Player Matchup

Chiron
Chiron
Diamond II
I-lMoNsTeR-I
Chiron
Diamond II
Level 160
God Stats
9W - 7L
1,589 SR
Queue Stats
371W - 370L
2,363 MMR
Party 1
Shiva
Shiva
Diamond IV
SyrixZz_IKingZ
Shiva
Diamond IV
Level 152
God Stats
15W - 8L
1,711 SR
Queue Stats
412W - 412L
2,185 MMR
Party 1
Chang'e
Chang'e
Diamond I
zPaRaDoX-MalLaKa
Chang'e
Diamond I
Level 160
God Stats
1W - 0L
1,181 SR
Queue Stats
182W - 144L
2,367 MMR
Party 1
Team Averages
Diamond II
Diamond II
Average Tier
Level 157
1,494 SR
2,305 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 114
1,523 SR
2,089 MMR
Ravana
Ravana
Platinum IV
Lysiithea
Ravana
Platinum IV
Level 113
God Stats
1W - 2L
1,532 SR
Queue Stats
427W - 502L
1,844 MMR
Solo
Sol
Sol
Masters
TôgataMirio
Sol
Masters
Level 87
God Stats
3W - 2L
1,637 SR
Queue Stats
69W - 44L
2,833 MMR
Solo
Sobek
Sobek
Gold II
ykhlow
Sobek
Gold II
Level 142
God Stats
5W - 16L
1,401 SR
Queue Stats
201W - 282L
1,592 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
17
4 / 0 / 5
10,803
772
17,490
13,213
6,329
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

15
5 / 2 / 5
10,811
772
14,170
20,878
25,997
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

17
1 / 2 / 8
10,689
764
13,613
15,918
7,255
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
ThothAtlasPersephoneAchillesAh Muzen Cab

VS

Bans
Ne ZhaGuan YuOdinThorHorus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
Lysiithea
Ravana
14
1 / 6 / 2
8,701
622
10,742
16,141
13,202
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

16
3 / 1 / 1
9,767
698
14,682
13,528
6,963
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Sobek
ykhlow
Sobek
15
0 / 3 / 4
9,706
693
6,220
21,539
29,110
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
11
10
Kills
4
4
Deaths
10
18
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Chiron
4
0
5
6.5
L
Ravana
Lysiithea
Ravana
1
6
2
0.33
W
5
2
5
3.75
L
3
1
1
3.5
L
Sobek
ykhlow
Sobek
0
3
4
0.67
W
1
2
8
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,273
Damage
31,644
50,009
Taken
51,208
39,581
Mitigated
49,275
21,273
Healing
16,286
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
17,490
7,098
1,240
3,946
13,213
6,329
1,889
5,996
6,991
18
63,626
L
Ravana
Lysiithea
Ravana
10,742
2,489
0
3,194
16,141
13,202
0
5,832
10,309
0
31,872
W
14,170
2,496
1,258
5,602
20,878
25,997
512
8,264
12,015
705
26,816
L
14,682
4,853
0
6,230
13,528
6,963
0
4,117
9,411
55,632
4,987
L
Sobek
ykhlow
Sobek
6,220
346
0
6,862
21,539
29,110
0
4,420
17,119
15,760
0
W
13,613
778
2,671
6,556
15,918
7,255
981
5,665
9,948
68,837
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,303
Gold Earned
28,174
210
Minions Killed
137
0
Camps Cleared
0
870,115
Distance Traveled
829,959
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
10,803
772
92
7
0
292,199
2
L
Ravana
8,701
622
31
2
0
267,761
2
W
Shiva
10,811
772
18
1
0
307,123
0
L
Sol
9,767
698
93
7
0
263,617
6
L
Sobek
9,706
693
13
1
0
298,581
4
W
Chang'e
10,689
764
100
7
0
270,793
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role