Player Matchup

Izanami
Izanami
GrimReapersmg
Izanami
Level 63
God Stats
1W - 7L
1,622 SR
Queue Stats
62W - 63L
1,429 Elo+
Party 1
Chaac
Chaac
Overdorf42
Chaac
Level 26
God Stats
1W - 8L
1,688 SR
Queue Stats
1W - 8L
1,500 Elo+
Party 1
Neith
Neith
chrisbell64
Neith
Level 2
God Stats
3W - 13L
1,500 SR
Queue Stats
3W - 17L
1,500 Elo+
Party 1
Susano
Susano
luigi1802008
Susano
Level 68
God Stats
5W - 13L
1,179 SR
Queue Stats
137W - 127L
1,429 Elo+
Solo
Agni
Agni
stevetrag
Agni
Level 92
God Stats
2W - 2L
1,389 SR
Queue Stats
36W - 38L
1,382 Elo+
Party 1
Team Averages
Level 50
1,475 SR
1,448 Elo+

VS

Team Averages
Level 90
1,508 SR
1,457 Elo+
Chang'e
Chang'e
BreadWinnerKai
Chang'e
Level 61
God Stats
1W - 0L
1,329 SR
Queue Stats
116W - 149L
1,407 Elo+
Solo
Gilgamesh
Gilgamesh
Gula025
Gilgamesh
Level 109
God Stats
5W - 4L
1,535 SR
Queue Stats
298W - 316L
1,348 Elo+
Solo
Athena
Athena
Kmbxrly
Athena
Level 40
God Stats
27W - 25L
1,509 SR
Queue Stats
148W - 136L
1,483 Elo+
Party 2
Charybdis
Charybdis
Skywxlkvr
Charybdis
Level 95
God Stats
26W - 22L
1,578 SR
Queue Stats
297W - 265L
1,506 Elo+
Party 2
Mulan
Mulan
The_C_Person
Mulan
Level 147
God Stats
17W - 13L
1,589 SR
Queue Stats
409W - 355L
1,542 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
10
0 / 4 / 2
5,877
420
3,826
9,236
2,594
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Chaac
12
0 / 2 / 0
6,374
455
2,008
9,224
4,936
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
0 / 7 / 0
5,202
372
2,097
8,697
3,093
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Susano
11
5 / 5 / 0
7,333
524
10,603
12,516
4,938
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Agni
11
0 / 3 / 4
6,947
496
7,066
10,107
3,631
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 4
6,974
498
3,391
7,277
3,030
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Gilgamesh
Gula025
Gilgamesh
13
4 / 1 / 2
7,870
562
3,134
12,037
4,374
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Athena
Kmbxrly
Athena
11
2 / 1 / 6
7,614
544
2,643
12,088
12,105
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Charybdis
Skywxlkvr
Charybdis
15
10 / 1 / 4
9,388
671
18,588
11,357
4,252
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

15
5 / 0 / 2
9,232
659
9,386
10,260
10,228
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
39
5
Kills
21
21
Deaths
5
6
Assists
18
Player
Kills
Deaths
Assists
KDA
W
0
2
4
1
L
Izanami
0
4
2
0.25
W
Gilgamesh
Gula025
Gilgamesh
4
1
2
5
W
Athena
Kmbxrly
Athena
2
1
6
5
L
Chaac
0
2
0
0
W
Charybdis
Skywxlkvr
Charybdis
10
1
4
12
W
5
0
2
6
L
0
7
0
0
L
Susano
5
5
0
1
L
Agni
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,600
Damage
37,142
49,780
Taken
53,019
19,192
Mitigated
33,989
10,082
Healing
19,273
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,391
355
1,462
2,491
7,277
3,030
102
3,441
3,836
32,943
0
L
Izanami
3,826
2,846
236
2,342
9,236
2,594
0
370
8,814
0
37,697
W
Gilgamesh
Gula025
Gilgamesh
3,134
885
0
1,629
12,037
4,374
0
751
11,286
0
58,217
W
Athena
Kmbxrly
Athena
2,643
984
0
1,545
12,088
12,105
21
1,718
10,370
19,754
0
L
Chaac
2,008
328
0
3,337
9,224
4,936
0
258
8,403
0
38,268
W
Charybdis
Skywxlkvr
Charybdis
18,588
10,342
0
6,909
11,357
4,252
982
709
10,648
0
76,951
W
9,386
1,170
0
5,237
10,260
10,228
72
447
9,813
0
70,644
L
2,097
1,457
0
132
8,697
3,093
0
616
7,989
0
16,240
L
Susano
10,603
2,961
0
2,088
12,516
4,938
0
2,094
10,147
0
41,732
L
Agni
7,066
966
0
1,947
10,107
3,631
0
2,230
7,543
52,878
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,733
Gold Earned
41,078
343
Minions Killed
452
0
Camps Cleared
0
1,330,215
Distance Traveled
1,426,689
3
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
6,974
498
78
6
0
268,735
6
L
Izanami
5,877
420
58
4
0
259,463
1
W
Gilgamesh
7,870
562
90
6
0
317,803
1
W
Athena
7,614
544
24
2
0
298,188
2
L
Chaac
6,374
455
90
6
0
298,046
0
W
Charybdis
9,388
671
117
8
0
242,349
4
W
Mulan
9,232
659
143
10
0
299,614
6
L
Neith
5,202
372
38
3
0
213,548
0
L
Susano
7,333
524
64
5
0
296,171
1
L
Agni
6,947
496
93
7
0
262,987
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role