Player Matchup

Ymir
Ymir
Agidisun
Ymir
Level 16
God Stats
1W - 2L
1,546 SR
Queue Stats
13W - 23L
1,271 Elo+
Party 1
Anubis
Anubis
Blankgalaxie
Anubis
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 39L
1,307 Elo+
Solo
Fenrir
Fenrir
Ignat345
Fenrir
Level 46
God Stats
0W - 2L
1,267 SR
Queue Stats
82W - 107L
1,355 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
UltraKestrel910
Ah Muzen Cab
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 50L
1,399 Elo+
Solo
Izanami
Izanami
parcogondar
Izanami
Level 80
God Stats
6W - 6L
1,508 SR
Queue Stats
162W - 197L
1,295 Elo+
Party 1
Team Averages
Level 43
1,464 SR
1,325 Elo+

VS

Team Averages
Level 78
1,570 SR
1,393 Elo+
Neith
Neith
REDice02
Neith
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 29L
1,350 Elo+
Party 2
Baron Samedi
Baron Samedi
SandinoMV
Baron Samedi
Level 98
God Stats
6W - 4L
1,549 SR
Queue Stats
161W - 178L
1,282 Elo+
Solo
Sol
Sol
llamsppru
Sol
Level 39
God Stats
12W - 18L
1,367 SR
Queue Stats
22W - 39L
1,357 Elo+
Solo
Aphrodite
Aphrodite
smoke24me
Aphrodite
Level 39
God Stats
3W - 0L
1,787 SR
Queue Stats
3W - 0L
1,648 Elo+
Party 2
Pele
Pele
tres_grudado
Pele
Level 147
God Stats
5W - 3L
1,644 SR
Queue Stats
540W - 628L
1,328 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
10
0 / 1 / 2
7,585
399
3,554
15,604
14,364
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Anubis
10
1 / 7 / 2
7,256
382
6,311
18,718
10,133
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
Ignat345
Fenrir
14
2 / 7 / 1
8,649
455
8,976
21,618
11,267
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ah Muzen Cab
UltraKestrel910
Ah Muzen Cab
14
2 / 4 / 3
8,408
443
8,614
18,176
9,357
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Izanami
parcogondar
Izanami
10
0 / 3 / 1
6,901
363
7,674
16,969
6,433
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
REDice02
Neith
14
3 / 1 / 2
9,746
513
15,763
15,337
5,977
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Baron Samedi
SandinoMV
Baron Samedi
14
4 / 2 / 4
9,859
519
10,097
10,391
4,353
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

19
10 / 2 / 2
12,859
677
33,941
24,440
9,967
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Aphrodite
smoke24me
Aphrodite
14
0 / 1 / 4
9,797
516
4,208
9,850
4,078
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

14
4 / 2 / 4
9,909
522
8,403
14,405
5,406
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
37
5
Kills
21
22
Deaths
8
9
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Ymir
0
1
2
1
L
Anubis
1
7
2
0.29
L
Fenrir
Ignat345
Fenrir
2
7
1
0.36
W
Neith
REDice02
Neith
3
1
2
4
W
Baron Samedi
SandinoMV
Baron Samedi
4
2
4
3
L
Ah Muzen Cab
UltraKestrel910
Ah Muzen Cab
2
4
3
0.88
W
10
2
2
5.5
L
Izanami
parcogondar
Izanami
0
3
1
0.17
W
Aphrodite
smoke24me
Aphrodite
0
1
4
2
W
4
2
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,129
Damage
72,412
91,085
Taken
74,423
51,554
Mitigated
29,781
18,298
Healing
39,415
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
3,554
523
256
1,988
15,604
14,364
0
3,872
11,732
32,752
0
L
Anubis
6,311
268
0
3,255
18,718
10,133
132
15,720
2,998
28,601
0
L
Fenrir
Ignat345
Fenrir
8,976
3,774
0
5,799
21,618
11,267
0
10,535
11,083
0
59,810
W
Neith
REDice02
Neith
15,763
7,627
123
5,594
15,337
5,977
5,185
2,096
13,241
0
74,686
W
Baron Samedi
SandinoMV
Baron Samedi
10,097
1,572
736
3,135
10,391
4,353
2,418
3,153
6,979
47,930
0
L
Ah Muzen Cab
UltraKestrel910
Ah Muzen Cab
8,614
4,504
128
3,279
18,176
9,357
1,346
10,253
7,923
0
48,287
W
33,941
16,052
0
16,199
24,440
9,967
13,082
1,065
23,375
122,954
0
L
Izanami
parcogondar
Izanami
7,674
6,230
222
3,371
16,969
6,433
0
7,660
9,309
0
37,776
W
Aphrodite
smoke24me
Aphrodite
4,208
493
5,863
4,554
9,850
4,078
1,277
1,990
7,860
27,102
1,319
W
8,403
1,679
0
3,211
14,405
5,406
2,282
1,561
12,844
0
75,672

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,799
Gold Earned
52,170
329
Minions Killed
527
0
Camps Cleared
0
1,285,088
Distance Traveled
1,684,711
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
7,585
399
38
2
0
240,350
2
L
Anubis
7,256
382
47
2
0
186,713
1
L
Fenrir
8,649
455
102
5
0
310,959
0
W
Neith
9,746
513
89
5
0
322,868
1
W
Baron Samedi
9,859
519
97
5
0
331,042
2
L
Ah Muzen Cab
8,408
443
65
3
0
314,152
0
W
Sol
12,859
677
173
9
0
309,649
4
L
Izanami
6,901
363
77
4
0
232,914
0
W
Aphrodite
9,797
516
52
3
0
331,196
1
W
Pele
9,909
522
116
6
0
389,956
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role