Player Matchup

Mulan
Mulan
Amaterasu2112
Mulan
Level 146
God Stats
1W - 0L
1,819 SR
Queue Stats
66W - 79L
1,531 Elo+
Solo
Charybdis
Charybdis
Belgo_Jack
Charybdis
Level 142
God Stats
1W - 2L
1,083 SR
Queue Stats
84W - 85L
1,503 Elo+
Party 1
Baron Samedi
Baron Samedi
Branler
Baron Samedi
Level 115
God Stats
4W - 0L
1,667 SR
Queue Stats
180W - 172L
1,580 Elo+
Solo
Atlas
Atlas
ELDIOBLO69
Atlas
Level 125
God Stats
2W - 4L
1,379 SR
Queue Stats
587W - 611L
1,553 Elo+
Solo
Artio
Artio
Kevitron
Artio
Level 129
God Stats
3W - 3L
1,501 SR
Queue Stats
81W - 81L
1,480 Elo+
Party 1
Team Averages
Level 131
1,490 SR
1,529 Elo+

VS

Team Averages
Level 134
1,525 SR
1,594 Elo+
Janus
Janus
Alexblazn420
Janus
Level 129
God Stats
4W - 9L
1,302 SR
Queue Stats
499W - 526L
1,514 Elo+
Solo
Izanami
Izanami
Lalaithe
Izanami
Level 159
God Stats
2W - 5L
1,516 SR
Queue Stats
377W - 395L
1,618 Elo+
Solo
Charybdis
Charybdis
NERD Lalo6468
Charybdis
Level 152
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,583 Elo+
Solo
Shiva
Shiva
portalBL00M
Shiva
Level 123
God Stats
1W - 1L
1,569 SR
Queue Stats
30W - 18L
1,644 Elo+
Solo
He Bo
He Bo
zBolo
He Bo
Level 109
God Stats
0W - 1L
1,740 SR
Queue Stats
51W - 50L
1,610 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 5 / 17
10,870
776
19,090
24,100
24,914
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charybdis
Belgo_Jack
Charybdis
17
7 / 4 / 16
11,034
788
17,267
15,818
8,787
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Baron Samedi
Branler
Baron Samedi
20
8 / 2 / 20
12,081
863
21,542
16,516
11,507
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Earring

Mystical Earring

+15
Mp 5

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 20% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Atlas
19
6 / 3 / 20
12,288
878
13,477
27,733
35,988
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Artio
Kevitron
Artio
18
3 / 3 / 23
11,797
843
9,393
29,966
41,575
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 5 / 11
9,742
696
21,583
11,789
5,537
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Izanami
Lalaithe
Izanami
19
5 / 4 / 6
10,801
772
19,861
14,148
7,219
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charybdis
NERD Lalo6468
Charybdis
16
1 / 10 / 7
9,332
667
11,607
18,513
8,013
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
2 / 7 / 9
10,194
728
13,983
28,683
23,579
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

He Bo
zBolo
He Bo
18
8 / 5 / 4
10,581
756
22,647
14,702
6,941
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

127
Kill Participation
54
31
Kills
17
17
Deaths
31
96
Assists
37
Player
Kills
Deaths
Assists
KDA
L
1
5
11
1.3
W
7
5
17
3.1
W
Charybdis
Belgo_Jack
Charybdis
7
4
16
3.75
W
Baron Samedi
Branler
Baron Samedi
8
2
20
9
W
Atlas
6
3
20
5.33
W
Artio
Kevitron
Artio
3
3
23
4.83
L
Izanami
Lalaithe
Izanami
5
4
6
2
L
Charybdis
NERD Lalo6468
Charybdis
1
10
7
0.45
L
2
7
9
0.93
L
He Bo
zBolo
He Bo
8
5
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,769
Damage
89,681
114,133
Taken
87,835
122,771
Mitigated
51,289
55,934
Healing
26,655
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
21,583
420
2,768
1,913
11,789
5,537
0
7,398
4,391
41,204
0
W
19,090
1,774
1,332
5,871
24,100
24,914
1,089
9,309
14,791
0
27,792
W
Charybdis
Belgo_Jack
Charybdis
17,267
6,446
1,103
2,928
15,818
8,787
4,262
5,005
10,813
0
33,436
W
Baron Samedi
Branler
Baron Samedi
21,542
981
10,369
6,487
16,516
11,507
1,603
9,243
7,273
42,700
0
W
Atlas
13,477
4,434
2,491
7,207
27,733
35,988
1,228
8,741
18,564
30,294
0
W
Artio
Kevitron
Artio
9,393
682
6,421
11,725
29,966
41,575
227
12,168
17,798
16,173
0
L
Izanami
Lalaithe
Izanami
19,861
12,605
1,500
4,405
14,148
7,219
534
8,318
5,830
0
38,688
L
Charybdis
NERD Lalo6468
Charybdis
11,607
4,272
570
1,812
18,513
8,013
0
7,792
10,721
0
24,238
L
13,983
2,264
947
8,683
28,683
23,579
0
11,277
17,406
246
25,248
L
He Bo
zBolo
He Bo
22,647
1,597
1,269
2,788
14,702
6,941
0
9,627
5,075
27,820
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,070
Gold Earned
50,650
154
Minions Killed
155
0
Camps Cleared
0
1,354,920
Distance Traveled
1,273,598
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
9,742
696
48
3
0
293,525
4
W
Mulan
10,870
776
17
1
0
268,766
0
W
Charybdis
11,034
788
38
3
0
245,494
1
W
Baron Samedi
12,081
863
56
4
0
273,102
0
W
Atlas
12,288
878
36
3
0
266,506
2
W
Artio
11,797
843
7
1
0
301,052
0
L
Izanami
10,801
772
50
4
0
265,127
0
L
Charybdis
9,332
667
23
2
0
223,175
1
L
Shiva
10,194
728
18
1
0
235,118
0
L
He Bo
10,581
756
16
1
0
256,653
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role