Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
Hypomanicrabbit
Hercules
Level 117
God Stats
7W - 4L
1,567 SR
Queue Stats
234W - 272L
1,327 Elo+
Party 1
Anhur
Anhur
dboogieee
Anhur
Level 114
God Stats
1W - 1L
1,288 SR
Queue Stats
180W - 133L
1,477 Elo+
Solo
Medusa
Medusa
lXlGrimlXl
Medusa
Level 106
God Stats
6W - 0L
1,591 SR
Queue Stats
102W - 87L
1,415 Elo+
Solo
Chiron
Chiron
nicklendime
Chiron
Level 100
God Stats
2W - 3L
1,258 SR
Queue Stats
96W - 104L
1,386 Elo+
Party 1
Team Averages
Level 108
1,441 SR
1,421 Elo+

VS

Team Averages
Level 79
1,440 SR
1,385 Elo+
Hel
Hel
Bigchungus72
Hel
Level 87
God Stats
2W - 3L
1,488 SR
Queue Stats
360W - 354L
1,388 Elo+
Party 2
Maui
Maui
GoodGuyGriddz
Maui
Level 67
God Stats
1W - 3L
1,477 SR
Queue Stats
183W - 178L
1,381 Elo+
Party 2
Nu Wa
Nu Wa
GoodGuyHitman
Nu Wa
Level 54
God Stats
1W - 2L
1,511 SR
Queue Stats
122W - 118L
1,394 Elo+
Party 2
Serqet
Serqet
Larsen3131
Serqet
Level 142
God Stats
1W - 2L
1,565 SR
Queue Stats
591W - 593L
1,392 Elo+
Solo
Fenrir
Fenrir
SgtGravy18
Fenrir
Level 44
God Stats
0W - 5L
1,161 SR
Queue Stats
154W - 178L
1,372 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
14
0 / 1 / 15
8,852
885
7,987
12,895
12,275
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hercules
15
2 / 3 / 12
9,159
916
10,925
18,219
19,220
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Anhur
dboogieee
Anhur
16
4 / 2 / 11
9,152
915
9,735
11,111
4,771
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Medusa
lXlGrimlXl
Medusa
13
2 / 3 / 12
8,583
858
7,391
9,282
3,928
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chiron
16
8 / 1 / 4
9,908
991
9,534
6,521
3,154
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 4 / 6
7,432
743
8,418
11,579
5,236
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

14
3 / 2 / 6
7,821
782
4,392
13,358
14,168
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

16
2 / 4 / 7
7,779
778
14,867
11,152
5,154
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Serqet
Larsen3131
Serqet
5
0 / 0 / 0
5,596
560
0
0
0
Fenrir
SgtGravy18
Fenrir
14
3 / 6 / 3
7,524
752
11,224
14,359
10,172
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
31
16
Kills
9
10
Deaths
16
54
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Yemoja
 
Yemoja
0
1
15
7.5
L
1
4
6
1
L
3
2
6
3
L
2
4
7
1.38
W
Hercules
2
3
12
2.67
L
Serqet
Larsen3131
Serqet
0
0
0
0
L
Fenrir
SgtGravy18
Fenrir
3
6
3
0.75
W
Anhur
dboogieee
Anhur
4
2
11
4.75
W
Medusa
lXlGrimlXl
Medusa
2
3
12
2.67
W
Chiron
8
1
4
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,572
Damage
38,901
58,028
Taken
50,448
43,348
Mitigated
34,730
29,960
Healing
19,811
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
 
Yemoja
7,987
1,742
5,121
3,712
12,895
12,275
526
6,212
6,468
22,257
0
L
8,418
1,343
6,613
4,614
11,579
5,236
184
1,850
9,729
18,482
0
L
4,392
1,202
1,527
2,042
13,358
14,168
70
2,445
10,913
7,635
0
L
14,867
4,040
264
599
11,152
5,154
135
1,814
9,338
32,418
0
W
Hercules
10,925
1,316
2,459
5,558
18,219
19,220
936
7,282
10,676
0
23,360
L
Serqet
Larsen3131
Serqet
0
0
0
0
0
0
0
0
0
0
0
L
Fenrir
SgtGravy18
Fenrir
11,224
3,415
1,129
3,023
14,359
10,172
0
1,878
12,481
0
15,540
W
Anhur
dboogieee
Anhur
9,735
3,826
1,111
2,549
11,111
4,771
2,462
6,228
4,706
0
29,099
W
Medusa
lXlGrimlXl
Medusa
7,391
3,185
2,298
1,699
9,282
3,928
3,143
3,594
5,643
0
20,887
W
Chiron
9,534
3,244
3,460
1,993
6,521
3,154
1,968
4,361
2,068
0
27,374

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,654
Gold Earned
36,152
139
Minions Killed
74
0
Camps Cleared
0
969,909
Distance Traveled
754,350
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
8,852
885
22
2
0
176,934
0
L
Hel
7,432
743
16
2
0
177,372
0
L
Maui
7,821
782
7
1
0
207,748
0
L
Nu Wa
7,779
778
40
4
0
172,466
0
W
Hercules
9,159
916
29
3
0
207,678
4
L
Serqet
5,596
560
0
0
0
0
0
L
Fenrir
7,524
752
11
1
0
196,764
1
W
Anhur
9,152
915
43
4
0
183,449
0
W
Medusa
8,583
858
18
2
0
208,282
0
W
Chiron
9,908
991
27
3
0
193,566
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role