Player Matchup

Cerberus
Cerberus
Cpt Rawlz
Cerberus
Level 152
God Stats
0W - 2L
1,370 SR
Queue Stats
151W - 95L
1,674 Elo+
Party 1
Janus
Janus
I Tacaggin I
Janus
Level 25
God Stats
1W - 4L
1,766 SR
Queue Stats
19W - 16L
1,557 Elo+
Party 1
Fenrir
Fenrir
xHarl3Quinnx
Fenrir
Level 127
God Stats
2W - 2L
1,643 SR
Queue Stats
176W - 122L
1,601 Elo+
Party 1
Team Averages
Level 101
1,593 SR
1,610 Elo+

VS

Team Averages
Level 70
1,560 SR
1,686 Elo+
Neith
Neith
 
Neith
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Discordia
Discordia
MesmericX
Discordia
Level 29
God Stats
15W - 1L
2,035 SR
Queue Stats
195W - 13L
2,046 Elo+
Party 2
Chaac
Chaac
bugattirob
Chaac
Level 95
God Stats
2W - 1L
1,146 SR
Queue Stats
6W - 4L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Cpt Rawlz
Cerberus
14
4 / 6 / 2
10,313
737
6,505
28,317
37,332
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

16
1 / 6 / 4
10,226
730
9,946
15,214
6,016
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fenrir
13
3 / 8 / 2
9,628
688
9,660
23,565
21,338
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
19
13 / 0 / 7
12,538
896
32,475
12,898
5,520
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Discordia
MesmericX
Discordia
15
5 / 5 / 11
10,536
753
15,567
8,485
3,177
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Chaac
15
2 / 4 / 15
10,634
760
10,340
18,424
13,183
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
53
8
Kills
20
20
Deaths
9
8
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
13
0
7
16.5
L
Cerberus
Cpt Rawlz
Cerberus
4
6
2
0.83
L
1
6
4
0.5
W
Discordia
MesmericX
Discordia
5
5
11
2.1
W
Chaac
2
4
15
2.38
L
Fenrir
3
8
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,111
Damage
58,382
67,096
Taken
39,807
64,686
Mitigated
21,880
8,451
Healing
13,352
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
32,475
15,334
0
5,931
12,898
5,520
2,913
6,260
6,346
0
87,167
L
Cerberus
Cpt Rawlz
Cerberus
6,505
280
0
5,289
28,317
37,332
0
7,347
20,323
22,316
0
L
9,946
1,229
0
0
15,214
6,016
0
3,223
11,719
53,409
0
W
Discordia
MesmericX
Discordia
15,567
753
0
865
8,485
3,177
247
3,541
4,859
36,471
0
W
Chaac
10,340
1,843
652
5,904
18,424
13,183
506
6,696
11,233
0
19,555
L
Fenrir
9,660
3,315
0
3,162
23,565
21,338
0
3,785
19,367
0
30,190

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,167
Gold Earned
33,708
140
Minions Killed
152
0
Camps Cleared
0
698,380
Distance Traveled
787,115
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
12,538
896
89
6
0
262,316
3
L
Cerberus
10,313
737
30
2
0
255,965
3
L
Janus
10,226
730
83
6
0
212,610
0
W
Discordia
10,536
753
37
3
0
256,697
0
W
Chaac
10,634
760
26
2
0
268,102
1
L
Fenrir
9,628
688
27
2
0
229,805
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role