Player Matchup

Cernunnos
Cernunnos
BuddGrimfield
Cernunnos
Level 159
God Stats
252W - 272L
1,484 SR
Queue Stats
1,191W - 1,312L
1,405 Elo+
Solo
Hel
Hel
HixCom9
Hel
Level 128
God Stats
2W - 1L
1,601 SR
Queue Stats
37W - 33L
1,520 Elo+
Solo
Thor
Thor
MonSTAEllie
Thor
Level 86
God Stats
124W - 120L
1,489 SR
Queue Stats
303W - 310L
1,427 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
SCHISMATICXSOUL
Ah Muzen Cab
Level 111
God Stats
3W - 2L
1,532 SR
Queue Stats
14W - 18L
1,356 Elo+
Solo
Susano
Susano
cessarCR17
Susano
Level 78
God Stats
2W - 0L
1,218 SR
Queue Stats
63W - 52L
1,475 Elo+
Solo
Team Averages
Level 112
1,465 SR
1,437 Elo+

VS

Team Averages
Level 76
1,382 SR
1,415 Elo+
Fenrir
Fenrir
DD x WanHeda
Fenrir
Level 63
God Stats
23W - 26L
1,450 SR
Queue Stats
78W - 87L
1,427 Elo+
Solo
Bakasura
Bakasura
ItsWay2Kiwi
Bakasura
Level 76
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 43L
1,408 Elo+
Solo
Cerberus
Cerberus
Jerk-City--
Cerberus
Level 68
God Stats
4W - 11L
1,286 SR
Queue Stats
168W - 295L
1,366 Elo+
Solo
Ishtar
Ishtar
Raccian
Ishtar
Level 40
God Stats
0W - 5L
1,200 SR
Queue Stats
131W - 147L
1,475 Elo+
Solo
Scylla
Scylla
evilsaviour
Scylla
Level 131
God Stats
2W - 3L
1,475 SR
Queue Stats
88W - 103L
1,398 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
BuddGrimfield
Cernunnos
17
3 / 0 / 12
10,783
1,078
8,445
6,367
2,730
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hel
17
6 / 1 / 11
11,719
1,172
16,515
9,654
6,382
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
4 / 1 / 10
10,492
1,049
12,567
9,964
4,976
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ah Muzen Cab
SCHISMATICXSOUL
Ah Muzen Cab
17
3 / 2 / 12
10,332
1,033
12,276
9,035
4,793
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Susano
cessarCR17
Susano
16
5 / 4 / 9
10,637
1,064
7,737
13,966
6,582
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Team 1 Tickets

276

VS

Team 2 Tickets

179

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
15
7 / 6 / 0
11,461
1,146
14,685
16,817
9,322
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bakasura
ItsWay2Kiwi
Bakasura
15
1 / 2 / 2
9,709
971
6,181
11,937
7,585
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
Jerk-City--
Cerberus
15
0 / 9 / 2
9,197
920
6,792
20,067
11,131
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ishtar
Raccian
Ishtar
16
0 / 2 / 4
9,871
987
7,629
9,624
3,854
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Scylla
15
0 / 2 / 1
9,523
952
10,053
6,650
2,207
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
17
21
Kills
8
8
Deaths
21
54
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
BuddGrimfield
Cernunnos
3
0
12
9
L
Fenrir
7
6
0
1.17
W
Hel
6
1
11
11.5
L
Bakasura
ItsWay2Kiwi
Bakasura
1
2
2
1
L
Cerberus
Jerk-City--
Cerberus
0
9
2
0.11
W
4
1
10
9
L
Ishtar
Raccian
Ishtar
0
2
4
1
W
Ah Muzen Cab
SCHISMATICXSOUL
Ah Muzen Cab
3
2
12
4.5
W
Susano
cessarCR17
Susano
5
4
9
2.38
L
Scylla
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,540
Damage
45,340
48,986
Taken
65,095
25,463
Mitigated
34,099
14,756
Healing
6,207
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
BuddGrimfield
Cernunnos
8,445
3,795
0
649
6,367
2,730
0
2,594
3,653
0
25,742
L
Fenrir
14,685
2,960
0
870
16,817
9,322
0
2,936
13,530
0
23,130
W
Hel
16,515
2,485
5,241
5,494
9,654
6,382
0
3,577
5,825
47,311
0
L
Bakasura
ItsWay2Kiwi
Bakasura
6,181
3,656
0
820
11,937
7,585
0
1,985
9,544
0
15,319
L
Cerberus
Jerk-City--
Cerberus
6,792
352
324
2,483
20,067
11,131
0
5,762
14,168
27,822
0
W
12,567
1,431
0
908
9,964
4,976
0
2,198
6,942
0
16,510
L
Ishtar
Raccian
Ishtar
7,629
4,784
0
1,323
9,624
3,854
0
4,291
5,227
0
23,180
W
Ah Muzen Cab
SCHISMATICXSOUL
Ah Muzen Cab
12,276
7,964
0
2,379
9,035
4,793
0
2,497
6,309
0
25,494
W
Susano
cessarCR17
Susano
7,737
1,811
0
85
13,966
6,582
0
5,979
7,759
0
18,333
L
Scylla
10,053
78
204
183
6,650
2,207
0
1,541
5,016
34,957
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,963
Gold Earned
49,761
198
Minions Killed
199
6
Camps Cleared
9
899,744
Distance Traveled
907,095
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
10,783
1,078
35
4
3
179,260
2
L
Fenrir
11,461
1,146
26
3
2
227,096
1
W
Hel
11,719
1,172
114
11
0
207,344
2
L
Bakasura
9,709
971
38
4
0
205,883
0
L
Cerberus
9,197
920
43
4
1
116,671
3
W
Thor
10,492
1,049
6
1
0
167,393
0
L
Ishtar
9,871
987
42
4
2
161,042
3
W
Ah Muzen Cab
10,332
1,033
23
2
2
163,270
0
W
Susano
10,637
1,064
20
2
1
182,477
1
L
Scylla
9,523
952
50
5
4
196,403
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role