Player Matchup

Merlin
Merlin
Akira_Ghoul
Merlin
Level 128
God Stats
1W - 2L
1,590 SR
Queue Stats
11W - 18L
1,340 Elo+
Party 2
Guan Yu
Guan Yu
HoldenLeSerne
Guan Yu
Level 84
God Stats
6W - 4L
1,501 SR
Queue Stats
152W - 151L
1,353 Elo+
Solo
Danzaburou
Danzaburou
Trayperonidas
Danzaburou
Level 28
God Stats
1W - 11L
1,242 SR
Queue Stats
6W - 20L
1,215 Elo+
Party 2
Anubis
Anubis
ZeloX6064
Anubis
Level 29
God Stats
0W - 3L
1,031 SR
Queue Stats
3W - 14L
1,203 Elo+
Party 2
Thor
Thor
zapexzpx
Thor
Level 72
God Stats
1W - 2L
1,546 SR
Queue Stats
39W - 45L
1,366 Elo+
Solo
Team Averages
Level 68
1,382 SR
1,295 Elo+

VS

Team Averages
Level 89
1,493 SR
1,389 Elo+
Tsukuyomi
Tsukuyomi
Ed2318
Tsukuyomi
Level 118
God Stats
6W - 3L
1,588 SR
Queue Stats
7W - 3L
1,411 Elo+
Party 1
Hachiman
Hachiman
Gulvank
Hachiman
Level 104
God Stats
9W - 8L
1,509 SR
Queue Stats
88W - 99L
1,308 Elo+
Solo
Nu Wa
Nu Wa
Kaiore
Nu Wa
Level 109
God Stats
23W - 9L
1,598 SR
Queue Stats
31W - 31L
1,342 Elo+
Solo
Kali
Kali
WZX-Silvexz
Kali
Level 107
God Stats
8W - 15L
1,270 SR
Queue Stats
350W - 364L
1,384 Elo+
Solo
Cerberus
Cerberus
nandagamer_17
Cerberus
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
18
4 / 6 / 4
12,825
458
25,312
23,040
12,554
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Guan Yu
16
2 / 11 / 5
11,053
395
18,975
30,358
31,716
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Danzaburou
Trayperonidas
Danzaburou
17
2 / 11 / 3
12,282
439
11,302
25,947
11,217
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Anubis
ZeloX6064
Anubis
19
4 / 10 / 3
12,405
443
17,754
26,603
11,749
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Thor
19
4 / 7 / 3
11,989
428
11,257
28,258
11,681
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Ed2318
Tsukuyomi
20
5 / 3 / 5
14,160
506
19,534
22,977
9,986
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Heavy Mace

Heavy Mace

+30
Physical Power

Hachiman
Gulvank
Hachiman
20
9 / 3 / 9
15,007
536
20,266
28,296
14,005
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Nu Wa
Kaiore
Nu Wa
20
9 / 5 / 12
14,706
525
31,516
24,041
10,152
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

20
13 / 4 / 8
18,013
643
15,873
36,381
18,349
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cerberus
nandagamer_17
Cerberus
19
9 / 4 / 14
14,874
531
13,401
29,436
41,886
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
93
16
Kills
45
45
Deaths
19
18
Assists
48
Player
Kills
Deaths
Assists
KDA
L
Merlin
4
6
4
1
W
Tsukuyomi
Ed2318
Tsukuyomi
5
3
5
2.5
W
Hachiman
Gulvank
Hachiman
9
3
9
4.5
L
Guan Yu
2
11
5
0.41
W
Nu Wa
Kaiore
Nu Wa
9
5
12
3
L
Danzaburou
Trayperonidas
Danzaburou
2
11
3
0.32
W
13
4
8
4.25
L
Anubis
ZeloX6064
Anubis
4
10
3
0.55
W
Cerberus
nandagamer_17
Cerberus
9
4
14
4
L
Thor
4
7
3
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,600
Damage
100,590
134,206
Taken
141,131
78,917
Mitigated
94,378
32,539
Healing
56,524
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
25,312
764
131
5,901
23,040
12,554
245
7,866
14,896
92,871
0
W
Tsukuyomi
Ed2318
Tsukuyomi
19,534
4,950
0
9,492
22,977
9,986
5,481
5,657
17,138
0
95,960
W
Hachiman
Gulvank
Hachiman
20,266
10,287
0
15,514
28,296
14,005
7,846
9,845
18,221
2,517
131,308
L
Guan Yu
18,975
4,134
164
6,972
30,358
31,716
1,487
11,270
18,661
0
66,900
W
Nu Wa
Kaiore
Nu Wa
31,516
9,243
0
6,326
24,041
10,152
2,022
12,745
10,888
99,931
0
L
Danzaburou
Trayperonidas
Danzaburou
11,302
3,826
0
2,610
25,947
11,217
740
6,750
18,927
0
94,229
W
15,873
9,606
26
15,609
36,381
18,349
3,178
11,080
24,363
0
180,026
L
Anubis
ZeloX6064
Anubis
17,754
682
492
8,723
26,603
11,749
1,056
10,314
15,831
96,813
0
W
Cerberus
nandagamer_17
Cerberus
13,401
960
819
8,738
29,436
41,886
854
11,134
17,781
54,997
0
L
Thor
11,257
1,731
0
7,546
28,258
11,681
0
7,328
20,584
59
94,585

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,554
Gold Earned
76,760
620
Minions Killed
734
0
Camps Cleared
0
2,256,440
Distance Traveled
2,451,664
15
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
12,825
458
128
5
0
467,603
2
W
Tsukuyomi
14,160
506
136
5
0
495,416
4
W
Hachiman
15,007
536
165
6
0
480,191
0
L
Guan Yu
11,053
395
90
3
0
455,874
0
W
Nu Wa
14,706
525
116
4
0
454,267
2
L
Danzaburou
12,282
439
148
5
0
446,555
1
W
Kali
18,013
643
231
8
0
581,493
0
L
Anubis
12,405
443
133
5
0
414,960
1
W
Cerberus
14,874
531
86
3
0
440,297
2
L
Thor
11,989
428
121
4
0
471,448
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role