Player Matchup

King Arthur
King Arthur
HUNGRYGHOST32
King Arthur
Level 106
God Stats
24W - 12L
1,664 SR
Queue Stats
33W - 23L
1,511 Elo+
Party 3
Terra
Terra
KoreanGoblin
Terra
Level 84
God Stats
17W - 14L
1,690 SR
Queue Stats
114W - 118L
1,554 Elo+
Solo
Janus
Janus
beepbeep29
Janus
Level 105
God Stats
2W - 0L
1,652 SR
Queue Stats
15W - 11L
1,480 Elo+
Party 2
Neith
Neith
iDublIez
Neith
Level 85
God Stats
1W - 0L
1,292 SR
Queue Stats
9W - 10L
1,393 Elo+
Party 3
Fenrir
Fenrir
thewhaleshark321
Fenrir
Level 116
God Stats
1W - 1L
1,435 SR
Queue Stats
26W - 29L
1,368 Elo+
Party 2
Team Averages
Level 99
1,547 SR
1,461 Elo+

VS

Team Averages
Level 65
1,475 SR
1,478 Elo+
Merlin
Merlin
 
Merlin
Level 39
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
King Arthur
King Arthur
Beephus
King Arthur
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 70L
1,406 Elo+
Party 4
Cabrakan
Cabrakan
CosmicPizza
Cabrakan
Level 106
God Stats
1W - 1L
1,373 SR
Queue Stats
151W - 137L
1,553 Elo+
Solo
Baron Samedi
Baron Samedi
SunWukongBot
Baron Samedi
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
86W - 84L
1,431 Elo+
Party 4
Ullr
Ullr
lilaczues67578
Ullr
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
HUNGRYGHOST32
King Arthur
15
3 / 0 / 3
11,219
467
10,615
17,040
19,383
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

13
0 / 1 / 6
10,405
434
2,182
14,567
16,430
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Janus
18
10 / 0 / 5
13,027
543
26,156
14,277
7,939
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Neith
iDublIez
Neith
19
4 / 2 / 2
12,731
530
11,738
14,939
8,624
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

18
1 / 2 / 4
12,217
509
4,533
24,446
16,237
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
7
0 / 6 / 1
6,864
286
277
8,285
3,298
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

King Arthur
Beephus
King Arthur
15
2 / 5 / 0
9,578
399
13,738
27,359
28,323
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cabrakan
CosmicPizza
Cabrakan
11
1 / 3 / 0
8,014
334
2,408
12,805
8,292
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Baron Samedi
SunWukongBot
Baron Samedi
17
2 / 2 / 2
10,329
430
6,767
23,004
14,650
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

1
0 / 2 / 0
5,887
245
0
2,457
593
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
8
18
Kills
5
5
Deaths
18
20
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
6
1
0.08
L
King Arthur
Beephus
King Arthur
2
5
0
0.4
L
Cabrakan
CosmicPizza
Cabrakan
1
3
0
0.33
W
King Arthur
HUNGRYGHOST32
King Arthur
3
0
3
4.5
W
0
1
6
3
L
Baron Samedi
SunWukongBot
Baron Samedi
2
2
2
1.5
W
Janus
10
0
5
12.5
W
Neith
iDublIez
Neith
4
2
2
2.5
L
0
2
0
0
W
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,224
Damage
23,190
85,269
Taken
73,910
68,613
Mitigated
55,156
29,971
Healing
9,271
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
277
0
0
600
8,285
3,298
0
4,653
3,632
11,924
0
L
King Arthur
Beephus
King Arthur
13,738
1,628
0
460
27,359
28,323
0
10,610
16,749
180
66,399
L
Cabrakan
CosmicPizza
Cabrakan
2,408
605
0
3,800
12,805
8,292
0
4,459
8,346
36,937
0
W
King Arthur
HUNGRYGHOST32
King Arthur
10,615
2,634
0
700
17,040
19,383
712
1,940
14,712
0
56,649
W
2,182
154
3,211
4,372
14,567
16,430
1,735
1,383
13,184
14,656
0
L
Baron Samedi
SunWukongBot
Baron Samedi
6,767
499
9
4,402
23,004
14,650
0
7,242
15,762
64,028
0
W
Janus
26,156
1,407
516
4,859
14,277
7,939
5,687
2,016
12,261
137,116
0
W
Neith
iDublIez
Neith
11,738
5,028
0
5,821
14,939
8,624
4,239
3,831
11,108
0
120,706
L
0
0
0
0
2,457
593
0
1,510
947
0
0
W
4,533
865
0
10,492
24,446
16,237
4,043
1,666
22,780
286
106,144

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,599
Gold Earned
40,672
605
Minions Killed
279
0
Camps Cleared
0
2,236,659
Distance Traveled
1,119,100
17
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
6,864
286
15
1
0
120,994
0
L
King Arthur
9,578
399
93
4
0
403,873
0
L
Cabrakan
8,014
334
74
3
0
244,951
1
W
King Arthur
11,219
467
77
3
0
433,113
1
W
Terra
10,405
434
18
1
0
468,675
0
L
Baron Samedi
10,329
430
97
4
0
349,282
3
W
Janus
13,027
543
186
8
0
469,890
6
W
Neith
12,731
530
171
7
0
401,255
7
L
Ullr
5,887
245
0
0
0
0
0
W
Fenrir
12,217
509
153
6
0
463,726
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role