Player Matchup

Hel
Hel
 
Hel
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
Bilgot
Tyr
Level 145
God Stats
0W - 1L
1,792 SR
Queue Stats
2W - 1L
1,725 Elo+
Solo
Zeus
Zeus
MeatWarehouse
Zeus
Level 160
God Stats
15W - 9L
1,581 SR
Queue Stats
696W - 729L
1,538 Elo+
Solo
Sun Wukong
Sun Wukong
b0bbe
Sun Wukong
Level 90
God Stats
0W - 1L
1,500 SR
Queue Stats
70W - 66L
1,517 Elo+
Party 1
Da Ji
Da Ji
onevoneme
Da Ji
Level 80
God Stats
0W - 2L
1,251 SR
Queue Stats
55W - 47L
1,551 Elo+
Party 1
Team Averages
Level 117
1,525 SR
1,566 Elo+

VS

Team Averages
Level 135
1,614 SR
1,509 Elo+
Odin
Odin
 
Odin
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
BlackGodS
Zhong Kui
Level 157
God Stats
8W - 5L
1,642 SR
Queue Stats
327W - 315L
1,545 Elo+
Solo
Yemoja
Yemoja
FaustGnd
Yemoja
Level 81
God Stats
4W - 5L
1,713 SR
Queue Stats
233W - 247L
1,498 Elo+
Solo
Ne Zha
Ne Zha
derio24
Ne Zha
Level 147
God Stats
2W - 0L
1,634 SR
Queue Stats
45W - 45L
1,517 Elo+
Solo
Khepri
Khepri
lnkaLluki
Khepri
Level 129
God Stats
15W - 10L
1,582 SR
Queue Stats
245W - 275L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
17
3 / 4 / 6
10,357
609
8,179
22,796
18,347
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Tyr
Bilgot
Tyr
18
2 / 4 / 5
10,491
617
18,177
39,809
48,032
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
2 / 9 / 6
10,258
603
32,612
19,041
8,481
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Sun Wukong
b0bbe
Sun Wukong
19
2 / 4 / 7
11,080
652
17,990
24,103
34,561
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Da Ji
onevoneme
Da Ji
16
1 / 7 / 5
9,791
576
11,992
19,525
9,154
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
19
6 / 2 / 18
12,053
709
12,290
21,342
27,378
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Zhong Kui
BlackGodS
Zhong Kui
20
13 / 2 / 10
13,470
792
39,126
22,197
23,106
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Yemoja
FaustGnd
Yemoja
18
2 / 2 / 20
11,421
672
11,561
17,112
18,682
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Ne Zha
derio24
Ne Zha
19
5 / 2 / 20
12,066
710
36,515
22,752
17,073
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Khepri
lnkaLluki
Khepri
19
2 / 2 / 18
12,420
731
11,668
21,875
31,958
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
114
10
Kills
28
28
Deaths
10
29
Assists
86
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
3
4
6
1.5
W
Odin
 
Odin
6
2
18
7.5
L
Tyr
Bilgot
Tyr
2
4
5
1.13
W
Zhong Kui
BlackGodS
Zhong Kui
13
2
10
9
W
Yemoja
FaustGnd
Yemoja
2
2
20
6
L
2
9
6
0.56
L
Sun Wukong
b0bbe
Sun Wukong
2
4
7
1.38
W
Ne Zha
derio24
Ne Zha
5
2
20
7.5
W
Khepri
lnkaLluki
Khepri
2
2
18
5.5
L
Da Ji
onevoneme
Da Ji
1
7
5
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,950
Damage
111,160
125,274
Taken
105,278
118,575
Mitigated
118,197
59,991
Healing
56,220
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
8,179
1,059
18,873
13,697
22,796
18,347
0
14,690
7,949
16,679
0
W
Odin
 
Odin
12,290
1,385
2,502
4,921
21,342
27,378
623
8,207
12,775
0
16,212
L
Tyr
Bilgot
Tyr
18,177
2,468
745
16,373
39,809
48,032
0
19,524
19,976
0
34,787
W
Zhong Kui
BlackGodS
Zhong Kui
39,126
3,049
4,077
7,872
22,197
23,106
2,428
10,005
11,746
75,076
0
W
Yemoja
FaustGnd
Yemoja
11,561
2,813
18,426
4,615
17,112
18,682
1,344
8,836
7,911
26,209
0
L
32,612
1,935
836
1,765
19,041
8,481
0
7,999
10,751
51,630
0
L
Sun Wukong
b0bbe
Sun Wukong
17,990
3,107
938
4,967
24,103
34,561
0
12,180
11,569
0
34,023
W
Ne Zha
derio24
Ne Zha
36,515
6,817
2,103
7,722
22,752
17,073
3,941
6,470
15,948
0
55,633
W
Khepri
lnkaLluki
Khepri
11,668
1,223
224
3,758
21,875
31,958
217
7,273
14,198
20,263
0
L
Da Ji
onevoneme
Da Ji
11,992
2,140
1,109
688
19,525
9,154
0
7,962
11,190
0
19,945

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,977
Gold Earned
61,430
142
Minions Killed
157
0
Camps Cleared
0
1,498,789
Distance Traveled
1,634,894
9
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
10,357
609
21
1
0
296,871
1
W
Odin
12,053
709
10
1
0
358,228
0
L
Tyr
10,491
617
22
1
0
334,758
2
W
Zhong Kui
13,470
792
71
4
0
314,437
1
W
Yemoja
11,421
672
19
1
0
282,984
0
L
Zeus
10,258
603
57
3
0
253,397
4
L
Sun Wukong
11,080
652
22
1
0
331,055
1
W
Ne Zha
12,066
710
36
2
0
355,076
0
W
Khepri
12,420
731
21
1
0
324,169
0
L
Da Ji
9,791
576
20
1
0
282,708
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role