Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Nox
Nox
Coprone
Nox
Level 125
God Stats
1W - 0L
1,603 SR
Queue Stats
58W - 42L
1,507 Elo+
Party 2
Danzaburou
Danzaburou
DownToMusic
Danzaburou
Level 41
God Stats
3W - 1L
1,745 SR
Queue Stats
20W - 18L
1,482 Elo+
Party 2
Fenrir
Fenrir
NYerisCR
Fenrir
Level 18
God Stats
3W - 0L
1,367 SR
Queue Stats
28W - 7L
1,570 Elo+
Party 3
Janus
Janus
monk3yflip
Janus
Level 49
God Stats
1W - 1L
1,269 SR
Queue Stats
44W - 35L
1,545 Elo+
Solo
Team Averages
Level 60
1,497 SR
1,521 Elo+

VS

Team Averages
Level 63
1,529 SR
1,473 Elo+
Neith
Neith
GibbyWasTaken
Neith
Level 121
God Stats
0W - 1L
1,265 SR
Queue Stats
208W - 183L
1,515 Elo+
Party 1
Bellona
Bellona
KhaosIncarnate
Bellona
Level 128
God Stats
6W - 6L
1,742 SR
Queue Stats
411W - 385L
1,612 Elo+
Party 1
Anubis
Anubis
ThesScannorSama
Anubis
Level 55
God Stats
46W - 41L
1,463 SR
Queue Stats
75W - 87L
1,346 Elo+
Solo
Tsukuyomi
Tsukuyomi
jaxun
Tsukuyomi
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,308 Elo+
Party 1
Ares
Ares
zemsif
Ares
Level 6
God Stats
1W - 1L
1,674 SR
Queue Stats
4W - 4L
1,584 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
14
9 / 0 / 6
8,531
609
8,408
10,251
3,705
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Nox
14
4 / 1 / 2
8,587
613
10,113
6,758
3,246
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
DownToMusic
Danzaburou
13
2 / 0 / 5
7,981
570
4,742
7,700
3,291
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Fenrir
NYerisCR
Fenrir
11
1 / 1 / 6
7,056
504
3,714
11,076
7,549
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Janus
14
8 / 0 / 7
8,692
621
6,163
3,857
1,501
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 0
7,295
521
7,854
8,516
3,934
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

13
1 / 3 / 0
7,388
528
5,022
12,925
12,131
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

8
0 / 7 / 0
5,686
406
2,310
7,994
3,564
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tsukuyomi
jaxun
Tsukuyomi
7
0 / 7 / 0
4,982
356
2,235
10,111
3,795
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Ares
zemsif
Ares
7
0 / 5 / 1
5,674
405
3,147
11,193
8,292
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
3
24
Kills
2
2
Deaths
25
26
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
9
0
6
12
W
Nox
4
1
2
5
W
Danzaburou
DownToMusic
Danzaburou
2
0
5
4.5
L
1
3
0
0.33
L
1
3
0
0.33
W
Fenrir
NYerisCR
Fenrir
1
1
6
4
L
0
7
0
0
L
Tsukuyomi
jaxun
Tsukuyomi
0
7
0
0
W
Janus
8
0
7
11.5
L
Ares
zemsif
Ares
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,140
Damage
20,568
39,642
Taken
50,739
19,292
Mitigated
31,716
11,652
Healing
10,120
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
8,408
5,138
0
1,007
10,251
3,705
0
1,926
8,325
0
69,660
W
Nox
10,113
1,707
0
3,022
6,758
3,246
520
205
6,553
65,727
0
W
Danzaburou
DownToMusic
Danzaburou
4,742
2,099
0
4,498
7,700
3,291
641
431
7,269
0
55,569
L
7,854
2,596
0
2,858
8,516
3,934
36
793
7,723
0
67,474
L
5,022
974
0
4,460
12,925
12,131
0
6,330
6,595
0
57,361
W
Fenrir
NYerisCR
Fenrir
3,714
916
0
2,087
11,076
7,549
0
2,057
8,553
0
24,862
L
2,310
81
0
1,446
7,994
3,564
903
2,469
5,525
26,810
0
L
Tsukuyomi
jaxun
Tsukuyomi
2,235
1,257
0
333
10,111
3,795
306
3,654
6,457
0
17,538
W
Janus
6,163
1,215
0
1,038
3,857
1,501
624
838
3,019
62,977
0
L
Ares
zemsif
Ares
3,147
670
0
1,023
11,193
8,292
0
3,030
8,163
7,782
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,847
Gold Earned
31,025
470
Minions Killed
325
0
Camps Cleared
0
1,495,434
Distance Traveled
1,117,905
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
8,531
609
106
8
0
347,057
1
W
Nox
8,587
613
123
9
0
255,372
0
W
Danzaburou
7,981
570
91
7
0
270,934
2
L
Neith
7,295
521
120
9
0
221,415
0
L
Bellona
7,388
528
120
9
0
271,581
2
W
Fenrir
7,056
504
40
3
0
323,347
1
L
Anubis
5,686
406
51
4
0
158,090
2
L
Tsukuyomi
4,982
356
19
1
0
241,160
0
W
Janus
8,692
621
110
8
0
298,724
3
L
Ares
5,674
405
15
1
0
225,659
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role