Player Matchup

Khepri
Khepri
AngelitOMan
Khepri
Level 143
God Stats
5W - 2L
1,548 SR
Queue Stats
196W - 171L
1,594 Elo+
Party 1
Ah Puch
Ah Puch
TTVelazttka
Ah Puch
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 4L
1,544 Elo+
Party 1
Kuzenbo
Kuzenbo
TopazMink9015
Kuzenbo
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 41L
1,427 Elo+
Solo
Mulan
Mulan
WreckdemRuiner
Mulan
Level 150
God Stats
11W - 11L
1,567 SR
Queue Stats
746W - 749L
1,539 Elo+
Party 3
Ne Zha
Ne Zha
Xx Cata1yst xX
Ne Zha
Level 116
God Stats
1W - 1L
1,686 SR
Queue Stats
216W - 220L
1,496 Elo+
Party 3
Team Averages
Level 91
1,560 SR
1,520 Elo+

VS

Team Averages
Level 129
1,503 SR
1,721 Elo+
Cerberus
Cerberus
 
Cerberus
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
BigBalledBilly
Ullr
Level 155
God Stats
1W - 3L
1,188 SR
Queue Stats
284W - 231L
1,701 Elo+
Party 2
Zeus
Zeus
Fοxy
Zeus
Level 149
God Stats
4W - 1L
1,688 SR
Queue Stats
151W - 72L
1,725 Elo+
Party 2
Sol
Sol
Maharaj
Sol
Level 156
God Stats
8W - 5L
1,641 SR
Queue Stats
244W - 142L
1,684 Elo+
Party 2
Thoth
Thoth
ShizaStuffer
Thoth
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 2L
1,994 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
13
2 / 6 / 3
8,293
829
3,184
11,789
13,557
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Ah Puch
TTVelazttka
Ah Puch
12
1 / 5 / 1
6,696
670
6,474
9,964
5,135
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Kuzenbo
15
4 / 3 / 3
8,114
811
7,248
13,705
26,523
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

12
0 / 7 / 5
6,970
697
5,864
13,256
11,255
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

14
2 / 6 / 4
8,255
826
7,418
10,551
6,788
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
13
2 / 4 / 16
8,787
879
4,375
16,020
16,330
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
4 / 3 / 18
9,134
913
12,895
9,045
4,295
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

Zeus
Fοxy
Zeus
16
5 / 2 / 18
9,404
940
14,477
6,999
3,180
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Sol
16
8 / 2 / 13
9,578
958
10,636
10,428
5,151
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

16
8 / 1 / 12
9,906
991
13,975
6,350
2,780
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
104
9
Kills
27
27
Deaths
12
16
Assists
77
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
2
4
16
2.5
L
Khepri
2
6
3
0.58
W
4
3
18
4.33
W
Zeus
Fοxy
Zeus
5
2
18
7
W
Sol
8
2
13
7.25
W
8
1
12
14
L
Ah Puch
TTVelazttka
Ah Puch
1
5
1
0.3
L
Kuzenbo
4
3
3
1.83
L
0
7
5
0.36
L
2
6
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,188
Damage
56,358
59,265
Taken
48,842
63,258
Mitigated
31,736
9,360
Healing
16,247
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
4,375
195
567
3,935
16,020
16,330
313
5,321
10,699
8,806
0
L
Khepri
3,184
28
1,824
1,169
11,789
13,557
0
8,509
3,280
12,248
0
W
12,895
4,946
1,054
1,728
9,045
4,295
1,713
3,263
5,782
0
19,449
W
Zeus
Fοxy
Zeus
14,477
1,969
977
1,575
6,999
3,180
859
2,647
4,352
31,970
0
W
Sol
10,636
3,369
538
3,315
10,428
5,151
5,112
3,146
7,282
29,822
0
W
13,975
874
980
1,578
6,350
2,780
1,091
2,529
3,821
30,355
0
L
Ah Puch
TTVelazttka
Ah Puch
6,474
660
530
1,127
9,964
5,135
40
8,822
1,142
10,542
0
L
Kuzenbo
7,248
1,902
708
1,671
13,705
26,523
0
9,130
4,575
15,362
0
L
5,864
524
0
1,451
13,256
11,255
0
10,342
2,914
0
12,849
L
7,418
1,258
26
854
10,551
6,788
0
6,660
3,891
0
13,694

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,328
Gold Earned
46,809
69
Minions Killed
146
0
Camps Cleared
0
860,678
Distance Traveled
882,219
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
8,787
879
18
2
0
175,093
0
L
Khepri
8,293
829
11
1
0
166,688
2
W
Ullr
9,134
913
16
2
0
183,185
2
W
Zeus
9,404
940
38
4
0
178,232
2
W
Sol
9,578
958
32
3
0
178,861
0
W
Thoth
9,906
991
42
4
0
166,848
1
L
Ah Puch
6,696
670
17
2
0
162,110
0
L
Kuzenbo
8,114
811
16
2
0
191,145
0
L
Mulan
6,970
697
15
2
0
164,938
0
L
Ne Zha
8,255
826
10
1
0
175,797
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role