Player Matchup

Cliodhna
Cliodhna
RIC2021
Cliodhna
Level 141
God Stats
0W - 3L
1,121 SR
Queue Stats
94W - 86L
1,506 Elo+
Party 2
Scylla
Scylla
Skrumft
Scylla
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
138W - 157L
1,495 Elo+
Party 1
Lancelot
Lancelot
bearplex
Lancelot
Level 104
God Stats
0W - 1L
1,123 SR
Queue Stats
29W - 34L
1,434 Elo+
Party 1
Fenrir
Fenrir
jrv2608
Fenrir
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
93W - 83L
1,507 Elo+
Party 2
Hun Batz
Hun Batz
lief473
Hun Batz
Level 137
God Stats
0W - 1L
1,500 SR
Queue Stats
231W - 239L
1,500 Elo+
Party 1
Team Averages
Level 110
1,349 SR
1,488 Elo+

VS

Team Averages
Level 130
1,512 SR
1,497 Elo+
Cerberus
Cerberus
ARHIELHH
Cerberus
Level 128
God Stats
1W - 3L
1,256 SR
Queue Stats
45W - 35L
1,531 Elo+
Party 3
Khepri
Khepri
Lipitico
Khepri
Level 128
God Stats
2W - 0L
1,500 SR
Queue Stats
24W - 33L
1,431 Elo+
Solo
Artio
Artio
Postpwn
Artio
Level 126
God Stats
1W - 1L
1,461 SR
Queue Stats
71W - 77L
1,521 Elo+
Solo
Medusa
Medusa
alexsuarez593
Medusa
Level 160
God Stats
1W - 0L
1,791 SR
Queue Stats
42W - 42L
1,521 Elo+
Party 3
Awilix
Awilix
xFreyjaChanx
Awilix
Level 106
God Stats
2W - 1L
1,552 SR
Queue Stats
848W - 812L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
RIC2021
Cliodhna
20
10 / 4 / 10
13,766
765
26,459
28,006
14,978
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Scylla
Skrumft
Scylla
16
1 / 10 / 13
10,128
563
19,303
17,157
5,862
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lancelot
bearplex
Lancelot
17
3 / 8 / 9
10,724
596
16,627
21,960
8,968
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Fenrir
jrv2608
Fenrir
19
6 / 9 / 9
12,302
683
19,626
19,794
10,634
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Hun Batz
lief473
Hun Batz
19
3 / 10 / 11
11,331
630
26,859
21,714
8,911
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
ARHIELHH
Cerberus
20
10 / 5 / 16
14,570
809
20,771
33,824
42,811
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Khepri
Lipitico
Khepri
20
4 / 3 / 17
12,902
717
10,630
27,523
37,579
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Artio
Postpwn
Artio
20
11 / 4 / 16
13,728
763
16,927
28,754
33,701
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

20
14 / 5 / 13
14,695
816
29,628
19,935
11,912
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Awilix
18
2 / 6 / 22
11,565
643
17,880
22,237
12,754
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
125
23
Kills
41
41
Deaths
23
52
Assists
84
Player
Kills
Deaths
Assists
KDA
W
Cerberus
ARHIELHH
Cerberus
10
5
16
3.6
W
Khepri
Lipitico
Khepri
4
3
17
4.17
W
Artio
Postpwn
Artio
11
4
16
4.75
L
Cliodhna
RIC2021
Cliodhna
10
4
10
3.75
L
Scylla
Skrumft
Scylla
1
10
13
0.75
W
14
5
13
4.1
L
Lancelot
bearplex
Lancelot
3
8
9
0.94
L
Fenrir
jrv2608
Fenrir
6
9
9
1.17
L
Hun Batz
lief473
Hun Batz
3
10
11
0.85
W
Awilix
2
6
22
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

108,874
Damage
95,836
108,631
Taken
132,273
49,353
Mitigated
138,757
29,030
Healing
58,282
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
ARHIELHH
Cerberus
20,771
751
4,992
12,924
33,824
42,811
569
6,103
26,921
40,484
0
W
Khepri
Lipitico
Khepri
10,630
528
2,736
6,528
27,523
37,579
294
3,503
23,550
21,363
0
W
Artio
Postpwn
Artio
16,927
1,802
6,527
11,961
28,754
33,701
786
5,287
22,130
25,687
0
L
Cliodhna
RIC2021
Cliodhna
26,459
4,099
296
12,582
28,006
14,978
608
11,467
16,057
0
45,163
L
Scylla
Skrumft
Scylla
19,303
2,281
396
1,831
17,157
5,862
42
9,542
7,381
32,819
0
W
29,628
11,271
3,175
2,677
19,935
11,912
5,129
1,870
17,665
0
69,745
L
Lancelot
bearplex
Lancelot
16,627
4,041
1,187
5,471
21,960
8,968
264
9,523
12,033
0
30,701
L
Fenrir
jrv2608
Fenrir
19,626
5,267
0
2,782
19,794
10,634
514
6,578
12,978
0
28,512
L
Hun Batz
lief473
Hun Batz
26,859
5,730
722
3,763
21,714
8,911
248
9,579
11,817
0
47,438
W
Awilix
17,880
6,740
2,334
4,428
22,237
12,754
1,378
2,540
19,305
37
32,386

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,251
Gold Earned
67,460
167
Minions Killed
213
0
Camps Cleared
0
1,483,005
Distance Traveled
1,622,031
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
14,570
809
55
3
0
304,805
0
W
Khepri
12,902
717
25
1
0
335,402
5
W
Artio
13,728
763
22
1
0
369,542
2
L
Cliodhna
13,766
765
45
3
0
355,321
2
L
Scylla
10,128
563
26
1
0
260,208
1
W
Medusa
14,695
816
77
4
0
283,295
0
L
Lancelot
10,724
596
38
2
0
317,184
0
L
Fenrir
12,302
683
22
1
0
289,187
0
L
Hun Batz
11,331
630
36
2
0
261,105
1
W
Awilix
11,565
643
34
2
0
328,987
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role