Player Matchup

Zeus
Zeus
Agamard
Zeus
Level 160
God Stats
12W - 16L
1,457 SR
Queue Stats
245W - 269L
1,489 Elo+
Solo
Gilgamesh
Gilgamesh
AwesomeTot408
Gilgamesh
Level 149
God Stats
6W - 4L
1,733 SR
Queue Stats
164W - 105L
1,651 Elo+
Party 2
Atlas
Atlas
MileHighDiddly
Atlas
Level 158
God Stats
0W - 3L
1,592 SR
Queue Stats
206W - 137L
1,598 Elo+
Party 2
Hachiman
Hachiman
Rogey3
Hachiman
Level 75
God Stats
1W - 4L
1,482 SR
Queue Stats
21W - 18L
1,583 Elo+
Party 2
Ratatoskr
Ratatoskr
їEclipse
Ratatoskr
Level 157
God Stats
20W - 13L
1,647 SR
Queue Stats
171W - 92L
1,587 Elo+
Party 2
Team Averages
Level 140
1,582 SR
1,582 Elo+

VS

Team Averages
Level 98
1,473 SR
1,511 Elo+
He Bo
He Bo
 
He Bo
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
 
Atlas
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thor
Thor
KyloReed
Thor
Level 68
God Stats
3W - 9L
1,402 SR
Queue Stats
331W - 267L
1,590 Elo+
Party 1
Danzaburou
Danzaburou
WaRUntold
Danzaburou
Level 78
God Stats
11W - 14L
1,410 SR
Queue Stats
63W - 71L
1,466 Elo+
Solo
Nu Wa
Nu Wa
jordanstorm1
Nu Wa
Level 75
God Stats
183W - 173L
1,551 SR
Queue Stats
414W - 429L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
Agamard
Zeus
12
0 / 2 / 2
7,003
637
4,756
3,727
1,357
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gilgamesh
AwesomeTot408
Gilgamesh
13
1 / 5 / 3
7,159
651
6,484
11,759
7,854
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
3 / 3 / 2
8,233
748
5,929
12,664
11,114
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Hachiman
Rogey3
Hachiman
13
2 / 3 / 2
7,440
676
4,855
8,435
3,916
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ratatoskr
їEclipse
Ratatoskr
11
0 / 1 / 1
6,581
598
688
3,246
1,111
Nettle Acorn

Nettle Acorn

+20
Physical Power
+4%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
17
3 / 0 / 4
9,540
867
3,513
6,837
2,736
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Atlas
 
Atlas
15
2 / 1 / 8
9,105
828
6,947
16,253
14,229
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Thor
16
5 / 3 / 8
9,394
854
6,781
8,706
5,860
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Danzaburou
WaRUntold
Danzaburou
14
3 / 1 / 7
8,564
779
7,815
6,571
2,984
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
1 / 1 / 10
8,148
741
6,922
3,561
1,280
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
51
6
Kills
14
14
Deaths
6
10
Assists
37
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
3
0
4
5
W
Atlas
 
Atlas
2
1
8
6
L
Zeus
Agamard
Zeus
0
2
2
0.5
L
Gilgamesh
AwesomeTot408
Gilgamesh
1
5
3
0.5
W
Thor
5
3
8
3
L
3
3
2
1.33
L
Hachiman
Rogey3
Hachiman
2
3
2
1
W
Danzaburou
WaRUntold
Danzaburou
3
1
7
6.5
W
1
1
10
6
L
Ratatoskr
їEclipse
Ratatoskr
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,712
Damage
31,978
39,831
Taken
41,928
25,352
Mitigated
27,089
5,254
Healing
10,581
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
3,513
295
0
1,052
6,837
2,736
427
986
5,851
45,769
0
W
Atlas
 
Atlas
6,947
2,857
0
4,972
16,253
14,229
778
4,036
12,217
17,942
0
L
Zeus
Agamard
Zeus
4,756
589
0
375
3,727
1,357
0
2,111
1,616
18,261
0
L
Gilgamesh
AwesomeTot408
Gilgamesh
6,484
1,506
0
891
11,759
7,854
0
5,491
6,268
0
24,492
W
Thor
6,781
1,372
0
0
8,706
5,860
1,663
1,407
7,299
0
28,803
L
5,929
2,158
414
1,459
12,664
11,114
0
4,243
8,421
22,166
0
L
Hachiman
Rogey3
Hachiman
4,855
1,568
0
1,602
8,435
3,916
0
4,248
4,187
0
20,002
W
Danzaburou
WaRUntold
Danzaburou
7,815
4,926
0
3,258
6,571
2,984
2,331
3,121
3,450
0
15,894
W
6,922
2,776
0
1,299
3,561
1,280
2,685
1,135
2,426
24,170
0
L
Ratatoskr
їEclipse
Ratatoskr
688
241
0
513
3,246
1,111
0
1,289
1,957
0
3,782

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,416
Gold Earned
44,751
132
Minions Killed
235
0
Camps Cleared
0
759,356
Distance Traveled
1,086,217
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
9,540
867
87
8
0
227,810
1
W
Atlas
9,105
828
22
2
0
239,600
3
L
Zeus
7,003
637
32
3
0
139,147
2
L
Gilgamesh
7,159
651
33
3
0
180,693
1
W
Thor
9,394
854
52
5
0
196,981
2
L
Atlas
8,233
748
34
3
0
174,132
1
L
Hachiman
7,440
676
28
3
0
204,572
0
W
Danzaburou
8,564
779
38
3
0
193,304
0
W
Nu Wa
8,148
741
36
3
0
228,522
1
L
Ratatoskr
6,581
598
5
0
0
60,812
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role