Player Matchup

Guan Yu
Guan Yu
MoboSkopo
Guan Yu
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 13L
1,504 Elo+
Party 2
Bacchus
Bacchus
ShakenStem
Bacchus
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,364 Elo+
Party 2
Ra
Ra
kevinesp27
Ra
Level 102
God Stats
0W - 3L
1,500 SR
Queue Stats
16W - 27L
1,432 Elo+
Solo
Team Averages
Level 91
1,500 SR
1,433 Elo+

VS

Team Averages
Level 116
1,571 SR
1,714 Elo+
Horus
Horus
Area50Juan
Horus
Level 29
God Stats
24W - 6L
1,839 SR
Queue Stats
134W - 62L
1,703 Elo+
Party 1
Sun Wukong
Sun Wukong
KoffeeBawls
Sun Wukong
Level 160
God Stats
4W - 0L
1,606 SR
Queue Stats
145W - 60L
1,743 Elo+
Party 1
Yu Huang
Yu Huang
shocktrop
Yu Huang
Level 160
God Stats
5W - 2L
1,268 SR
Queue Stats
113W - 44L
1,697 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
MoboSkopo
Guan Yu
13
2 / 1 / 0
9,137
703
5,619
16,131
16,680
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Mace

Mace

+10
Physical Power

Bacchus
ShakenStem
Bacchus
12
0 / 5 / 2
8,326
640
5,010
14,351
15,826
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
0 / 9 / 1
7,821
602
3,279
12,887
4,861
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
14
3 / 0 / 8
9,842
757
5,973
10,851
12,031
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
KoffeeBawls
Sun Wukong
15
6 / 2 / 9
10,017
771
11,530
13,554
14,658
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Yu Huang
shocktrop
Yu Huang
16
6 / 0 / 8
10,133
779
20,139
6,052
3,086
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
40
2
Kills
15
15
Deaths
2
3
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Horus
3
0
8
7
W
Sun Wukong
KoffeeBawls
Sun Wukong
6
2
9
5.25
L
Guan Yu
MoboSkopo
Guan Yu
2
1
0
2
L
Bacchus
ShakenStem
Bacchus
0
5
2
0.2
L
0
9
1
0.06
W
Yu Huang
shocktrop
Yu Huang
6
0
8
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,908
Damage
37,642
43,369
Taken
30,457
37,367
Mitigated
29,775
10,535
Healing
9,628
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
5,973
2,860
1,879
4,634
10,851
12,031
120
3,094
7,757
0
21,246
W
Sun Wukong
KoffeeBawls
Sun Wukong
11,530
2,140
0
1,316
13,554
14,658
244
3,584
9,970
0
31,762
L
Guan Yu
MoboSkopo
Guan Yu
5,619
675
1,721
4,246
16,131
16,680
0
6,372
9,349
0
19,259
L
Bacchus
ShakenStem
Bacchus
5,010
743
258
2,101
14,351
15,826
0
6,348
7,637
11,345
0
L
3,279
365
646
1,563
12,887
4,861
0
6,350
6,207
33,354
0
W
Yu Huang
shocktrop
Yu Huang
20,139
2,489
0
1,799
6,052
3,086
2,004
1,657
4,395
52,435
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,284
Gold Earned
29,992
104
Minions Killed
139
0
Camps Cleared
0
599,176
Distance Traveled
717,773
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
9,842
757
34
3
0
244,056
1
W
Sun Wukong
10,017
771
38
3
0
246,331
0
L
Guan Yu
9,137
703
27
2
0
222,779
2
L
Bacchus
8,326
640
17
1
0
206,384
0
L
Ra
7,821
602
60
5
0
170,013
0
W
Yu Huang
10,133
779
67
5
0
227,386
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role