Player Matchup

Neith
Neith
FilthyNingen338
Neith
Level 58
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 1
Fafnir
Fafnir
Haato
Fafnir
Level 160
God Stats
25W - 10L
1,834 SR
Queue Stats
59W - 19L
1,934 Elo+
Party 1
Anubis
Anubis
frostbite956
Anubis
Level 128
God Stats
2W - 1L
1,821 SR
Queue Stats
22W - 6L
1,843 Elo+
Party 1
Team Averages
Level 115
1,718 SR
1,759 Elo+

VS

Team Averages
Level 116
1,587 SR
1,523 Elo+
Susano
Susano
 
Susano
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
Hahadotqs
King Arthur
Level 80
God Stats
2W - 3L
1,586 SR
Queue Stats
31W - 37L
1,495 Elo+
Solo
Nu Wa
Nu Wa
MacMillerFanboy
Nu Wa
Level 138
God Stats
9W - 2L
1,677 SR
Queue Stats
46W - 39L
1,573 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 1 / 8
11,823
695
9,800
11,925
5,734
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fafnir
Haato
Fafnir
18
5 / 1 / 7
13,512
795
10,772
21,327
31,420
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Anubis
18
4 / 1 / 8
12,308
724
14,771
12,853
7,433
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
 
Susano
13
0 / 7 / 3
10,055
591
6,074
12,334
4,181
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
Hahadotqs
King Arthur
15
1 / 3 / 1
10,744
632
7,196
21,300
25,216
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

18
2 / 2 / 1
12,605
741
21,543
8,575
3,047
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
8
12
Kills
3
3
Deaths
12
23
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Susano
 
Susano
0
7
3
0.21
W
3
1
8
7
W
Fafnir
Haato
Fafnir
5
1
7
8.5
L
King Arthur
Hahadotqs
King Arthur
1
3
1
0.5
L
2
2
1
1.25
W
Anubis
4
1
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,343
Damage
34,813
46,105
Taken
42,209
44,587
Mitigated
32,444
19,932
Healing
3,079
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Susano
 
Susano
6,074
929
0
250
12,334
4,181
78
9,177
3,157
0
36,641
W
9,800
3,821
0
2,341
11,925
5,734
1,084
6,597
4,768
0
60,413
W
Fafnir
Haato
Fafnir
10,772
3,566
0
9,831
21,327
31,420
664
7,345
13,292
26,039
0
L
King Arthur
Hahadotqs
King Arthur
7,196
962
78
2,326
21,300
25,216
54
10,196
11,104
0
39,935
L
21,543
4,629
0
425
8,575
3,047
1,095
6,265
2,310
64,509
0
W
Anubis
14,771
1,152
0
7,760
12,853
7,433
601
6,122
6,289
88,470
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,643
Gold Earned
33,404
238
Minions Killed
219
0
Camps Cleared
0
911,649
Distance Traveled
913,758
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Susano
10,055
591
46
3
0
255,125
5
W
Neith
11,823
695
94
6
0
321,884
0
W
Fafnir
13,512
795
30
2
0
297,097
3
L
King Arthur
10,744
632
60
4
0
349,443
4
L
Nu Wa
12,605
741
113
7
0
309,190
2
W
Anubis
12,308
724
114
7
0
292,668
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role