Player Matchup

Nemesis
Nemesis
JamiesTrashTag
Nemesis
Level 47
God Stats
5W - 4L
1,536 SR
Queue Stats
138W - 174L
1,413 Elo+
Solo
Tyr
Tyr
Jpeg333
Tyr
Level 32
God Stats
10W - 22L
1,157 SR
Queue Stats
86W - 116L
1,374 Elo+
Solo
Cerberus
Cerberus
xGoDzXInCaRnAtE
Cerberus
Level 149
God Stats
0W - 1L
1,584 SR
Queue Stats
227W - 210L
1,501 Elo+
Party 1
Tsukuyomi
Tsukuyomi
xGoDzXInFeRnAl
Tsukuyomi
Level 43
God Stats
35W - 27L
1,548 SR
Queue Stats
127W - 123L
1,509 Elo+
Party 1
Scylla
Scylla
xGoDzXSeNtiNeL
Scylla
Level 142
God Stats
14W - 9L
1,497 SR
Queue Stats
147W - 131L
1,502 Elo+
Party 1
Team Averages
Level 83
1,465 SR
1,460 Elo+

VS

Team Averages
Level 84
1,552 SR
1,541 Elo+
Vulcan
Vulcan
 
Vulcan
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
Autumn__Fox
Sylvanus
Level 108
God Stats
4W - 12L
1,578 SR
Queue Stats
149W - 93L
1,626 Elo+
Party 2
King Arthur
King Arthur
CuPPyCAKePEww
King Arthur
Level 75
God Stats
51W - 50L
1,501 SR
Queue Stats
544W - 600L
1,486 Elo+
Solo
Ishtar
Ishtar
ii-Kloudzi-
Ishtar
Level 101
God Stats
9W - 5L
1,633 SR
Queue Stats
100W - 83L
1,541 Elo+
Party 2
Izanami
Izanami
mysterious_465
Izanami
Level 8
God Stats
12W - 5L
1,550 SR
Queue Stats
13W - 6L
1,550 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 2 / 0
9,327
933
2,732
3,720
2,988
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Tyr
15
1 / 7 / 2
9,719
972
12,179
22,578
21,570
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Cerberus
15
0 / 2 / 2
9,679
968
14,010
17,697
21,323
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Tsukuyomi
xGoDzXInFeRnAl
Tsukuyomi
14
0 / 9 / 1
9,151
915
7,647
17,677
7,089
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
1 / 3 / 2
10,683
1,068
11,138
10,930
3,627
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Team 1 Tickets

148

VS

Team 2 Tickets

279

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
17
5 / 1 / 13
11,051
1,105
15,133
6,502
3,702
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
Autumn__Fox
Sylvanus
17
6 / 0 / 17
11,571
1,157
15,375
10,526
6,549
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

King Arthur
CuPPyCAKePEww
King Arthur
17
0 / 1 / 19
10,171
1,017
9,495
12,537
11,724
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Ishtar
18
10 / 1 / 12
12,186
1,219
16,696
10,654
5,860
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
2 / 1 / 14
10,634
1,063
9,008
12,673
5,347
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
98
4
Kills
23
23
Deaths
4
7
Assists
75
Player
Kills
Deaths
Assists
KDA
W
Vulcan
 
Vulcan
5
1
13
11.5
W
Sylvanus
Autumn__Fox
Sylvanus
6
0
17
14.5
W
King Arthur
CuPPyCAKePEww
King Arthur
0
1
19
9.5
L
2
2
0
1
L
Tyr
1
7
2
0.29
W
Ishtar
10
1
12
16
W
2
1
14
9
L
Cerberus
0
2
2
0.5
L
Tsukuyomi
xGoDzXInFeRnAl
Tsukuyomi
0
9
1
0.06
L
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,706
Damage
65,707
72,602
Taken
52,892
56,597
Mitigated
33,182
5,840
Healing
22,775
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
 
Vulcan
15,133
7,871
0
250
6,502
3,702
0
1,726
4,776
43,148
0
W
Sylvanus
Autumn__Fox
Sylvanus
15,375
3,391
11,770
7,032
10,526
6,549
0
5,641
4,846
21,998
0
W
King Arthur
CuPPyCAKePEww
King Arthur
9,495
1,704
0
1,629
12,537
11,724
0
6,139
6,282
0
19,541
L
2,732
1,206
0
342
3,720
2,988
0
1,904
1,816
0
4,497
L
Tyr
12,179
1,466
0
1,581
22,578
21,570
0
9,079
13,499
0
18,624
W
Ishtar
16,696
11,235
0
1,074
10,654
5,860
0
4,458
6,196
0
38,998
W
9,008
6,465
0
1,020
12,673
5,347
0
7,184
5,410
0
28,088
L
Cerberus
14,010
228
0
2,930
17,697
21,323
0
6,443
11,254
31,888
0
L
Tsukuyomi
xGoDzXInFeRnAl
Tsukuyomi
7,647
1,018
128
799
17,677
7,089
0
8,176
9,501
0
22,517
L
11,138
1,222
0
60
10,930
3,627
0
4,906
6,024
60,233
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,559
Gold Earned
55,613
207
Minions Killed
203
4
Camps Cleared
11
822,574
Distance Traveled
971,607
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
11,051
1,105
73
7
3
207,705
0
W
Sylvanus
11,571
1,157
17
2
1
193,814
1
W
King Arthur
10,171
1,017
13
1
0
207,285
0
L
Nemesis
9,327
933
1
0
0
50,197
0
L
Tyr
9,719
972
9
1
1
185,782
0
W
Ishtar
12,186
1,219
41
4
6
191,064
1
W
Izanami
10,634
1,063
59
6
1
171,739
1
L
Cerberus
9,679
968
30
3
1
197,209
1
L
Tsukuyomi
9,151
915
36
4
1
198,749
0
L
Scylla
10,683
1,068
131
13
1
190,637
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role