Player Matchup

Jing Wei
Jing Wei
Aurelianced
Jing Wei
Level 106
God Stats
0W - 2L
1,313 SR
Queue Stats
4W - 10L
1,079 Elo+
Solo
Guan Yu
Guan Yu
Eithering
Guan Yu
Level 40
God Stats
5W - 4L
1,568 SR
Queue Stats
27W - 38L
1,411 Elo+
Solo
Zeus
Zeus
Remesyn
Zeus
Level 80
God Stats
0W - 1L
1,306 SR
Queue Stats
40W - 44L
1,466 Elo+
Solo
Poseidon
Poseidon
XDeathStormX114
Poseidon
Level 84
God Stats
1W - 1L
1,500 SR
Queue Stats
35W - 44L
1,209 Elo+
Solo
Jormungandr
Jormungandr
stepsis316
Jormungandr
Level 71
God Stats
8W - 5L
1,676 SR
Queue Stats
63W - 83L
1,430 Elo+
Solo
Team Averages
Level 76
1,472 SR
1,319 Elo+

VS

Team Averages
Level 73
1,483 SR
1,472 Elo+
Artemis
Artemis
CarlosQuinto643
Artemis
Level 68
God Stats
4W - 0L
1,411 SR
Queue Stats
120W - 107L
1,534 Elo+
Party 2
Ao Kuang
Ao Kuang
Hershey5508
Ao Kuang
Level 156
God Stats
1W - 3L
1,364 SR
Queue Stats
124W - 111L
1,544 Elo+
Party 2
King Arthur
King Arthur
Signedbos2
King Arthur
Level 77
God Stats
27W - 38L
1,427 SR
Queue Stats
87W - 101L
1,447 Elo+
Party 1
Neith
Neith
TCR Hasty
Neith
Level 17
God Stats
12W - 5L
1,573 SR
Queue Stats
21W - 18L
1,414 Elo+
Party 2
Maui
Maui
WiCk3d DaRkNeSs
Maui
Level 49
God Stats
7W - 3L
1,643 SR
Queue Stats
82W - 92L
1,419 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Aurelianced
Jing Wei
16
2 / 6 / 2
10,273
1,027
13,378
17,462
8,452
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Guan Yu
Eithering
Guan Yu
16
1 / 5 / 5
10,343
1,034
8,457
21,341
22,259
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Zeus
Remesyn
Zeus
16
1 / 5 / 4
9,823
982
12,013
10,162
4,311
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Poseidon
16
2 / 8 / 5
10,564
1,056
13,909
16,815
7,497
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Jormungandr
stepsis316
Jormungandr
16
2 / 4 / 5
11,910
1,191
11,546
20,298
30,434
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Team 1 Tickets

151

VS

Team 2 Tickets

231

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 1 / 11
11,755
1,176
21,023
11,434
6,170
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ao Kuang
Hershey5508
Ao Kuang
19
19 / 1 / 5
14,506
1,451
35,964
16,377
9,951
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

King Arthur
Signedbos2
King Arthur
18
0 / 3 / 19
10,647
1,065
7,384
13,118
12,711
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Neith
TCR Hasty
Neith
17
1 / 3 / 17
10,916
1,092
15,344
13,098
7,007
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

17
2 / 0 / 17
12,131
1,213
2,990
9,251
10,195
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
97
8
Kills
28
28
Deaths
8
21
Assists
69
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
Aurelianced
Jing Wei
2
6
2
0.5
W
6
1
11
11.5
L
Guan Yu
Eithering
Guan Yu
1
5
5
0.7
W
Ao Kuang
Hershey5508
Ao Kuang
19
1
5
21.5
L
Zeus
Remesyn
Zeus
1
5
4
0.6
W
King Arthur
Signedbos2
King Arthur
0
3
19
3.17
W
Neith
TCR Hasty
Neith
1
3
17
3.17
W
2
0
17
10.5
L
Poseidon
2
8
5
0.56
L
Jormungandr
stepsis316
Jormungandr
2
4
5
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,303
Damage
82,705
86,078
Taken
63,278
72,953
Mitigated
46,034
8,582
Healing
14,889
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
Aurelianced
Jing Wei
13,378
10,893
278
3,857
17,462
8,452
0
7,550
9,912
0
41,553
W
21,023
13,153
0
3,246
11,434
6,170
0
6,773
4,521
0
40,584
L
Guan Yu
Eithering
Guan Yu
8,457
949
1,209
1,545
21,341
22,259
0
6,388
14,953
0
15,496
W
Ao Kuang
Hershey5508
Ao Kuang
35,964
15,501
0
7,244
16,377
9,951
0
8,501
7,618
48,800
3,793
L
Zeus
Remesyn
Zeus
12,013
990
0
0
10,162
4,311
0
5,591
4,571
20,289
0
W
King Arthur
Signedbos2
King Arthur
7,384
606
267
488
13,118
12,711
0
7,550
5,356
0
20,874
W
Neith
TCR Hasty
Neith
15,344
7,378
0
1,648
13,098
7,007
0
8,267
4,735
0
35,862
W
2,990
136
0
1,996
9,251
10,195
0
5,447
3,580
9,677
0
L
Poseidon
13,909
1,582
43
506
16,815
7,497
0
9,671
7,144
40,203
0
L
Jormungandr
stepsis316
Jormungandr
11,546
3,360
0
1,144
20,298
30,434
0
6,998
13,300
31,851
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,913
Gold Earned
59,955
204
Minions Killed
182
4
Camps Cleared
4
922,959
Distance Traveled
1,031,486
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
10,273
1,027
61
6
4
195,457
0
W
Artemis
11,755
1,176
45
5
2
205,345
1
L
Guan Yu
10,343
1,034
18
2
0
199,553
0
W
Ao Kuang
14,506
1,451
51
5
2
207,214
0
L
Zeus
9,823
982
28
3
0
174,818
0
W
King Arthur
10,647
1,065
23
2
0
210,566
0
W
Neith
10,916
1,092
53
5
0
178,543
0
W
Maui
12,131
1,213
10
1
0
229,818
0
L
Poseidon
10,564
1,056
58
6
0
166,197
0
L
Jormungandr
11,910
1,191
39
4
0
186,934
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role