Player Matchup

Odin
Odin
LobbyIN
Odin
Level 67
God Stats
9W - 10L
1,422 SR
Queue Stats
345W - 416L
1,459 Elo+
Solo
Anubis
Anubis
PrimeBG
Anubis
Level 142
God Stats
1W - 1L
1,603 SR
Queue Stats
71W - 74L
1,533 Elo+
Solo
Thor
Thor
ZaianLeFail
Thor
Level 64
God Stats
1W - 0L
1,727 SR
Queue Stats
26W - 13L
1,667 Elo+
Solo
Team Averages
Level 91
1,584 SR
1,553 Elo+

VS

Team Averages
Level 105
1,461 SR
1,464 Elo+
Izanami
Izanami
 
Izanami
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ao Kuang
Ao Kuang
Dyrax
Ao Kuang
Level 144
God Stats
76W - 42L
1,704 SR
Queue Stats
641W - 578L
1,638 Elo+
Solo
Ymir
Ymir
bLink02
Ymir
Level 15
God Stats
0W - 1L
1,177 SR
Queue Stats
0W - 2L
1,254 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
LobbyIN
Odin
14
5 / 0 / 13
9,527
953
5,118
6,182
6,413
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Talisman

Talisman

+75
Health
+15
Magical Protection

Anubis
PrimeBG
Anubis
15
9 / 2 / 6
9,523
952
13,109
8,245
5,438
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
4 / 1 / 13
8,713
871
14,796
8,155
3,770
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
12
1 / 6 / 1
7,184
718
4,989
12,481
4,177
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ao Kuang
Dyrax
Ao Kuang
12
2 / 5 / 1
7,618
762
6,434
13,367
4,552
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ymir
bLink02
Ymir
10
0 / 7 / 2
7,029
703
2,123
15,109
12,853
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
7
18
Kills
3
3
Deaths
18
32
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
1
6
1
0.25
L
Ao Kuang
Dyrax
Ao Kuang
2
5
1
0.5
W
Odin
LobbyIN
Odin
5
0
13
11.5
W
Anubis
PrimeBG
Anubis
9
2
6
6
W
4
1
13
10.5
L
Ymir
bLink02
Ymir
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,023
Damage
13,546
22,582
Taken
40,957
15,621
Mitigated
21,582
7,538
Healing
5,180
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
4,989
2,934
0
150
12,481
4,177
0
4,530
7,951
0
27,218
L
Ao Kuang
Dyrax
Ao Kuang
6,434
1,798
0
4,526
13,367
4,552
0
2,799
10,568
30,220
0
W
Odin
LobbyIN
Odin
5,118
1,213
129
3,117
6,182
6,413
710
1,861
4,321
0
10,680
W
Anubis
PrimeBG
Anubis
13,109
1,253
0
3,871
8,245
5,438
536
3,963
4,282
53,421
0
W
14,796
3,859
0
421
8,155
3,770
768
2,776
5,379
0
40,198
L
Ymir
bLink02
Ymir
2,123
277
0
504
15,109
12,853
12
5,807
9,302
5,165
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,763
Gold Earned
21,831
144
Minions Killed
100
0
Camps Cleared
0
564,525
Distance Traveled
494,960
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
7,184
718
51
5
0
173,818
4
L
Ao Kuang
7,618
762
42
4
0
185,524
4
W
Odin
9,527
953
10
1
0
191,375
2
W
Anubis
9,523
952
90
9
0
175,125
1
W
Thor
8,713
871
44
4
0
198,025
1
L
Ymir
7,029
703
7
1
0
135,618
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role