Player Matchup

Tiamat
Tiamat
Silver V
BFOJ-Odin-02
Tiamat
Silver V
Level 123
God Stats
5W - 8L
1,474 SR
Queue Stats
245W - 255L
650 MMR
Solo
Lancelot
Lancelot
Silver III
DaddyTsukuyomi
Lancelot
Silver III
Level 142
God Stats
0W - 2L
1,535 SR
Queue Stats
50W - 59L
996 MMR
Solo
Neith
Neith
Silver III
DemaaZz
Neith
Silver III
Level 122
God Stats
0W - 1L
1,141 SR
Queue Stats
85W - 97L
808 MMR
Solo
Anubis
Anubis
Silver II
Lu_ke_3st
Anubis
Silver II
Level 105
God Stats
4W - 3L
1,607 SR
Queue Stats
191W - 204L
936 MMR
Solo
Apollo
Apollo
Silver V
Rexjm123
Apollo
Silver V
Level 83
God Stats
19W - 15L
1,555 SR
Queue Stats
97W - 114L
477 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 115
1,463 SR
773 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 139
1,467 SR
879 MMR
Cupid
Cupid
Silver II
 
Cupid
Silver II
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kali
Kali
Bronze I
Confusion_y
Kali
Bronze I
Level 118
God Stats
5W - 1L
1,301 SR
Queue Stats
186W - 199L
714 MMR
Solo
Kukulkan
Kukulkan
Silver II
DevilStitchdu17
Kukulkan
Silver II
Level 156
God Stats
102W - 70L
1,565 SR
Queue Stats
624W - 638L
1,025 MMR
Solo
Ah Puch
Ah Puch
Bronze I
iM4_kiz4x-
Ah Puch
Bronze I
Level 137
God Stats
7W - 9L
1,450 SR
Queue Stats
211W - 230L
497 MMR
Solo
Jormungandr
Jormungandr
Silver IV
kikinhovgn
Jormungandr
Silver IV
Level 131
God Stats
11W - 12L
1,521 SR
Queue Stats
202W - 230L
661 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
15
0 / 5 / 2
9,014
410
4,994
20,623
31,648
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Lancelot
18
4 / 6 / 3
11,853
539
15,477
21,377
10,137
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Neith
DemaaZz
Neith
19
1 / 5 / 1
11,647
529
12,606
17,501
10,793
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Anubis
Lu_ke_3st
Anubis
17
1 / 7 / 1
10,293
468
14,912
21,138
12,448
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Apollo
Rexjm123
Apollo
19
6 / 7 / 2
12,626
574
11,295
20,667
12,861
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Bans
AresNu WaHades

VS

Bans
KhepriVulcanSkadi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
20
2 / 2 / 5
12,842
584
14,037
19,488
7,858
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

20
12 / 4 / 8
13,809
628
20,254
25,188
12,397
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kukulkan
19
7 / 2 / 10
12,023
547
12,665
12,322
5,770
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ah Puch
iM4_kiz4x-
Ah Puch
18
6 / 4 / 8
12,048
548
16,003
14,350
6,439
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jormungandr
kikinhovgn
Jormungandr
16
3 / 1 / 14
11,265
512
10,894
23,355
28,541
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
75
12
Kills
30
30
Deaths
13
9
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Cupid
 
Cupid
2
2
5
2.25
L
Tiamat
0
5
2
0.2
W
12
4
8
4
L
Lancelot
4
6
3
0.92
L
Neith
DemaaZz
Neith
1
5
1
0.3
W
Kukulkan
7
2
10
6
L
Anubis
Lu_ke_3st
Anubis
1
7
1
0.21
L
Apollo
Rexjm123
Apollo
6
7
2
1
W
Ah Puch
iM4_kiz4x-
Ah Puch
6
4
8
2.5
W
Jormungandr
kikinhovgn
Jormungandr
3
1
14
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,284
Damage
73,853
101,306
Taken
94,703
77,887
Mitigated
61,005
23,184
Healing
28,859
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
 
Cupid
14,037
7,503
588
11,999
19,488
7,858
3,249
1,141
18,347
0
127,988
L
Tiamat
4,994
1,181
840
3,817
20,623
31,648
0
8,578
12,045
35,905
0
W
20,254
14,208
0
5,655
25,188
12,397
0
7,398
17,790
0
119,541
L
Lancelot
15,477
2,098
0
178
21,377
10,137
0
10,656
10,721
0
91,008
L
Neith
DemaaZz
Neith
12,606
4,846
0
5,297
17,501
10,793
0
1,767
15,734
0
114,469
W
Kukulkan
12,665
1,429
0
2,082
12,322
5,770
268
2,074
10,248
104,335
0
L
Anubis
Lu_ke_3st
Anubis
14,912
991
0
7,423
21,138
12,448
0
9,071
12,067
102,316
0
L
Apollo
Rexjm123
Apollo
11,295
5,260
0
5,629
20,667
12,861
3,697
9,490
11,177
0
90,697
W
Ah Puch
iM4_kiz4x-
Ah Puch
16,003
1,091
0
4,888
14,350
6,439
1,992
2,087
12,263
73,491
0
W
Jormungandr
kikinhovgn
Jormungandr
10,894
2,938
0
3,647
23,355
28,541
369
8,003
15,352
59,263
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,433
Gold Earned
61,987
697
Minions Killed
690
0
Camps Cleared
0
1,967,062
Distance Traveled
2,155,709
21
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
12,842
584
197
9
0
398,041
2
L
Tiamat
9,014
410
50
2
0
379,346
4
W
Kali
13,809
628
154
7
0
512,810
0
L
Lancelot
11,853
539
132
6
0
458,848
3
L
Neith
11,647
529
204
9
0
354,765
6
W
Kukulkan
12,023
547
156
7
0
437,619
16
L
Anubis
10,293
468
146
7
0
347,218
3
L
Apollo
12,626
574
165
8
0
426,885
5
W
Ah Puch
12,048
548
118
5
0
395,274
0
W
Jormungandr
11,265
512
65
3
0
411,965
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role