Player Matchup

Merlin
Merlin
RoL_butcher9
Merlin
Level 39
God Stats
5W - 4L
1,504 SR
Queue Stats
20W - 29L
1,356 Elo+
Solo
Bakasura
Bakasura
SOULEXS
Bakasura
Level 56
God Stats
47W - 33L
1,565 SR
Queue Stats
146W - 126L
1,473 Elo+
Solo
Ishtar
Ishtar
TENGRETI
Ishtar
Level 158
God Stats
12W - 18L
1,385 SR
Queue Stats
481W - 493L
1,410 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
TsipourakiChan
Morgan Le Fay
Level 129
God Stats
8W - 5L
1,384 SR
Queue Stats
31W - 22L
1,472 Elo+
Solo
Maui
Maui
kamikadze144
Maui
Level 42
God Stats
3W - 2L
1,381 SR
Queue Stats
15W - 14L
1,500 Elo+
Solo
Team Averages
Level 85
1,444 SR
1,442 Elo+

VS

Team Averages
Level 84
1,501 SR
1,451 Elo+
Hun Batz
Hun Batz
 
Hun Batz
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fafnir
Fafnir
Dmitlas
Fafnir
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 36L
1,341 Elo+
Party 1
Tiamat
Tiamat
Dreaver
Tiamat
Level 145
God Stats
0W - 1L
1,517 SR
Queue Stats
5W - 4L
1,577 Elo+
Solo
Janus
Janus
brimby
Janus
Level 110
God Stats
2W - 1L
1,489 SR
Queue Stats
69W - 67L
1,496 Elo+
Solo
Raijin
Raijin
rastama
Raijin
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 43L
1,342 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
12
0 / 0 / 5
7,280
455
3,175
4,077
1,600
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bakasura
SOULEXS
Bakasura
16
6 / 0 / 4
9,598
600
10,614
15,751
6,653
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ishtar
TENGRETI
Ishtar
13
6 / 0 / 2
8,490
531
9,465
9,909
4,565
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Morgan Le Fay
TsipourakiChan
Morgan Le Fay
14
2 / 2 / 1
8,558
535
5,971
9,037
4,467
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

12
2 / 1 / 8
7,585
474
6,223
11,876
8,798
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
14
2 / 2 / 0
8,210
513
6,565
11,633
4,783
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Fafnir
Dmitlas
Fafnir
11
0 / 3 / 2
7,386
462
2,774
13,115
15,620
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Tiamat
Dreaver
Tiamat
14
0 / 2 / 0
8,199
512
5,297
9,314
9,179
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Janus
brimby
Janus
13
0 / 4 / 0
7,499
469
3,799
7,011
2,631
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Raijin
rastama
Raijin
10
0 / 5 / 1
6,058
379
6,461
9,800
3,445
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
5
16
Kills
2
3
Deaths
16
20
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
2
2
0
1
L
Fafnir
Dmitlas
Fafnir
0
3
2
0.33
L
Tiamat
Dreaver
Tiamat
0
2
0
0
W
Merlin
0
0
5
2.5
W
Bakasura
SOULEXS
Bakasura
6
0
4
8
W
Ishtar
TENGRETI
Ishtar
6
0
2
7
W
Morgan Le Fay
TsipourakiChan
Morgan Le Fay
2
2
1
1.25
L
Janus
brimby
Janus
0
4
0
0
W
2
1
8
6
L
Raijin
rastama
Raijin
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,448
Damage
24,896
50,650
Taken
50,873
26,083
Mitigated
35,658
17,320
Healing
11,380
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
6,565
1,497
0
3,886
11,633
4,783
0
2,970
8,151
0
63,622
L
Fafnir
Dmitlas
Fafnir
2,774
1,204
0
2,417
13,115
15,620
78
2,637
9,848
17,697
0
L
Tiamat
Dreaver
Tiamat
5,297
1,201
0
3,136
9,314
9,179
846
2,978
5,932
58,838
5,892
W
Merlin
3,175
353
0
602
4,077
1,600
372
1,281
2,796
38,997
0
W
Bakasura
SOULEXS
Bakasura
10,614
7,455
78
5,258
15,751
6,653
1,564
4,634
11,117
0
74,470
W
Ishtar
TENGRETI
Ishtar
9,465
5,463
0
4,508
9,909
4,565
400
4,771
5,138
0
62,121
W
Morgan Le Fay
TsipourakiChan
Morgan Le Fay
5,971
742
0
2,277
9,037
4,467
2,194
1,542
7,495
57,450
0
L
Janus
brimby
Janus
3,799
937
94
611
7,011
2,631
0
2,718
3,338
63,419
0
W
6,223
1,582
984
3,613
11,876
8,798
190
5,736
6,140
22,535
1,545
L
Raijin
rastama
Raijin
6,461
771
0
1,236
9,800
3,445
0
3,690
5,900
34,562
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,511
Gold Earned
37,352
458
Minions Killed
415
0
Camps Cleared
0
1,476,070
Distance Traveled
1,403,786
18
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
8,210
513
99
6
0
322,283
0
L
Fafnir
7,386
462
20
1
0
287,519
0
L
Tiamat
8,199
512
130
8
0
257,844
3
W
Merlin
7,280
455
69
4
0
241,397
1
W
Bakasura
9,598
600
152
10
0
367,621
4
W
Ishtar
8,490
531
83
5
0
297,759
5
W
Morgan Le Fay
8,558
535
121
8
0
265,269
3
L
Janus
7,499
469
107
7
0
286,816
6
W
Maui
7,585
474
33
2
0
304,024
5
L
Raijin
6,058
379
59
4
0
249,324
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role