Player Matchup

Anubis
Anubis
Diamond V
 
Anubis
Diamond V
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Gold I
Aisuurufu
Bacchus
Gold I
Level 160
God Stats
4W - 6L
1,783 SR
Queue Stats
146W - 148L
1,802 MMR
Solo
Hou Yi
Hou Yi
Diamond III
IsmaSama
Hou Yi
Diamond III
Level 137
God Stats
13W - 12L
1,658 SR
Queue Stats
84W - 76L
2,267 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 147
1,647 SR
1,856 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 148
1,538 SR
1,728 MMR
Ne Zha
Ne Zha
Gold I
 
Ne Zha
Gold I
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Olorun
Olorun
Platinum II
b27x
Olorun
Platinum II
Level 156
God Stats
2W - 1L
1,527 SR
Queue Stats
199W - 180L
1,943 MMR
Party 1
Anhur
Anhur
Platinum IV
lokaso15
Anhur
Platinum IV
Level 144
God Stats
4W - 3L
1,586 SR
Queue Stats
91W - 86L
1,742 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
15
0 / 7 / 2
9,183
656
11,302
14,278
7,872
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bacchus
Aisuurufu
Bacchus
14
0 / 3 / 3
9,623
687
6,985
17,070
24,725
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hou Yi
IsmaSama
Hou Yi
16
3 / 3 / 0
10,090
721
9,195
13,493
7,067
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
Ao KuangAh Muzen CabAtlasThoth

VS

Bans
AchillesBaron SamediGuan YuShiva
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
17
4 / 0 / 8
11,734
838
12,093
13,114
15,133
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Olorun
b27x
Olorun
16
2 / 0 / 9
10,509
751
14,273
12,625
6,354
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anhur
lokaso15
Anhur
17
7 / 3 / 4
11,707
836
15,766
12,941
5,766
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
34
3
Kills
13
13
Deaths
3
5
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
0
7
2
0.14
W
Ne Zha
 
Ne Zha
4
0
8
8
L
Bacchus
Aisuurufu
Bacchus
0
3
3
0.5
L
Hou Yi
IsmaSama
Hou Yi
3
3
0
1
W
Olorun
b27x
Olorun
2
0
9
6.5
W
Anhur
lokaso15
Anhur
7
3
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,482
Damage
42,132
44,841
Taken
38,680
39,664
Mitigated
27,253
7,246
Healing
17,468
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
11,302
720
0
3,310
14,278
7,872
0
4,584
9,694
40,841
0
W
Ne Zha
 
Ne Zha
12,093
1,447
0
5,899
13,114
15,133
332
5,963
7,151
0
34,346
L
Bacchus
Aisuurufu
Bacchus
6,985
754
0
2,997
17,070
24,725
0
5,971
11,099
12,417
0
L
Hou Yi
IsmaSama
Hou Yi
9,195
3,404
0
939
13,493
7,067
0
2,851
10,642
0
44,312
W
Olorun
b27x
Olorun
14,273
4,558
2,727
7,203
12,625
6,354
1,184
7,754
4,871
48,457
2,908
W
Anhur
lokaso15
Anhur
15,766
7,589
0
1,639
12,941
5,766
1,037
4,858
8,083
0
68,497

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,896
Gold Earned
33,950
172
Minions Killed
198
0
Camps Cleared
0
750,124
Distance Traveled
838,929
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
9,183
656
76
5
0
231,021
1
W
Ne Zha
11,734
838
29
2
0
321,060
4
L
Bacchus
9,623
687
13
1
0
277,299
1
L
Hou Yi
10,090
721
83
6
0
241,804
3
W
Olorun
10,509
751
77
6
0
277,465
3
W
Anhur
11,707
836
92
7
0
240,404
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role