Player Matchup

Bellona
Bellona
Anemicjungle487
Bellona
Level 65
God Stats
2W - 4L
1,437 SR
Queue Stats
220W - 218L
1,395 Elo+
Solo
Hera
Hera
AnsemTheWise569
Hera
Level 43
God Stats
1W - 1L
1,462 SR
Queue Stats
21W - 37L
1,333 Elo+
Party 1
Arachne
Arachne
PilotHarp981381
Arachne
Level 122
God Stats
0W - 2L
1,285 SR
Queue Stats
251W - 240L
1,409 Elo+
Solo
Hel
Hel
dlbraxon
Hel
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 87L
1,371 Elo+
Party 1
Da Ji
Da Ji
rencrow8976
Da Ji
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 50L
1,337 Elo+
Party 1
Team Averages
Level 73
1,437 SR
1,369 Elo+

VS

Team Averages
Level 106
1,457 SR
1,343 Elo+
Nu Wa
Nu Wa
KonaBaby
Nu Wa
Level 135
God Stats
2W - 3L
1,178 SR
Queue Stats
96W - 131L
1,322 Elo+
Party 2
Yemoja
Yemoja
Miss Macchiato
Yemoja
Level 117
God Stats
11W - 6L
1,589 SR
Queue Stats
221W - 223L
1,360 Elo+
Solo
Hades
Hades
Prof Pewpypants
Hades
Level 148
God Stats
9W - 1L
1,767 SR
Queue Stats
173W - 194L
1,336 Elo+
Solo
Tyr
Tyr
SisuSamurai
Tyr
Level 102
God Stats
2W - 1L
1,468 SR
Queue Stats
106W - 135L
1,373 Elo+
Solo
Jing Wei
Jing Wei
VooDoo187
Jing Wei
Level 28
God Stats
2W - 1L
1,282 SR
Queue Stats
89W - 125L
1,322 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 5 / 14
10,565
660
16,834
23,779
27,287
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

20
7 / 3 / 9
11,818
739
24,432
15,065
6,988
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

17
4 / 3 / 12
10,069
629
12,819
18,812
16,398
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cudgel

Cudgel

+10
Physical Power
+50
Health

17
1 / 4 / 13
9,551
597
10,285
19,477
16,336
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

17
5 / 5 / 9
10,071
629
8,108
17,107
8,548
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
KonaBaby
Nu Wa
18
3 / 5 / 9
10,378
649
15,761
14,373
6,278
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

20
4 / 2 / 13
11,476
717
20,045
10,871
5,491
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

19
5 / 5 / 14
11,674
730
24,170
22,927
32,670
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

16
4 / 6 / 8
10,202
638
8,665
23,272
27,528
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Jing Wei
VooDoo187
Jing Wei
19
4 / 2 / 14
11,249
703
15,254
14,345
6,586
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
78
20
Kills
20
20
Deaths
20
57
Assists
58
Player
Kills
Deaths
Assists
KDA
L
3
5
14
2
L
7
3
9
3.83
W
Nu Wa
KonaBaby
Nu Wa
3
5
9
1.5
W
4
2
13
5.25
L
4
3
12
3.33
W
5
5
14
2.4
W
4
6
8
1.33
W
Jing Wei
VooDoo187
Jing Wei
4
2
14
5.5
L
1
4
13
1.88
L
5
5
9
1.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,478
Damage
83,895
94,240
Taken
85,788
75,557
Mitigated
78,553
43,287
Healing
40,263
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
16,834
4,127
4,014
4,765
23,779
27,287
68
12,797
10,050
0
33,485
L
24,432
5,928
884
2,483
15,065
6,988
0
10,148
4,595
59,611
0
W
Nu Wa
KonaBaby
Nu Wa
15,761
4,430
837
2,368
14,373
6,278
105
6,177
8,196
43,300
0
W
20,045
2,565
9,796
3,468
10,871
5,491
2,017
5,692
5,179
43,234
0
L
12,819
9,748
4,694
5,190
18,812
16,398
137
12,215
5,868
0
20,813
W
24,170
1,006
2,691
7,687
22,927
32,670
96
10,643
12,284
40,693
0
W
8,665
1,050
866
5,348
23,272
27,528
24
5,467
17,805
0
21,275
W
Jing Wei
VooDoo187
Jing Wei
15,254
13,255
3,270
3,932
14,345
6,586
1,799
6,738
7,607
0
35,284
L
10,285
1,158
7,703
8,458
19,477
16,336
190
11,391
7,598
25,025
0
L
8,108
1,933
1,382
3,714
17,107
8,548
80
11,565
5,008
0
19,887

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,074
Gold Earned
54,979
175
Minions Killed
218
0
Camps Cleared
0
1,436,116
Distance Traveled
1,335,799
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
10,565
660
23
1
0
275,345
1
L
Hera
11,818
739
83
5
0
280,732
0
W
Nu Wa
10,378
649
44
3
0
242,545
0
W
Yemoja
11,476
717
62
4
0
263,234
1
L
Arachne
10,069
629
19
1
0
319,636
0
W
Hades
11,674
730
49
3
0
268,877
7
W
Tyr
10,202
638
15
1
0
281,612
0
W
Jing Wei
11,249
703
48
3
0
279,531
0
L
Hel
9,551
597
24
2
0
289,692
0
L
Da Ji
10,071
629
26
2
0
270,711
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role