Player Matchup

Ravana
Ravana
 
Ravana
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
YEIKO20134
Danzaburou
Level 69
God Stats
2W - 4L
1,345 SR
Queue Stats
34W - 27L
1,581 Elo+
Party 1
Sun Wukong
Sun Wukong
kelvisdavid
Sun Wukong
Level 133
God Stats
4W - 2L
1,558 SR
Queue Stats
84W - 100L
1,438 Elo+
Party 2
Janus
Janus
l-El_Diablo4k-l
Janus
Level 107
God Stats
7W - 5L
1,472 SR
Queue Stats
77W - 80L
1,437 Elo+
Party 2
Cerberus
Cerberus
zKanno-
Cerberus
Level 158
God Stats
11W - 3L
1,751 SR
Queue Stats
543W - 342L
1,727 Elo+
Party 1
Team Averages
Level 98
1,525 SR
1,537 Elo+

VS

Team Averages
Level 84
1,572 SR
1,397 Elo+
Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
Major Goblin384
Hun Batz
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 57L
1,500 Elo+
Solo
Cthulhu
Cthulhu
adirtyobject
Cthulhu
Level 30
God Stats
0W - 1L
1,700 SR
Queue Stats
14W - 38L
1,119 Elo+
Solo
King Arthur
King Arthur
disturbeWARRIOR
King Arthur
Level 119
God Stats
42W - 60L
1,480 SR
Queue Stats
261W - 291L
1,405 Elo+
Solo
Anubis
Anubis
squishiesz
Anubis
Level 48
God Stats
18W - 16L
1,681 SR
Queue Stats
176W - 171L
1,461 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
17
9 / 3 / 6
10,631
591
18,930
13,836
7,080
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Danzaburou
YEIKO20134
Danzaburou
16
4 / 0 / 3
10,082
560
13,900
16,139
7,336
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
kelvisdavid
Sun Wukong
16
5 / 1 / 6
9,984
555
7,771
14,964
14,372
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

13
3 / 1 / 5
8,667
482
6,044
4,452
1,986
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
zKanno-
Cerberus
14
3 / 0 / 10
9,274
515
8,526
13,507
12,586
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
14
1 / 4 / 0
8,833
491
10,925
16,061
5,938
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hun Batz
14
1 / 9 / 2
8,756
486
8,512
16,777
6,364
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cthulhu
adirtyobject
Cthulhu
12
0 / 3 / 2
8,233
457
8,151
16,600
16,867
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

King Arthur
disturbeWARRIOR
King Arthur
13
3 / 4 / 0
9,190
511
12,567
15,976
15,906
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Anubis
squishiesz
Anubis
13
0 / 4 / 0
8,093
450
2,443
10,138
4,363
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
9
24
Kills
5
5
Deaths
24
30
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Ravana
 
Ravana
9
3
6
4
L
Ah Muzen Cab
 
Ah Muzen Cab
1
4
0
0.25
L
Hun Batz
1
9
2
0.22
W
Danzaburou
YEIKO20134
Danzaburou
4
0
3
5.5
L
Cthulhu
adirtyobject
Cthulhu
0
3
2
0.33
L
King Arthur
disturbeWARRIOR
King Arthur
3
4
0
0.75
W
Sun Wukong
kelvisdavid
Sun Wukong
5
1
6
8
W
3
1
5
5.5
L
Anubis
squishiesz
Anubis
0
4
0
0
W
Cerberus
zKanno-
Cerberus
3
0
10
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,171
Damage
42,598
62,898
Taken
75,552
43,360
Mitigated
49,438
20,945
Healing
13,787
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
 
Ravana
18,930
7,359
0
1,683
13,836
7,080
12
2,018
11,818
0
98,024
L
Ah Muzen Cab
 
Ah Muzen Cab
10,925
3,782
0
3,039
16,061
5,938
714
1,606
14,455
0
74,805
L
Hun Batz
8,512
3,304
0
3,504
16,777
6,364
18
2,057
14,720
0
64,321
W
Danzaburou
YEIKO20134
Danzaburou
13,900
8,188
0
9,392
16,139
7,336
2,604
2,965
13,174
0
88,790
L
Cthulhu
adirtyobject
Cthulhu
8,151
971
45
2,236
16,600
16,867
0
3,089
13,511
32,969
6,978
L
King Arthur
disturbeWARRIOR
King Arthur
12,567
1,805
0
1,822
15,976
15,906
0
3,965
12,011
0
58,624
W
Sun Wukong
kelvisdavid
Sun Wukong
7,771
2,582
0
5,097
14,964
14,372
828
1,310
13,654
0
67,996
W
6,044
456
0
500
4,452
1,986
0
1,007
3,445
48,234
0
L
Anubis
squishiesz
Anubis
2,443
40
0
3,141
10,138
4,363
1,022
3,853
6,285
58,128
0
W
Cerberus
zKanno-
Cerberus
8,526
395
0
4,273
13,507
12,586
0
2,728
10,779
35,520
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,638
Gold Earned
43,105
547
Minions Killed
531
0
Camps Cleared
0
1,735,675
Distance Traveled
1,575,377
14
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
10,631
591
142
8
0
374,414
5
L
Ah Muzen Cab
8,833
491
129
7
0
302,159
2
L
Hun Batz
8,756
486
118
7
0
322,812
3
W
Danzaburou
10,082
560
146
8
0
329,743
3
L
Cthulhu
8,233
457
72
4
0
354,260
4
L
King Arthur
9,190
511
106
6
0
330,907
0
W
Sun Wukong
9,984
555
115
6
0
344,589
1
W
Janus
8,667
482
89
5
0
355,158
2
L
Anubis
8,093
450
106
6
0
265,239
3
W
Cerberus
9,274
515
55
3
0
331,771
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role