Player Matchup

Baron Samedi
Baron Samedi
Fastters
Baron Samedi
Level 45
God Stats
2W - 3L
1,820 SR
Queue Stats
53W - 64L
1,490 Elo+
Solo
Vamana
Vamana
Iilunatic
Vamana
Level 64
God Stats
3W - 2L
1,522 SR
Queue Stats
35W - 32L
1,546 Elo+
Party 2
Neith
Neith
Mirelliechan
Neith
Level 17
God Stats
0W - 1L
1,962 SR
Queue Stats
16W - 18L
1,513 Elo+
Party 2
Team Averages
Level 42
1,768 SR
1,516 Elo+

VS

Team Averages
Level 67
1,414 SR
1,501 Elo+
Eset
Eset
BlackAnge15
Eset
Level 108
God Stats
27W - 21L
1,533 SR
Queue Stats
74W - 87L
1,374 Elo+
Solo
Achilles
Achilles
Zorgau
Achilles
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
5W - 5L
1,565 Elo+
Party 1
Danzaburou
Danzaburou
bogdanun1
Danzaburou
Level 64
God Stats
1W - 0L
1,210 SR
Queue Stats
4W - 5L
1,565 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Fastters
Baron Samedi
15
1 / 9 / 4
10,413
613
8,434
16,136
8,283
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Vamana
Iilunatic
Vamana
16
6 / 7 / 2
12,165
716
17,994
28,547
27,441
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

18
1 / 3 / 4
11,862
698
11,362
15,347
7,220
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 3 / 13
12,407
730
13,479
12,405
7,486
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Achilles
Zorgau
Achilles
16
5 / 3 / 11
11,938
702
13,868
20,163
32,029
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Danzaburou
bogdanun1
Danzaburou
19
9 / 2 / 9
14,150
832
24,060
17,133
9,042
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
52
8
Kills
19
19
Deaths
8
10
Assists
33
Player
Kills
Deaths
Assists
KDA
W
5
3
13
3.83
L
Baron Samedi
Fastters
Baron Samedi
1
9
4
0.33
L
Vamana
Iilunatic
Vamana
6
7
2
1
L
1
3
4
1
W
Achilles
Zorgau
Achilles
5
3
11
3.5
W
Danzaburou
bogdanun1
Danzaburou
9
2
9
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,790
Damage
51,407
60,030
Taken
49,701
42,944
Mitigated
48,557
11,632
Healing
15,794
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,479
920
2,576
3,582
12,405
7,486
406
1,473
10,932
49,213
0
L
Baron Samedi
Fastters
Baron Samedi
8,434
552
845
2,182
16,136
8,283
0
2,955
12,829
39,377
0
L
Vamana
Iilunatic
Vamana
17,994
12,835
0
7,094
28,547
27,441
0
7,864
20,002
0
46,016
L
11,362
4,492
0
1,511
15,347
7,220
43
2,958
12,072
0
50,483
W
Achilles
Zorgau
Achilles
13,868
3,720
0
1,662
20,163
32,029
340
3,840
16,323
253
28,589
W
Danzaburou
bogdanun1
Danzaburou
24,060
14,802
0
7,974
17,133
9,042
1,811
3,361
13,772
0
90,163

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,440
Gold Earned
38,495
164
Minions Killed
196
0
Camps Cleared
0
816,275
Distance Traveled
892,319
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Eset
12,407
730
61
4
0
277,127
2
L
Baron Samedi
10,413
613
50
3
0
255,422
0
L
Vamana
12,165
716
35
2
0
283,476
6
L
Neith
11,862
698
79
5
0
277,377
5
W
Achilles
11,938
702
28
2
0
302,860
0
W
Danzaburou
14,150
832
107
6
0
312,332
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role