Player Matchup

He Bo
He Bo
 
He Bo
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tyr
Tyr
BluntMachete11
Tyr
Level 28
God Stats
1W - 1L
1,306 SR
Queue Stats
100W - 71L
1,678 Elo+
Party 2
Vulcan
Vulcan
Grzli
Vulcan
Level 76
God Stats
7W - 9L
1,352 SR
Queue Stats
406W - 233L
1,649 Elo+
Party 2
Chronos
Chronos
LynnBear
Chronos
Level 123
God Stats
4W - 2L
1,670 SR
Queue Stats
134W - 74L
1,662 Elo+
Party 2
Ne Zha
Ne Zha
SnovyFranz
Ne Zha
Level 142
God Stats
9W - 5L
1,662 SR
Queue Stats
324W - 218L
1,590 Elo+
Party 2
Team Averages
Level 102
1,498 SR
1,616 Elo+

VS

Team Averages
Level 60
1,538 SR
1,416 Elo+
Merlin
Merlin
LoloZwaMi51
Merlin
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 12L
1,500 Elo+
Solo
Cernunnos
Cernunnos
Luduaver
Cernunnos
Level 104
God Stats
1W - 7L
1,367 SR
Queue Stats
211W - 217L
1,523 Elo+
Party 1
Artio
Artio
PEWKISS15
Artio
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
51W - 73L
1,420 Elo+
Party 1
Tiamat
Tiamat
SmokeyTaco75
Tiamat
Level 141
God Stats
1W - 1L
1,824 SR
Queue Stats
217W - 241L
1,405 Elo+
Party 3
Anubis
Anubis
getwrecked0327
Anubis
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 16L
1,234 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
19
10 / 3 / 19
12,062
862
17,889
10,078
4,519
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

16
4 / 3 / 16
10,067
719
3,084
14,682
18,759
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Vulcan
Grzli
Vulcan
19
13 / 5 / 11
12,232
874
20,614
13,112
7,113
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos
LynnBear
Chronos
18
2 / 2 / 29
10,580
756
19,011
12,257
6,208
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ne Zha
SnovyFranz
Ne Zha
20
11 / 2 / 20
11,837
846
20,355
16,341
8,951
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
16
1 / 5 / 4
8,945
639
6,123
13,360
8,443
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cernunnos
Luduaver
Cernunnos
20
12 / 8 / 1
12,326
880
19,638
19,806
9,890
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Artio
PEWKISS15
Artio
15
1 / 10 / 7
9,762
697
5,177
26,362
20,117
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Tiamat
15
1 / 8 / 3
9,074
648
11,272
13,421
8,180
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
0 / 10 / 1
7,987
571
1,681
15,236
7,192
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

135
Kill Participation
31
40
Kills
15
15
Deaths
41
95
Assists
16
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
10
3
19
6.5
W
4
3
16
4
W
Vulcan
Grzli
Vulcan
13
5
11
3.7
L
Merlin
1
5
4
0.6
L
Cernunnos
Luduaver
Cernunnos
12
8
1
1.56
W
Chronos
LynnBear
Chronos
2
2
29
8.25
L
Artio
PEWKISS15
Artio
1
10
7
0.45
L
Tiamat
1
8
3
0.31
W
Ne Zha
SnovyFranz
Ne Zha
11
2
20
10.5
L
0
10
1
0.05

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,953
Damage
43,891
66,470
Taken
88,185
45,550
Mitigated
53,822
28,322
Healing
18,150
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
17,889
770
1,477
2,360
10,078
4,519
2,387
2,695
7,383
28,980
0
W
3,084
454
138
3,948
14,682
18,759
672
4,592
10,090
0
7,534
W
Vulcan
Grzli
Vulcan
20,614
7,515
1,913
2,800
13,112
7,113
1,338
6,323
6,789
45,398
0
L
Merlin
6,123
511
913
3,539
13,360
8,443
302
9,434
3,926
19,349
0
L
Cernunnos
Luduaver
Cernunnos
19,638
5,583
1,757
3,698
19,806
9,890
1,650
13,804
6,002
0
42,360
W
Chronos
LynnBear
Chronos
19,011
4,139
1,619
3,411
12,257
6,208
3,270
4,540
7,717
30,073
0
L
Artio
PEWKISS15
Artio
5,177
261
1,623
3,789
26,362
20,117
301
18,084
8,278
10,804
0
L
Tiamat
11,272
505
0
1,247
13,421
8,180
214
6,124
7,297
26,705
0
W
Ne Zha
SnovyFranz
Ne Zha
20,355
3,423
2,963
7,693
16,341
8,951
1,048
6,103
10,238
0
41,378
L
1,681
0
0
1,584
15,236
7,192
0
10,068
5,168
9,020
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,778
Gold Earned
48,094
141
Minions Killed
140
0
Camps Cleared
0
1,397,144
Distance Traveled
1,051,211
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
12,062
862
29
2
0
302,743
0
W
Tyr
10,067
719
6
0
0
251,778
0
W
Vulcan
12,232
874
51
4
0
264,786
2
L
Merlin
8,945
639
30
2
0
233,777
0
L
Cernunnos
12,326
880
50
4
0
209,994
0
W
Chronos
10,580
756
26
2
0
277,499
0
L
Artio
9,762
697
8
1
0
210,498
0
L
Tiamat
9,074
648
38
3
0
189,083
0
W
Ne Zha
11,837
846
29
2
0
300,338
0
L
Anubis
7,987
571
14
1
0
207,859
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role