Player Matchup

Artemis
Artemis
 
Artemis
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cerberus
Cerberus
 
Cerberus
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
AlaskanJedi907
Ares
Level 18
God Stats
1W - 0L
1,783 SR
Queue Stats
20W - 19L
1,509 Elo+
Solo
Mulan
Mulan
namechanged9616
Mulan
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 27L
1,393 Elo+
Party 2
Arachne
Arachne
veget465
Arachne
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
58W - 75L
1,337 Elo+
Solo
Team Averages
Level 23
1,557 SR
1,448 Elo+

VS

Team Averages
Level 75
1,456 SR
1,458 Elo+
Jormungandr
Jormungandr
 
Jormungandr
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
AJT FTW
Sol
Level 155
God Stats
2W - 7L
1,282 SR
Queue Stats
118W - 154L
1,414 Elo+
Party 1
Artio
Artio
Amhranna
Artio
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
291W - 323L
1,465 Elo+
Solo
He Bo
He Bo
Ih8thisgame8444
He Bo
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Apollo
Apollo
ifciidisjhdjoq
Apollo
Level 23
God Stats
1W - 3L
1,500 SR
Queue Stats
115W - 138L
1,412 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
16
11 / 1 / 10
9,792
979
17,303
8,133
4,606
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
 
Cerberus
14
2 / 3 / 15
8,423
842
8,608
17,609
14,216
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
4 / 2 / 16
8,217
822
12,496
10,840
13,371
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

14
5 / 3 / 13
8,024
802
11,631
11,633
11,570
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Arachne
veget465
Arachne
14
2 / 2 / 16
8,491
849
5,814
11,910
7,551
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
14
3 / 4 / 3
8,070
807
9,534
14,792
17,972
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Sol
14
4 / 3 / 3
7,635
764
13,014
10,570
4,624
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Artio
Amhranna
Artio
13
0 / 4 / 5
7,535
754
7,907
15,628
17,906
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
0 / 7 / 3
6,297
630
5,425
8,843
3,604
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
1 / 6 / 5
6,916
692
5,960
9,856
4,844
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

94
Kill Participation
27
24
Kills
8
11
Deaths
24
70
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
11
1
10
16
W
Cerberus
 
Cerberus
2
3
15
3.17
L
Jormungandr
 
Jormungandr
3
4
3
1.13
L
Sol
4
3
3
1.83
W
4
2
16
6
L
Artio
Amhranna
Artio
0
4
5
0.63
L
0
7
3
0.21
L
1
6
5
0.58
W
5
3
13
3.83
W
Arachne
veget465
Arachne
2
2
16
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,852
Damage
41,840
60,125
Taken
59,689
51,314
Mitigated
48,950
24,725
Healing
15,407
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
17,303
8,377
1,114
2,850
8,133
4,606
1,810
6,379
1,754
0
33,495
W
Cerberus
 
Cerberus
8,608
486
1,681
6,665
17,609
14,216
492
9,972
7,637
21,411
0
L
Jormungandr
 
Jormungandr
9,534
2,550
1,047
2,529
14,792
17,972
0
6,802
7,990
21,480
0
L
Sol
13,014
2,000
486
4,018
10,570
4,624
60
1,926
8,644
25,752
0
W
12,496
270
604
1,659
10,840
13,371
293
6,458
4,382
18,291
0
L
Artio
Amhranna
Artio
7,907
637
772
4,927
15,628
17,906
0
6,247
9,381
19,474
0
L
5,425
578
0
552
8,843
3,604
0
2,604
6,239
6,071
0
L
5,960
3,363
155
921
9,856
4,844
0
3,525
6,331
0
13,354
W
11,631
1,379
1,930
2,507
11,633
11,570
915
6,058
5,575
0
18,349
W
Arachne
veget465
Arachne
5,814
3,140
1,768
3,947
11,910
7,551
1,066
7,013
4,897
0
8,707

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,947
Gold Earned
36,453
119
Minions Killed
104
0
Camps Cleared
0
1,003,615
Distance Traveled
876,578
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
9,792
979
29
3
0
196,301
3
W
Cerberus
8,423
842
62
6
0
190,917
0
L
Jormungandr
8,070
807
32
3
0
166,949
0
L
Sol
7,635
764
39
4
0
186,884
3
W
Ares
8,217
822
8
1
0
200,688
1
L
Artio
7,535
754
11
1
0
197,181
1
L
He Bo
6,297
630
3
0
0
163,398
1
L
Apollo
6,916
692
19
2
0
162,166
3
W
Mulan
8,024
802
10
1
0
196,874
1
W
Arachne
8,491
849
10
1
0
218,835
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role