Player Matchup

Guan Yu
Guan Yu
Diamond IV
Tiarrita220
Guan Yu
Diamond IV
Level 83
God Stats
6W - 7L
1,541 SR
Queue Stats
300W - 268L
1,985 MMR
Solo
Kukulkan
Kukulkan
Bronze V
itsmeyep619
Kukulkan
Bronze V
Level 137
God Stats
0W - 2L
1,625 SR
Queue Stats
2W - 7L
1,254 MMR
Party 1
Cu Chulainn
Cu Chulainn
Bronze IV
xxjamaruxx
Cu Chulainn
Bronze IV
Level 100
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 9L
1,263 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 107
1,555 SR
1,501 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 121
1,573 SR
1,544 MMR
Nu Wa
Nu Wa
Bronze V
LazyColt7897904
Nu Wa
Bronze V
Level 62
God Stats
3W - 4L
1,472 SR
Queue Stats
8W - 8L
1,064 MMR
Solo
Mulan
Mulan
Platinum I
MrOneTimeTYS
Mulan
Platinum I
Level 144
God Stats
69W - 63L
1,505 SR
Queue Stats
280W - 325L
1,906 MMR
Solo
Atlas
Atlas
Platinum II
fox 8a
Atlas
Platinum II
Level 158
God Stats
16W - 8L
1,741 SR
Queue Stats
159W - 171L
1,662 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Tiarrita220
Guan Yu
18
4 / 5 / 2
13,697
652
23,323
35,546
42,154
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Kukulkan
itsmeyep619
Kukulkan
20
3 / 5 / 2
14,326
682
19,443
19,382
9,741
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cu Chulainn
xxjamaruxx
Cu Chulainn
16
0 / 9 / 5
12,118
577
11,614
26,162
15,829
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Bans
AresAo KuangNe ZhaSobekBaron Samedi

VS

Bans
CabrakanBaba YagaHadesScyllaChang'e
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
6 / 2 / 10
14,704
700
29,464
17,742
6,342
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
8 / 3 / 10
16,026
763
22,459
26,860
30,462
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Atlas
fox 8a
Atlas
20
5 / 2 / 13
15,605
743
19,295
25,913
39,841
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
52
7
Kills
19
19
Deaths
7
9
Assists
33
Player
Kills
Deaths
Assists
KDA
W
6
2
10
5.5
W
8
3
10
4.33
L
Guan Yu
Tiarrita220
Guan Yu
4
5
2
1
W
Atlas
fox 8a
Atlas
5
2
13
5.75
L
Kukulkan
itsmeyep619
Kukulkan
3
5
2
0.8
L
Cu Chulainn
xxjamaruxx
Cu Chulainn
0
9
5
0.28

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,380
Damage
71,218
81,090
Taken
70,515
67,724
Mitigated
76,645
12,099
Healing
23,277
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
29,464
8,600
0
1,958
17,742
6,342
610
6,731
10,672
102,236
0
W
22,459
2,016
1,106
8,189
26,860
30,462
2,626
7,761
18,365
260
70,977
L
Guan Yu
Tiarrita220
Guan Yu
23,323
1,985
1,863
9,625
35,546
42,154
0
20,196
14,495
0
81,181
W
Atlas
fox 8a
Atlas
19,295
5,890
1,469
10,555
25,913
39,841
542
5,433
19,722
48,968
0
L
Kukulkan
itsmeyep619
Kukulkan
19,443
346
199
412
19,382
9,741
324
10,168
9,214
79,919
0
L
Cu Chulainn
xxjamaruxx
Cu Chulainn
11,614
1,951
0
0
26,162
15,829
0
17,690
8,288
226
34,025

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,141
Gold Earned
46,335
251
Minions Killed
252
0
Camps Cleared
0
1,107,533
Distance Traveled
1,147,931
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
14,704
700
119
6
0
366,310
5
W
Mulan
16,026
763
92
4
0
395,452
4
L
Guan Yu
13,697
652
61
3
0
385,309
2
W
Atlas
15,605
743
41
2
0
386,169
2
L
Kukulkan
14,326
682
153
7
0
369,250
1
L
Cu Chulainn
12,118
577
37
2
0
352,974
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role