Player Matchup

Medusa
Medusa
 
Medusa
Level 37
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
ChemCorps96
Sylvanus
Level 160
God Stats
5W - 3L
1,613 SR
Queue Stats
554W - 566L
1,537 Elo+
Party 2
Heimdallr
Heimdallr
GadgetNH
Heimdallr
Level 27
God Stats
0W - 2L
1,500 SR
Queue Stats
129W - 175L
1,392 Elo+
Solo
Kukulkan
Kukulkan
Guts2020
Kukulkan
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 14L
1,271 Elo+
Solo
Merlin
Merlin
Roxmarn
Merlin
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 50L
1,405 Elo+
Party 2
Team Averages
Level 55
1,523 SR
1,421 Elo+

VS

Team Averages
Level 45
1,524 SR
1,458 Elo+
Chaac
Chaac
Bruhh_6626
Chaac
Level 37
God Stats
5W - 6L
1,317 SR
Queue Stats
153W - 189L
1,344 Elo+
Party 3
Tyr
Tyr
DaWonTruGod
Tyr
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
187W - 123L
1,538 Elo+
Party 1
Terra
Terra
KiraJesusYamato
Terra
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 25L
1,569 Elo+
Party 1
Anubis
Anubis
OG_ViperZz
Anubis
Level 84
God Stats
8W - 4L
1,553 SR
Queue Stats
224W - 258L
1,357 Elo+
Party 3
Eset
Eset
WickedWon
Eset
Level 29
God Stats
2W - 1L
1,750 SR
Queue Stats
51W - 51L
1,482 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
15
4 / 9 / 3
9,653
743
10,880
15,432
7,238
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sylvanus
ChemCorps96
Sylvanus
17
3 / 3 / 6
9,945
765
10,297
15,573
14,911
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Heimdallr
GadgetNH
Heimdallr
17
2 / 5 / 11
9,667
744
17,065
15,070
9,126
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kukulkan
Guts2020
Kukulkan
18
4 / 8 / 5
10,184
783
17,681
15,113
7,895
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Merlin
Roxmarn
Merlin
14
3 / 6 / 4
8,558
658
8,301
12,314
7,680
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
19
6 / 2 / 19
11,556
889
17,998
19,621
15,795
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

18
9 / 1 / 15
11,254
866
14,002
19,243
19,129
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

16
2 / 4 / 16
10,736
826
7,321
19,007
23,357
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Anubis
OG_ViperZz
Anubis
18
8 / 4 / 13
11,163
859
17,608
13,590
9,288
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Eset
15
6 / 6 / 12
10,375
798
8,424
15,057
9,699
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
106
16
Kills
31
31
Deaths
17
29
Assists
75
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
4
9
3
0.61
W
Chaac
6
2
19
7.75
L
Sylvanus
ChemCorps96
Sylvanus
3
3
6
2
W
9
1
15
16.5
L
Heimdallr
GadgetNH
Heimdallr
2
5
11
1.5
L
Kukulkan
Guts2020
Kukulkan
4
8
5
0.81
W
2
4
16
2.5
W
Anubis
OG_ViperZz
Anubis
8
4
13
3.63
L
Merlin
Roxmarn
Merlin
3
6
4
0.83
W
Eset
6
6
12
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,224
Damage
65,353
73,502
Taken
86,518
46,850
Mitigated
77,268
19,958
Healing
36,405
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
10,880
4,852
148
1,610
15,432
7,238
0
5,761
9,671
0
18,453
W
Chaac
17,998
4,144
699
7,852
19,621
15,795
2,312
7,645
11,976
0
41,302
L
Sylvanus
ChemCorps96
Sylvanus
10,297
83
5,035
7,582
15,573
14,911
16
6,568
9,005
15,100
0
W
14,002
2,125
1,220
6,107
19,243
19,129
1,937
8,511
10,732
0
21,090
L
Heimdallr
GadgetNH
Heimdallr
17,065
5,382
288
2,619
15,070
9,126
0
7,660
7,410
0
32,423
L
Kukulkan
Guts2020
Kukulkan
17,681
1,368
542
1,612
15,113
7,895
0
7,507
7,606
35,827
0
W
7,321
1,220
10,547
5,817
19,007
23,357
1,327
6,220
12,787
18,037
0
W
Anubis
OG_ViperZz
Anubis
17,608
338
466
2,304
13,590
9,288
437
6,714
6,876
31,427
0
L
Merlin
Roxmarn
Merlin
8,301
218
76
446
12,314
7,680
0
5,857
6,457
14,991
0
W
Eset
8,424
1,358
325
1,068
15,057
9,699
747
7,189
7,868
11,807
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,007
Gold Earned
55,084
101
Minions Killed
149
0
Camps Cleared
0
1,030,072
Distance Traveled
1,286,643
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
9,653
743
15
1
0
205,020
1
W
Chaac
11,556
889
56
4
0
247,958
3
L
Sylvanus
9,945
765
11
1
0
251,975
7
W
Tyr
11,254
866
22
2
0
300,442
3
L
Heimdallr
9,667
744
17
1
0
221,703
1
L
Kukulkan
10,184
783
40
3
0
148,138
0
W
Terra
10,736
826
21
2
0
272,895
1
W
Anubis
11,163
859
43
3
0
221,520
0
L
Merlin
8,558
658
18
1
0
203,236
3
W
Eset
10,375
798
7
1
0
243,828
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role