Player Matchup

Anubis
Anubis
BloodMist Hanma
Anubis
Level 149
God Stats
12W - 9L
1,532 SR
Queue Stats
848W - 493L
1,691 Elo+
Party 1
Ne Zha
Ne Zha
Reaching MD
Ne Zha
Level 101
God Stats
10W - 7L
1,809 SR
Queue Stats
536W - 411L
1,650 Elo+
Party 1
Ymir
Ymir
Swoosh lif3
Ymir
Level 65
God Stats
16W - 12L
1,567 SR
Queue Stats
39W - 40L
1,452 Elo+
Party 1
Team Averages
Level 105
1,636 SR
1,598 Elo+

VS

Team Averages
Level 118
1,522 SR
1,492 Elo+
Ra
Ra
AAMILFR
Ra
Level 129
God Stats
4W - 3L
1,364 SR
Queue Stats
108W - 177L
1,257 Elo+
Solo
Sun Wukong
Sun Wukong
ChickenJoe3753
Sun Wukong
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 11L
1,608 Elo+
Party 2
Ishtar
Ishtar
LastGen PaNzEr
Ishtar
Level 157
God Stats
9W - 10L
1,703 SR
Queue Stats
49W - 47L
1,611 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 3 / 2
14,691
700
20,269
20,758
12,715
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ne Zha
18
2 / 4 / 5
12,619
601
13,809
20,553
20,211
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

19
0 / 3 / 6
13,987
666
4,189
24,547
39,467
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 1 / 5
14,563
693
19,781
13,357
4,997
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Sun Wukong
ChickenJoe3753
Sun Wukong
18
2 / 3 / 7
13,076
623
11,598
18,288
22,122
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

20
4 / 3 / 4
14,414
686
25,610
17,664
7,076
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
26
7
Kills
10
10
Deaths
7
13
Assists
16
Player
Kills
Deaths
Assists
KDA
W
4
1
5
6.5
L
5
3
2
2
W
Sun Wukong
ChickenJoe3753
Sun Wukong
2
3
7
1.83
W
4
3
4
2
L
Ne Zha
2
4
5
1.13
L
0
3
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,267
Damage
56,989
65,858
Taken
49,309
72,393
Mitigated
34,195
17,818
Healing
21,720
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
19,781
1,185
5,067
6,543
13,357
4,997
255
6,180
7,177
88,437
0
L
20,269
793
0
9,788
20,758
12,715
207
7,773
12,985
112,353
0
W
Sun Wukong
ChickenJoe3753
Sun Wukong
11,598
1,950
705
3,188
18,288
22,122
503
9,191
9,097
0
35,386
W
25,610
17,188
0
6,217
17,664
7,076
2,255
9,411
8,253
0
107,022
L
Ne Zha
13,809
1,100
0
2,569
20,553
20,211
0
4,677
15,876
0
48,061
L
4,189
545
0
5,461
24,547
39,467
0
7,397
17,150
22,281
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,297
Gold Earned
42,053
246
Minions Killed
283
0
Camps Cleared
0
1,106,227
Distance Traveled
1,114,048
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
14,563
693
129
6
0
393,391
0
L
Anubis
14,691
700
185
9
0
340,250
3
W
Sun Wukong
13,076
623
38
2
0
373,157
1
W
Ishtar
14,414
686
116
6
0
347,500
4
L
Ne Zha
12,619
601
33
2
0
371,190
3
L
Ymir
13,987
666
28
1
0
394,787
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role