Player Matchup

Ra
Ra
Alternate_jr
Ra
Level 86
God Stats
9W - 9L
1,452 SR
Queue Stats
231W - 242L
1,347 Elo+
Solo
Sol
Sol
Japie7
Sol
Level 108
God Stats
6W - 5L
1,474 SR
Queue Stats
546W - 549L
1,388 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Rawlinsgcanaria
Ah Muzen Cab
Level 69
God Stats
48W - 57L
1,385 SR
Queue Stats
48W - 57L
1,297 Elo+
Solo
Arachne
Arachne
XxcjavegaxX
Arachne
Level 122
God Stats
1W - 0L
1,280 SR
Queue Stats
3W - 2L
1,595 Elo+
Solo
Cthulhu
Cthulhu
mauro2099
Cthulhu
Level 107
God Stats
2W - 0L
1,466 SR
Queue Stats
11W - 16L
1,313 Elo+
Solo
Team Averages
Level 98
1,411 SR
1,388 Elo+

VS

Team Averages
Level 68
1,382 SR
1,312 Elo+
Guan Yu
Guan Yu
Didnaian
Guan Yu
Level 67
God Stats
1W - 5L
1,371 SR
Queue Stats
290W - 342L
1,373 Elo+
Solo
Sobek
Sobek
becia simon
Sobek
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 14L
1,038 Elo+
Solo
Ishtar
Ishtar
deaglanrainey
Ishtar
Level 108
God Stats
4W - 9L
1,373 SR
Queue Stats
221W - 250L
1,418 Elo+
Solo
Ra
Ra
karanymaluch
Ra
Level 66
God Stats
1W - 1L
1,275 SR
Queue Stats
128W - 174L
1,417 Elo+
Party 1
Thanatos
Thanatos
patrykj06
Thanatos
Level 49
God Stats
6W - 8L
1,392 SR
Queue Stats
72W - 114L
1,313 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
13 / 2 / 8
13,065
622
20,751
18,041
7,774
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Sol
Japie7
Sol
17
5 / 1 / 15
11,178
532
14,495
13,005
5,271
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ah Muzen Cab
Rawlinsgcanaria
Ah Muzen Cab
16
3 / 4 / 12
9,866
470
11,003
15,207
6,771
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Arachne
XxcjavegaxX
Arachne
16
5 / 8 / 6
10,636
506
13,113
24,336
9,228
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cthulhu
mauro2099
Cthulhu
16
3 / 2 / 8
10,895
519
7,848
19,794
19,079
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Didnaian
Guan Yu
13
5 / 6 / 2
9,222
439
15,084
23,611
26,940
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

11
0 / 7 / 4
8,279
394
4,118
20,576
21,155
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

12
3 / 3 / 3
8,790
419
10,761
13,345
5,445
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
6 / 5 / 1
10,420
496
14,166
19,412
9,766
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Thanatos
patrykj06
Thanatos
15
2 / 8 / 2
9,655
460
8,652
20,918
11,222
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
28
29
Kills
16
17
Deaths
29
49
Assists
12
Player
Kills
Deaths
Assists
KDA
W
13
2
8
8.5
L
Guan Yu
Didnaian
Guan Yu
5
6
2
1
W
Sol
Japie7
Sol
5
1
15
12.5
W
Ah Muzen Cab
Rawlinsgcanaria
Ah Muzen Cab
3
4
12
2.25
W
Arachne
XxcjavegaxX
Arachne
5
8
6
1
L
0
7
4
0.29
L
3
3
3
1.5
L
6
5
1
1.3
W
Cthulhu
mauro2099
Cthulhu
3
2
8
3.5
L
Thanatos
patrykj06
Thanatos
2
8
2
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,210
Damage
52,781
90,383
Taken
97,862
48,123
Mitigated
74,528
35,348
Healing
38,055
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
20,751
1,709
3,487
9,472
18,041
7,774
1,314
3,052
14,459
90,328
0
L
Guan Yu
Didnaian
Guan Yu
15,084
2,408
880
7,203
23,611
26,940
42
13,047
10,258
0
52,540
W
Sol
Japie7
Sol
14,495
1,502
413
7,293
13,005
5,271
681
6,484
6,474
65,468
654
W
Ah Muzen Cab
Rawlinsgcanaria
Ah Muzen Cab
11,003
6,745
0
4,968
15,207
6,771
5,825
2,687
12,335
0
76,148
W
Arachne
XxcjavegaxX
Arachne
13,113
10,026
0
6,090
24,336
9,228
0
3,793
20,352
0
95,329
L
4,118
428
420
3,848
20,576
21,155
0
10,915
9,463
17,567
0
L
10,761
6,965
0
4,981
13,345
5,445
0
4,632
8,707
0
61,930
L
14,166
1,545
392
5,344
19,412
9,766
532
9,008
10,080
77,901
0
W
Cthulhu
mauro2099
Cthulhu
7,848
1,043
538
3,087
19,794
19,079
854
2,753
16,747
37,193
0
L
Thanatos
patrykj06
Thanatos
8,652
3,766
0
14,987
20,918
11,222
0
4,794
15,956
0
84,290

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,640
Gold Earned
46,366
513
Minions Killed
470
0
Camps Cleared
0
1,886,305
Distance Traveled
1,784,398
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
13,065
622
144
7
0
394,709
0
L
Guan Yu
9,222
439
72
3
0
383,233
0
W
Sol
11,178
532
106
5
0
397,258
8
W
Ah Muzen Cab
9,866
470
100
5
0
339,831
0
W
Arachne
10,636
506
96
5
0
370,325
0
L
Sobek
8,279
394
28
1
0
365,189
6
L
Ishtar
8,790
419
89
4
0
282,205
5
L
Ra
10,420
496
131
6
0
364,360
0
W
Cthulhu
10,895
519
67
3
0
384,182
3
L
Thanatos
9,655
460
150
7
0
389,411
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role