12
0 / 7 / 1
6,981
436
3,761
11,492
3,791
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
18
21
Kills
9
9
Deaths
23
27
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
 
Kukulkan
5
0
8
9
W
Anubis
 
Anubis
6
2
4
4
W
Ymir
 
Ymir
4
1
6
7
L
Bacchus
 
Bacchus
1
3
3
0.83
W
Bakasura
Flamezonee
Bakasura
2
5
6
1
W
Ishtar
HollyDop
Ishtar
4
1
3
5.5
L
Bellona
ManoVidaI
Bellona
3
3
3
1.5
L
Morgan Le Fay
SEB I InSiD3
Morgan Le Fay
1
4
2
0.5
L
Nemesis
Sh4dowars
Nemesis
4
6
0
0.67
L
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,438
Damage
25,437
48,864
Taken
69,308
28,201
Mitigated
44,652
17,324
Healing
12,469
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
 
Kukulkan
9,207
297
0
637
3,856
1,547
68
741
3,115
50,776
0
W
Anubis
 
Anubis
10,567
434
0
4,663
9,601
4,858
0
2,112
7,489
50,899
0
W
Ymir
 
Ymir
6,706
1,037
193
1,898
10,509
10,600
114
2,824
7,685
28,127
2,881
L
Bacchus
 
Bacchus
4,423
471
0
4,031
16,825
18,305
0
6,937
9,568
22,712
0
W
Bakasura
Flamezonee
Bakasura
8,872
6,077
0
4,195
13,383
5,892
402
1,207
12,176
37
43,946
W
Ishtar
HollyDop
Ishtar
11,086
8,269
0
5,738
11,515
5,304
993
1,541
9,974
0
79,416
L
Bellona
ManoVidaI
Bellona
9,045
3,804
0
4,371
15,658
13,130
767
4,282
10,112
0
51,733
L
Morgan Le Fay
SEB I InSiD3
Morgan Le Fay
4,002
468
0
1,682
11,035
4,402
739
7,691
3,212
39,181
0
L
Nemesis
Sh4dowars
Nemesis
4,206
1,625
0
1,755
14,298
5,024
0
4,088
9,986
0
60,915
L
3,761
1,187
0
630
11,492
3,791
484
2,430
9,058
0
44,827

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,357
Gold Earned
37,334
453
Minions Killed
350
0
Camps Cleared
0
1,522,917
Distance Traveled
1,424,830
17
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
8,602
538
90
6
0
335,026
0
W
Anubis
8,526
533
90
6
0
298,497
2
W
Ymir
8,126
508
36
2
0
252,866
6
L
Bacchus
7,673
480
38
2
0
317,106
3
W
Bakasura
8,656
541
103
6
0
345,305
3
W
Ishtar
9,447
590
134
8
0
291,223
6
L
Bellona
7,513
470
76
5
0
291,139
0
L
Morgan Le Fay
7,050
441
70
4
0
252,592
0
L
Nemesis
8,117
507
93
6
0
308,989
6
L
Skadi
6,981
436
73
5
0
255,004
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role