Player Matchup

Rama
Rama
LoudDovakiin
Rama
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 16L
1,482 Elo+
Party 2
Cabrakan
Cabrakan
MurderinRainbows
Cabrakan
Level 60
God Stats
4W - 10L
1,254 SR
Queue Stats
214W - 298L
1,471 Elo+
Party 1
Sylvanus
Sylvanus
Rob The Drummer
Sylvanus
Level 138
God Stats
5W - 9L
1,521 SR
Queue Stats
311W - 289L
1,496 Elo+
Party 2
Ishtar
Ishtar
SkRaPiE18
Ishtar
Level 157
God Stats
1W - 2L
1,515 SR
Queue Stats
461W - 496L
1,447 Elo+
Solo
Osiris
Osiris
Tmoney198408
Osiris
Level 160
God Stats
5W - 8L
1,402 SR
Queue Stats
676W - 796L
1,493 Elo+
Party 1
Team Averages
Level 108
1,438 SR
1,478 Elo+

VS

Team Averages
Level 140
1,508 SR
1,433 Elo+
Guan Yu
Guan Yu
AmazingLimits
Guan Yu
Level 144
God Stats
7W - 3L
1,621 SR
Queue Stats
708W - 702L
1,487 Elo+
Solo
Nu Wa
Nu Wa
Ash_Ketchem93
Nu Wa
Level 129
God Stats
7W - 6L
1,546 SR
Queue Stats
246W - 262L
1,350 Elo+
Solo
Atlas
Atlas
ChuChuKing
Atlas
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
167W - 171L
1,443 Elo+
Solo
Skadi
Skadi
DeadxpooI
Skadi
Level 129
God Stats
4W - 4L
1,426 SR
Queue Stats
193W - 222L
1,423 Elo+
Solo
Artio
Artio
X-jex-mata-X
Artio
Level 150
God Stats
1W - 1L
1,446 SR
Queue Stats
86W - 83L
1,461 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 5 / 3
8,128
739
15,285
12,235
6,217
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
2 / 6 / 6
8,300
755
5,126
15,220
20,220
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sylvanus
13
1 / 3 / 4
8,335
758
12,183
17,634
18,090
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ishtar
SkRaPiE18
Ishtar
14
3 / 4 / 4
8,555
778
20,947
13,000
7,319
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Osiris
14
0 / 4 / 6
7,564
688
12,682
15,709
19,292
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
16
6 / 3 / 14
9,977
907
13,213
24,257
22,363
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
2 / 1 / 16
8,903
809
13,768
11,720
6,139
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Atlas
14
2 / 3 / 17
8,764
797
7,854
16,210
19,984
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Skadi
DeadxpooI
Skadi
17
10 / 1 / 8
9,996
909
16,702
11,560
6,012
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
2 / 1 / 16
9,914
901
12,726
22,385
21,746
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
93
8
Kills
22
22
Deaths
9
23
Assists
71
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
6
3
14
4.33
W
2
1
16
10
W
Atlas
2
3
17
3.5
W
Skadi
DeadxpooI
Skadi
10
1
8
14
L
2
5
3
0.7
L
2
6
6
0.83
L
Sylvanus
1
3
4
1
L
Ishtar
SkRaPiE18
Ishtar
3
4
4
1.25
L
Osiris
0
4
6
0.75
W
2
1
16
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,223
Damage
64,263
73,798
Taken
86,132
71,138
Mitigated
76,244
27,722
Healing
46,021
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
13,213
2,136
13,817
9,637
24,257
22,363
563
4,350
19,456
0
19,942
W
13,768
6,083
1,787
1,290
11,720
6,139
2,654
2,992
8,569
31,344
0
W
Atlas
7,854
2,607
1,151
1,322
16,210
19,984
462
3,372
12,558
15,274
0
W
Skadi
DeadxpooI
Skadi
16,702
6,750
1,563
1,567
11,560
6,012
2,190
2,215
9,092
0
32,668
L
15,285
8,638
967
1,441
12,235
6,217
707
5,830
6,405
0
25,087
L
5,126
168
62
294
15,220
20,220
143
7,379
7,841
12,955
0
L
Sylvanus
12,183
2,265
11,605
8,457
17,634
18,090
349
7,996
9,638
18,206
0
L
Ishtar
SkRaPiE18
Ishtar
20,947
7,441
716
1,360
13,000
7,319
672
6,518
6,482
0
39,526
L
Osiris
12,682
1,590
652
2,168
15,709
19,292
224
6,625
9,084
0
22,800
W
12,726
1,108
6,209
7,678
22,385
21,746
850
4,380
17,707
26,810
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,882
Gold Earned
47,554
101
Minions Killed
123
0
Camps Cleared
0
805,592
Distance Traveled
1,022,191
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
9,977
907
19
2
0
224,695
0
W
Nu Wa
8,903
809
39
4
0
174,445
4
W
Atlas
8,764
797
20
2
0
195,452
2
W
Skadi
9,996
909
22
2
0
198,148
3
L
Rama
8,128
739
21
2
0
164,902
2
L
Cabrakan
8,300
755
12
1
0
156,787
0
L
Sylvanus
8,335
758
9
1
0
153,162
1
L
Ishtar
8,555
778
44
4
0
147,040
1
L
Osiris
7,564
688
15
1
0
183,701
0
W
Artio
9,914
901
23
2
0
229,451
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role