Player Matchup

Sol
Sol
Marcus_Emily
Sol
Level 45
God Stats
2W - 4L
1,208 SR
Queue Stats
23W - 58L
1,142 Elo+
Party 1
Neith
Neith
MephHead
Neith
Level 106
God Stats
1W - 1L
1,201 SR
Queue Stats
48W - 81L
1,209 Elo+
Party 1
Bacchus
Bacchus
TeddyPorTuAno
Bacchus
Level 48
God Stats
24W - 28L
1,439 SR
Queue Stats
79W - 120L
1,319 Elo+
Solo
Team Averages
Level 66
1,282 SR
1,223 Elo+

VS

Team Averages
Level 41
1,477 SR
1,128 Elo+
Achilles
Achilles
Flame-ej1
Achilles
Level 28
God Stats
1W - 4L
1,500 SR
Queue Stats
35W - 81L
1,052 Elo+
Party 2
Atlas
Atlas
ITz_REALz_GUYz
Atlas
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 97L
1,052 Elo+
Party 2
Loki
Loki
Prafty
Loki
Level 64
God Stats
13W - 21L
1,430 SR
Queue Stats
290W - 439L
1,278 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 1 / 2
6,628
663
5,621
5,471
2,148
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Neith
MephHead
Neith
12
2 / 0 / 0
7,405
741
6,229
6,101
2,413
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
11
0 / 0 / 2
7,275
728
2,940
9,747
10,640
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Flame-ej1
Achilles
11
0 / 1 / 1
6,456
646
4,169
8,288
8,304
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
0 / 1 / 1
7,199
720
9,809
9,832
6,269
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Loki
Prafty
Loki
13
1 / 0 / 0
7,291
729
3,082
4,093
1,643
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
3
2
Kills
1
1
Deaths
2
4
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Achilles
Flame-ej1
Achilles
0
1
1
0.5
L
0
1
1
0.5
W
0
1
2
1
W
Neith
MephHead
Neith
2
0
0
2
L
Loki
Prafty
Loki
1
0
0
1
W
Bacchus
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,790
Damage
17,060
21,319
Taken
22,213
15,201
Mitigated
16,216
4,889
Healing
3,366
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
Flame-ej1
Achilles
4,169
667
0
1,523
8,288
8,304
0
3,780
4,508
0
11,553
L
9,809
3,732
0
1,230
9,832
6,269
0
3,893
5,939
29,795
0
W
5,621
990
0
1,638
5,471
2,148
0
2,307
3,035
16,708
883
W
Neith
MephHead
Neith
6,229
2,255
0
1,350
6,101
2,413
0
3,494
2,477
0
29,518
L
Loki
Prafty
Loki
3,082
139
0
613
4,093
1,643
0
654
3,439
0
34,968
W
Bacchus
2,940
524
273
1,628
9,747
10,640
0
4,028
5,252
12,782
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,308
Gold Earned
20,946
87
Minions Killed
134
0
Camps Cleared
0
595,527
Distance Traveled
602,777
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
6,456
646
22
2
0
204,921
0
L
Atlas
7,199
720
51
5
0
177,168
0
W
Sol
6,628
663
21
2
0
195,417
0
W
Neith
7,405
741
48
5
0
204,333
2
L
Loki
7,291
729
61
6
0
220,688
2
W
Bacchus
7,275
728
18
2
0
195,777
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role