Player Matchup

Janus
Janus
Platinum IV
Balterek
Janus
Platinum IV
Level 129
God Stats
25W - 31L
1,565 SR
Queue Stats
246W - 246L
1,655 MMR
Party 1
Freya
Freya
Diamond III
Canarix15
Freya
Diamond III
Level 154
God Stats
5W - 3L
1,954 SR
Queue Stats
307W - 300L
2,195 MMR
Solo
Ne Zha
Ne Zha
Platinum III
MMRTerrorist
Ne Zha
Platinum III
Level 128
God Stats
57W - 51L
1,655 SR
Queue Stats
260W - 256L
1,646 MMR
Solo
Tyr
Tyr
Platinum III
Pyxxus
Tyr
Platinum III
Level 108
God Stats
2W - 0L
1,926 SR
Queue Stats
226W - 224L
1,679 MMR
Party 1
Heimdallr
Heimdallr
Masters
YouAreAllMuted
Heimdallr
Masters
Level 147
God Stats
255W - 210L
1,613 SR
Queue Stats
354W - 339L
2,484 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 133
1,742 SR
1,932 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 129
1,572 SR
1,924 MMR
Set
Set
Platinum V
 
Set
Platinum V
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Diamond I
Epicgamer987
Scylla
Diamond I
Level 154
God Stats
16W - 8L
1,791 SR
Queue Stats
315W - 311L
2,388 MMR
Party 2
Ishtar
Ishtar
Diamond IV
Tenjokenshin
Ishtar
Diamond IV
Level 158
God Stats
20W - 24L
1,683 SR
Queue Stats
205W - 193L
2,150 MMR
Party 2
Maui
Maui
Platinum I
maseeh
Maui
Platinum I
Level 108
God Stats
0W - 1L
1,285 SR
Queue Stats
240W - 238L
1,939 MMR
Solo
Susano
Susano
Gold IV
mycouchisbetter
Susano
Gold IV
Level 145
God Stats
4W - 3L
1,601 SR
Queue Stats
41W - 44L
1,641 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Balterek
Janus
20
7 / 6 / 9
20,632
529
26,402
27,359
12,521
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Freya
Canarix15
Freya
20
2 / 11 / 6
18,431
473
33,404
41,608
22,456
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ne Zha
20
7 / 13 / 6
19,753
506
37,278
44,961
28,231
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Tyr
Pyxxus
Tyr
20
0 / 11 / 9
16,051
412
15,034
46,813
65,670
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Heimdallr
YouAreAllMuted
Heimdallr
20
21 / 6 / 5
25,553
655
48,499
35,819
19,140
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bans
Guan YuVulcanKali

VS

Bans
CernunnosKhepriCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
20
7 / 9 / 8
18,530
475
23,723
48,149
54,610
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Scylla
20
14 / 8 / 14
20,699
531
37,522
36,008
14,535
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Ishtar
20
12 / 6 / 11
21,441
550
34,620
41,875
18,903
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Maui
maseeh
Maui
20
1 / 4 / 28
18,392
472
14,596
46,770
84,153
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

20
12 / 10 / 15
21,117
541
26,767
44,767
21,616
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
122
37
Kills
46
47
Deaths
37
35
Assists
76
Player
Kills
Deaths
Assists
KDA
L
Set
 
Set
7
9
8
1.22
W
Janus
Balterek
Janus
7
6
9
1.92
W
Freya
Canarix15
Freya
2
11
6
0.45
L
Scylla
14
8
14
2.63
W
Ne Zha
7
13
6
0.77
W
Tyr
Pyxxus
Tyr
0
11
9
0.41
L
Ishtar
12
6
11
2.92
W
Heimdallr
YouAreAllMuted
Heimdallr
21
6
5
3.92
L
Maui
maseeh
Maui
1
4
28
3.75
L
12
10
15
1.95

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

160,617
Damage
137,228
196,560
Taken
217,569
148,018
Mitigated
193,817
38,709
Healing
58,727
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Set
 
Set
23,723
9,155
0
12,261
48,149
54,610
770
11,230
36,919
85
140,320
W
Janus
Balterek
Janus
26,402
1,183
0
1,849
27,359
12,521
1,220
7,754
19,415
183,222
0
W
Freya
Canarix15
Freya
33,404
9,583
0
16,951
41,608
22,456
638
9,257
31,919
188,358
26,344
L
Scylla
37,522
3,796
0
5,104
36,008
14,535
2,241
12,888
23,108
181,725
0
W
Ne Zha
37,278
11,576
0
8,123
44,961
28,231
584
8,671
35,406
38
188,831
W
Tyr
Pyxxus
Tyr
15,034
2,126
0
6,060
46,813
65,670
93
19,044
26,723
376
69,828
L
Ishtar
34,620
27,758
0
17,629
41,875
18,903
5,863
12,846
29,029
77
195,329
W
Heimdallr
YouAreAllMuted
Heimdallr
48,499
24,743
0
5,726
35,819
19,140
22,750
7,896
27,070
0
237,713
L
Maui
maseeh
Maui
14,596
2,816
0
14,253
46,770
84,153
219
16,474
30,296
61,605
1,821
L
26,767
5,017
0
9,480
44,767
21,616
0
11,697
33,062
0
149,574

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

100,420
Gold Earned
100,179
1,063
Minions Killed
982
0
Camps Cleared
0
3,499,367
Distance Traveled
3,761,741
64
Wards Purchased
49
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
18,530
475
202
5
0
749,397
2
W
Janus
20,632
529
247
6
0
763,477
17
W
Freya
18,431
473
231
6
0
662,078
9
L
Scylla
20,699
531
236
6
0
726,076
13
W
Ne Zha
19,753
506
167
4
0
650,604
1
W
Tyr
16,051
412
71
2
0
714,343
13
L
Ishtar
21,441
550
269
7
0
689,021
12
W
Heimdallr
25,553
655
347
9
0
708,865
24
L
Maui
18,392
472
89
2
0
785,281
9
L
Susano
21,117
541
186
5
0
811,966
13

Distance Traveled

Minion Kills by Role

Gold Earned by Role