Player Matchup

Cu Chulainn
Cu Chulainn
 
Cu Chulainn
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
DumbZu
Nu Wa
Level 159
God Stats
0W - 1L
1,598 SR
Queue Stats
44W - 46L
1,571 Elo+
Party 1
Terra
Terra
ItsjustAgame09
Terra
Level 99
God Stats
17W - 14L
1,569 SR
Queue Stats
717W - 779L
1,578 Elo+
Solo
Tyr
Tyr
Juubox
Tyr
Level 160
God Stats
0W - 2L
1,620 SR
Queue Stats
67W - 60L
1,593 Elo+
Party 1
Freya
Freya
xXTHE DAYTONxX
Freya
Level 145
God Stats
3W - 7L
1,372 SR
Queue Stats
506W - 522L
1,510 Elo+
Solo
Team Averages
Level 145
1,532 SR
1,550 Elo+

VS

Team Averages
Level 145
1,523 SR
1,532 Elo+
Kukulkan
Kukulkan
 
Kukulkan
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
Cronic21
Guan Yu
Level 143
God Stats
12W - 10L
1,510 SR
Queue Stats
665W - 699L
1,574 Elo+
Solo
Ah Puch
Ah Puch
Lokich
Ah Puch
Level 159
God Stats
5W - 7L
1,447 SR
Queue Stats
298W - 318L
1,490 Elo+
Solo
Tyr
Tyr
OTF_Chain
Tyr
Level 139
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 45L
1,595 Elo+
Solo
Merlin
Merlin
Waerius
Merlin
Level 128
God Stats
3W - 1L
1,656 SR
Queue Stats
165W - 153L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
15
4 / 6 / 3
9,848
657
13,308
21,790
33,946
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Nu Wa
DumbZu
Nu Wa
14
1 / 5 / 5
8,393
560
9,691
12,266
6,112
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

17
1 / 1 / 7
9,195
613
10,446
14,048
13,166
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tyr
Juubox
Tyr
15
2 / 5 / 4
9,207
614
15,036
21,270
29,720
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

18
1 / 3 / 5
9,778
652
9,094
14,859
8,082
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
18
3 / 2 / 10
10,841
723
11,364
12,488
7,172
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Guan Yu
Cronic21
Guan Yu
18
3 / 2 / 9
10,102
673
13,962
22,557
26,179
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ah Puch
Lokich
Ah Puch
17
5 / 1 / 8
10,644
710
17,607
12,125
6,156
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

17
3 / 2 / 9
10,171
678
14,733
23,757
26,791
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Merlin
Waerius
Merlin
18
4 / 2 / 8
10,698
713
15,568
10,464
5,943
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
62
9
Kills
18
20
Deaths
9
24
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Cu Chulainn
 
Cu Chulainn
4
6
3
0.92
W
Kukulkan
 
Kukulkan
3
2
10
4
W
Guan Yu
Cronic21
Guan Yu
3
2
9
3.75
L
Nu Wa
DumbZu
Nu Wa
1
5
5
0.7
L
1
1
7
4.5
L
Tyr
Juubox
Tyr
2
5
4
0.8
W
Ah Puch
Lokich
Ah Puch
5
1
8
9
W
3
2
9
3.75
W
Merlin
Waerius
Merlin
4
2
8
4
L
1
3
5
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,575
Damage
73,234
84,233
Taken
81,391
91,026
Mitigated
72,241
33,855
Healing
53,211
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cu Chulainn
 
Cu Chulainn
13,308
1,274
896
3,149
21,790
33,946
0
13,258
8,007
0
23,306
W
Kukulkan
 
Kukulkan
11,364
1,277
2,205
2,053
12,488
7,172
884
4,014
8,474
35,455
0
W
Guan Yu
Cronic21
Guan Yu
13,962
522
15,022
11,969
22,557
26,179
0
8,645
13,912
0
25,734
L
Nu Wa
DumbZu
Nu Wa
9,691
1,776
0
879
12,266
6,112
0
5,485
6,450
18,118
0
L
10,446
127
8,584
7,363
14,048
13,166
0
8,697
5,297
27,519
0
L
Tyr
Juubox
Tyr
15,036
1,235
491
5,605
21,270
29,720
0
9,620
11,288
0
26,032
W
Ah Puch
Lokich
Ah Puch
17,607
620
846
4,946
12,125
6,156
1,549
5,289
6,836
33,084
0
W
14,733
1,183
3,252
7,796
23,757
26,791
284
6,969
16,788
0
22,577
W
Merlin
Waerius
Merlin
15,568
1,311
3,729
1,393
10,464
5,943
812
4,314
6,150
43,089
0
L
9,094
2,698
1,148
5,740
14,859
8,082
102
7,479
6,999
26,382
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,421
Gold Earned
52,456
168
Minions Killed
195
0
Camps Cleared
0
1,359,936
Distance Traveled
1,581,690
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cu Chulainn
9,848
657
10
1
0
234,195
0
W
Kukulkan
10,841
723
66
4
0
307,276
0
W
Guan Yu
10,102
673
20
1
0
344,517
1
L
Nu Wa
8,393
560
43
3
0
245,677
0
L
Terra
9,195
613
33
2
0
295,244
3
L
Tyr
9,207
614
28
2
0
308,437
2
W
Ah Puch
10,644
710
25
2
0
304,416
0
W
Tyr
10,171
678
21
1
0
346,576
2
W
Merlin
10,698
713
63
4
0
278,905
0
L
Freya
9,778
652
54
4
0
276,383
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role