Player Matchup

Vamana
Vamana
Hweeter
Vamana
Level 106
God Stats
2W - 0L
1,500 SR
Queue Stats
139W - 131L
1,426 Elo+
Solo
Fafnir
Fafnir
InmortuaeUrsi
Fafnir
Level 89
God Stats
3W - 0L
1,689 SR
Queue Stats
111W - 93L
1,536 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
WoefulFruitcake
Morgan Le Fay
Level 119
God Stats
5W - 4L
1,408 SR
Queue Stats
301W - 313L
1,499 Elo+
Solo
Artemis
Artemis
lIsmael
Artemis
Level 98
God Stats
6W - 4L
1,481 SR
Queue Stats
309W - 327L
1,564 Elo+
Solo
Olorun
Olorun
zzFed
Olorun
Level 107
God Stats
2W - 1L
1,561 SR
Queue Stats
103W - 129L
1,514 Elo+
Solo
Team Averages
Level 104
1,528 SR
1,508 Elo+

VS

Team Averages
Level 108
1,472 SR
1,439 Elo+
Odin
Odin
ALDUIN31
Odin
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,343 Elo+
Solo
Khepri
Khepri
Danbury
Khepri
Level 146
God Stats
2W - 3L
1,446 SR
Queue Stats
162W - 142L
1,578 Elo+
Solo
Anhur
Anhur
Wierd12342
Anhur
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
264W - 268L
1,509 Elo+
Solo
Vamana
Vamana
oOfulgoreOO
Vamana
Level 78
God Stats
0W - 1L
1,327 SR
Queue Stats
17W - 50L
1,259 Elo+
Solo
Cupid
Cupid
yoshiblasterX
Cupid
Level 157
God Stats
1W - 2L
1,589 SR
Queue Stats
290W - 280L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Hweeter
Vamana
16
4 / 1 / 16
10,707
824
10,810
21,035
26,919
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

17
4 / 2 / 13
11,150
858
7,411
17,414
28,308
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morgan Le Fay
WoefulFruitcake
Morgan Le Fay
18
7 / 1 / 13
10,945
842
19,678
11,032
6,348
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Artemis
lIsmael
Artemis
16
6 / 2 / 10
9,947
765
14,721
9,907
5,483
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Olorun
zzFed
Olorun
15
2 / 2 / 10
9,352
719
8,347
9,274
5,063
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
16
2 / 6 / 2
9,111
701
3,445
14,406
14,654
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Khepri
Danbury
Khepri
12
1 / 8 / 1
8,756
674
8,046
17,424
13,993
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Anhur
17
1 / 2 / 1
8,949
688
10,757
9,417
4,430
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Vamana
15
2 / 7 / 2
9,350
719
7,484
18,265
14,381
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

16
0 / 1 / 5
8,960
689
13,149
11,442
5,507
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
17
23
Kills
6
8
Deaths
24
62
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Odin
2
6
2
0.5
L
Khepri
Danbury
Khepri
1
8
1
0.19
W
Vamana
Hweeter
Vamana
4
1
16
12
W
4
2
13
5.25
L
Anhur
1
2
1
0.75
W
Morgan Le Fay
WoefulFruitcake
Morgan Le Fay
7
1
13
13.5
W
Artemis
lIsmael
Artemis
6
2
10
5.5
L
Vamana
2
7
2
0.43
L
0
1
5
2.5
W
Olorun
zzFed
Olorun
2
2
10
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,967
Damage
42,881
68,662
Taken
70,954
72,121
Mitigated
52,965
31,276
Healing
19,175
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
3,445
1,366
0
0
14,406
14,654
50
6,094
8,312
0
6,776
L
Khepri
Danbury
Khepri
8,046
740
268
1,924
17,424
13,993
0
6,115
11,309
20,266
0
W
Vamana
Hweeter
Vamana
10,810
4,134
3,690
8,171
21,035
26,919
1,134
1,689
19,346
0
20,034
W
7,411
2,784
416
4,924
17,414
28,308
326
1,036
16,378
20,345
0
L
Anhur
10,757
3,143
1,681
3,436
9,417
4,430
794
5,760
3,657
0
33,418
W
Morgan Le Fay
WoefulFruitcake
Morgan Le Fay
19,678
1,681
1,495
2,010
11,032
6,348
896
2,101
8,931
41,097
0
W
Artemis
lIsmael
Artemis
14,721
5,014
921
1,296
9,907
5,483
3,916
2,307
7,600
0
24,079
L
Vamana
7,484
4,416
957
4,188
18,265
14,381
252
9,754
8,511
0
14,498
L
13,149
7,087
846
5,875
11,442
5,507
758
7,713
3,729
0
24,833
W
Olorun
zzFed
Olorun
8,347
4,492
4,456
3,897
9,274
5,063
1,562
913
8,361
22,399
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,101
Gold Earned
45,126
139
Minions Killed
119
0
Camps Cleared
0
1,223,464
Distance Traveled
1,120,781
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
9,111
701
9
1
0
213,605
2
L
Khepri
8,756
674
15
1
0
201,411
2
W
Vamana
10,707
824
23
2
0
296,215
0
W
Fafnir
11,150
858
24
2
0
238,028
1
L
Anhur
8,949
688
57
4
0
260,036
0
W
Morgan Le Fay
10,945
842
32
2
0
266,480
0
W
Artemis
9,947
765
29
2
0
248,182
2
L
Vamana
9,350
719
10
1
0
199,353
1
L
Cupid
8,960
689
28
2
0
246,376
0
W
Olorun
9,352
719
31
2
0
174,559
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role