Player Matchup

Heimdallr
Heimdallr
Nepopro
Heimdallr
Level 160
God Stats
8W - 5L
1,664 SR
Queue Stats
310W - 240L
1,626 Elo+
Party 1
Bacchus
Bacchus
StoneTemplePilot
Bacchus
Level 120
God Stats
11W - 13L
1,532 SR
Queue Stats
367W - 333L
1,553 Elo+
Solo
Fenrir
Fenrir
Zlver_X
Fenrir
Level 87
God Stats
2W - 3L
1,452 SR
Queue Stats
204W - 170L
1,585 Elo+
Party 1
Baba Yaga
Baba Yaga
cruellerfidle
Baba Yaga
Level 159
God Stats
19W - 19L
1,626 SR
Queue Stats
342W - 301L
1,614 Elo+
Party 1
Chaac
Chaac
lisersoer
Chaac
Level 160
God Stats
127W - 100L
1,625 SR
Queue Stats
374W - 347L
1,578 Elo+
Solo
Team Averages
Level 137
1,580 SR
1,591 Elo+

VS

Team Averages
Level 142
1,534 SR
1,577 Elo+
Kuzenbo
Kuzenbo
BalinandDwalin
Kuzenbo
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 10L
1,642 Elo+
Party 3
Chang'e
Chang'e
ChumChumJ
Chang'e
Level 145
God Stats
3W - 2L
1,333 SR
Queue Stats
206W - 212L
1,536 Elo+
Party 2
Ishtar
Ishtar
Firewarden
Ishtar
Level 127
God Stats
1W - 2L
1,843 SR
Queue Stats
8W - 7L
1,559 Elo+
Party 3
Baron Samedi
Baron Samedi
Raven_Azurath
Baron Samedi
Level 138
God Stats
12W - 7L
1,726 SR
Queue Stats
278W - 269L
1,542 Elo+
Party 2
Nemesis
Nemesis
ShmeatRawInCheex
Nemesis
Level 155
God Stats
0W - 1L
1,268 SR
Queue Stats
199W - 181L
1,606 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Nepopro
Heimdallr
20
8 / 1 / 9
14,278
595
24,220
21,731
11,736
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
7 / 5 / 13
12,810
534
12,392
25,217
36,061
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Fenrir
Zlver_X
Fenrir
16
2 / 5 / 2
10,722
447
5,431
20,372
9,922
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Baba Yaga
cruellerfidle
Baba Yaga
20
6 / 2 / 8
13,443
560
26,053
17,759
10,485
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Chaac
lisersoer
Chaac
20
4 / 0 / 6
14,063
586
18,999
26,829
29,790
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 7 / 5
8,946
373
8,945
24,922
31,282
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate

Breastplate

+20
Physical Protection

Chang'e
ChumChumJ
Chang'e
18
0 / 5 / 3
11,275
470
12,138
26,566
16,739
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ishtar
Firewarden
Ishtar
14
2 / 8 / 3
9,847
410
12,515
21,828
9,460
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Baron Samedi
Raven_Azurath
Baron Samedi
17
3 / 4 / 1
11,162
465
13,884
22,966
12,786
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

18
6 / 3 / 3
11,445
477
14,557
20,037
9,164
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
27
27
Kills
12
13
Deaths
27
38
Assists
15
Player
Kills
Deaths
Assists
KDA
L
1
7
5
0.5
L
Chang'e
ChumChumJ
Chang'e
0
5
3
0.3
L
Ishtar
Firewarden
Ishtar
2
8
3
0.44
W
Heimdallr
Nepopro
Heimdallr
8
1
9
12.5
L
Baron Samedi
Raven_Azurath
Baron Samedi
3
4
1
0.88
L
6
3
3
2.5
W
7
5
13
2.7
W
Fenrir
Zlver_X
Fenrir
2
5
2
0.6
W
Baba Yaga
cruellerfidle
Baba Yaga
6
2
8
5
W
Chaac
lisersoer
Chaac
4
0
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,095
Damage
62,039
111,908
Taken
116,319
97,994
Mitigated
79,431
36,564
Healing
33,568
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,945
2,920
205
3,357
24,922
31,282
0
9,569
15,353
25,983
0
L
Chang'e
ChumChumJ
Chang'e
12,138
796
1,144
8,930
26,566
16,739
845
4,474
22,092
95,593
0
L
Ishtar
Firewarden
Ishtar
12,515
8,035
0
6,087
21,828
9,460
130
4,978
16,850
0
56,888
W
Heimdallr
Nepopro
Heimdallr
24,220
14,826
0
7,975
21,731
11,736
6,683
6,291
15,440
0
144,836
L
Baron Samedi
Raven_Azurath
Baron Samedi
13,884
815
974
9,475
22,966
12,786
0
11,602
11,364
105,909
0
L
14,557
7,054
0
3,396
20,037
9,164
313
7,854
12,183
0
115,846
W
12,392
2,627
3,492
5,364
25,217
36,061
474
6,426
18,791
41,868
0
W
Fenrir
Zlver_X
Fenrir
5,431
1,085
0
693
20,372
9,922
552
5,453
14,919
32
79,044
W
Baba Yaga
cruellerfidle
Baba Yaga
26,053
971
0
3,915
17,759
10,485
944
8,003
9,756
128,463
0
W
Chaac
lisersoer
Chaac
18,999
3,284
0
15,125
26,829
29,790
536
10,222
16,607
0
129,522

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,316
Gold Earned
52,675
737
Minions Killed
602
0
Camps Cleared
0
2,397,859
Distance Traveled
2,328,176
30
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
8,946
373
31
1
0
521,310
4
L
Chang'e
11,275
470
180
8
0
407,049
8
L
Ishtar
9,847
410
69
3
0
396,154
2
W
Heimdallr
14,278
595
217
9
0
434,287
3
L
Baron Samedi
11,162
465
167
7
0
419,627
1
L
Nemesis
11,445
477
155
6
0
584,036
6
W
Bacchus
12,810
534
46
2
0
447,694
7
W
Fenrir
10,722
447
97
4
0
498,408
7
W
Baba Yaga
13,443
560
197
8
0
510,521
8
W
Chaac
14,063
586
180
8
0
506,949
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role