Player Matchup

Set
Set
 
Set
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fafnir
Fafnir
GoldenHammer79
Fafnir
Level 126
God Stats
2W - 2L
1,198 SR
Queue Stats
213W - 201L
1,450 Elo+
Solo
Arachne
Arachne
juliantanke
Arachne
Level 110
God Stats
1W - 3L
1,322 SR
Queue Stats
93W - 103L
1,386 Elo+
Solo
Nike
Nike
o0Tar_ZaN0o
Nike
Level 28
God Stats
0W - 2L
1,333 SR
Queue Stats
118W - 130L
1,425 Elo+
Solo
Fenrir
Fenrir
wanlisd
Fenrir
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,563 Elo+
Solo
Team Averages
Level 81
1,371 SR
1,465 Elo+

VS

Team Averages
Level 90
1,557 SR
1,461 Elo+
Ne Zha
Ne Zha
Monagerama
Ne Zha
Level 29
God Stats
7W - 2L
1,769 SR
Queue Stats
193W - 188L
1,494 Elo+
Solo
Zeus
Zeus
Sairia
Zeus
Level 160
God Stats
5W - 4L
1,492 SR
Queue Stats
193W - 204L
1,372 Elo+
Solo
Mercury
Mercury
Stegodude
Mercury
Level 58
God Stats
2W - 1L
1,473 SR
Queue Stats
52W - 60L
1,417 Elo+
Solo
Cliodhna
Cliodhna
baksteen231
Cliodhna
Level 119
God Stats
5W - 2L
1,592 SR
Queue Stats
155W - 142L
1,523 Elo+
Solo
Atlas
Atlas
shamukingato
Atlas
Level 83
God Stats
4W - 2L
1,456 SR
Queue Stats
315W - 320L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
17
3 / 9 / 14
11,407
713
12,271
27,384
29,421
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

20
9 / 9 / 11
12,951
809
19,162
32,600
43,796
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Arachne
juliantanke
Arachne
20
6 / 3 / 10
12,463
779
11,875
20,608
23,837
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

20
5 / 9 / 16
13,172
823
18,263
44,850
45,476
Tainted Amulet

Tainted Amulet

+20
Physical Power
+35
Magical Power
+25
Physical Protection
+75
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 30% for 5s. You are healed for 120% of the healing reduced.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Fenrir
wanlisd
Fenrir
19
7 / 11 / 8
11,756
735
12,757
24,581
17,954
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Monagerama
Ne Zha
20
9 / 6 / 20
13,183
824
37,091
24,913
16,383
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Zeus
Sairia
Zeus
16
4 / 7 / 19
11,296
706
20,028
13,688
6,113
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

Mercury
Stegodude
Mercury
20
10 / 6 / 18
13,212
826
15,080
17,434
10,958
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cliodhna
baksteen231
Cliodhna
20
9 / 6 / 19
14,137
884
35,210
25,967
16,270
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

20
9 / 5 / 23
14,347
897
18,802
22,405
38,364
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
140
30
Kills
41
41
Deaths
30
59
Assists
99
Player
Kills
Deaths
Assists
KDA
L
Set
 
Set
3
9
14
1.11
L
9
9
11
1.61
W
Ne Zha
Monagerama
Ne Zha
9
6
20
3.17
W
Zeus
Sairia
Zeus
4
7
19
1.93
W
Mercury
Stegodude
Mercury
10
6
18
3.17
W
Cliodhna
baksteen231
Cliodhna
9
6
19
3.08
L
Arachne
juliantanke
Arachne
6
3
10
3.67
L
5
9
16
1.44
W
9
5
23
4.1
L
Fenrir
wanlisd
Fenrir
7
11
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,328
Damage
126,211
150,023
Taken
104,407
160,484
Mitigated
88,088
44,366
Healing
31,980
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Set
 
Set
12,271
4,462
2,637
4,925
27,384
29,421
1,315
5,256
22,128
556
27,499
L
19,162
8,135
2,050
6,261
32,600
43,796
691
11,320
21,280
31,104
0
W
Ne Zha
Monagerama
Ne Zha
37,091
14,052
1,497
9,778
24,913
16,383
3,124
5,440
19,169
0
64,779
W
Zeus
Sairia
Zeus
20,028
2,725
834
1,864
13,688
6,113
1,109
3,053
10,327
33,193
0
W
Mercury
Stegodude
Mercury
15,080
10,163
1,572
2,692
17,434
10,958
1,649
4,490
12,944
0
33,170
W
Cliodhna
baksteen231
Cliodhna
35,210
5,501
799
9,214
25,967
16,270
1,176
5,651
20,170
0
69,488
L
Arachne
juliantanke
Arachne
11,875
7,427
1,712
6,244
20,608
23,837
1,363
4,985
15,623
0
16,071
L
18,263
2,601
1,779
12,610
44,850
45,476
320
9,668
35,182
10,051
30,842
W
18,802
7,252
866
2,864
22,405
38,364
309
5,462
16,629
38,190
0
L
Fenrir
wanlisd
Fenrir
12,757
2,038
1,962
4,186
24,581
17,954
326
7,601
16,980
0
23,284

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,749
Gold Earned
66,175
128
Minions Killed
235
0
Camps Cleared
0
1,373,949
Distance Traveled
1,400,419
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
11,407
713
20
1
0
262,485
0
L
Fafnir
12,951
809
27
2
0
248,587
0
W
Ne Zha
13,183
824
47
3
0
291,182
1
W
Zeus
11,296
706
34
2
0
260,624
1
W
Mercury
13,212
826
38
2
0
318,158
0
W
Cliodhna
14,137
884
78
5
0
276,490
3
L
Arachne
12,463
779
16
1
0
322,954
0
L
Nike
13,172
823
34
2
0
270,566
0
W
Atlas
14,347
897
38
2
0
253,965
0
L
Fenrir
11,756
735
31
2
0
269,357
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role