Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cabrakan
Cabrakan
 
Cabrakan
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
KRLEbreee
Da Ji
Level 158
God Stats
2W - 1L
1,808 SR
Queue Stats
79W - 79L
1,581 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
MasterWoo1
Morgan Le Fay
Level 65
God Stats
1W - 3L
1,403 SR
Queue Stats
198W - 188L
1,490 Elo+
Party 1
Artio
Artio
tirezz
Artio
Level 143
God Stats
2W - 2L
1,618 SR
Queue Stats
336W - 348L
1,534 Elo+
Solo
Team Averages
Level 123
1,566 SR
1,521 Elo+

VS

Team Averages
Level 120
1,502 SR
1,524 Elo+
Vamana
Vamana
DrHeinzSteins
Vamana
Level 153
God Stats
4W - 4L
1,532 SR
Queue Stats
312W - 341L
1,519 Elo+
Solo
Cerberus
Cerberus
ErSaigo
Cerberus
Level 65
God Stats
1W - 1L
1,569 SR
Queue Stats
59W - 47L
1,580 Elo+
Party 2
Apollo
Apollo
Tedestruyopavo
Apollo
Level 134
God Stats
2W - 2L
1,508 SR
Queue Stats
114W - 106L
1,560 Elo+
Party 2
Zhong Kui
Zhong Kui
Thanatos0923
Zhong Kui
Level 122
God Stats
1W - 2L
1,369 SR
Queue Stats
112W - 105L
1,562 Elo+
Solo
Nu Wa
Nu Wa
osbendc
Nu Wa
Level 126
God Stats
4W - 1L
1,532 SR
Queue Stats
138W - 157L
1,400 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
15
3 / 3 / 7
8,006
728
11,072
13,956
19,059
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cabrakan
 
Cabrakan
14
1 / 6 / 10
7,496
681
5,165
14,817
17,793
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Da Ji
KRLEbreee
Da Ji
12
3 / 4 / 6
7,424
675
8,642
10,813
5,933
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Morgan Le Fay
MasterWoo1
Morgan Le Fay
13
2 / 6 / 4
7,435
676
12,546
10,826
5,291
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Artio
tirezz
Artio
13
2 / 3 / 6
7,435
676
7,653
13,732
11,855
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 2 / 11
8,645
786
9,147
14,630
14,461
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cerberus
ErSaigo
Cerberus
16
2 / 3 / 18
9,792
890
7,211
16,106
18,476
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

17
11 / 2 / 9
10,530
957
16,082
9,806
5,089
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Zhong Kui
Thanatos0923
Zhong Kui
14
3 / 4 / 12
8,999
818
9,267
13,517
13,445
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nu Wa
osbendc
Nu Wa
16
3 / 2 / 15
9,332
848
15,447
10,575
5,460
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
87
11
Kills
22
22
Deaths
13
33
Assists
65
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
3
3
7
2.17
L
Cabrakan
 
Cabrakan
1
6
10
1
W
3
2
11
4.25
W
Cerberus
ErSaigo
Cerberus
2
3
18
3.67
L
Da Ji
KRLEbreee
Da Ji
3
4
6
1.5
L
Morgan Le Fay
MasterWoo1
Morgan Le Fay
2
6
4
0.67
W
11
2
9
7.75
W
Zhong Kui
Thanatos0923
Zhong Kui
3
4
12
2.25
W
Nu Wa
osbendc
Nu Wa
3
2
15
5.25
L
Artio
tirezz
Artio
2
3
6
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,078
Damage
57,154
64,144
Taken
64,634
59,931
Mitigated
56,931
16,727
Healing
24,474
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
11,072
992
544
3,545
13,956
19,059
0
7,537
6,419
0
28,673
L
Cabrakan
 
Cabrakan
5,165
527
1,480
1,393
14,817
17,793
0
8,306
6,511
12,583
363
W
9,147
1,784
2,257
5,196
14,630
14,461
0
5,498
8,679
0
15,620
W
Cerberus
ErSaigo
Cerberus
7,211
758
643
3,668
16,106
18,476
895
5,703
9,625
11,984
0
L
Da Ji
KRLEbreee
Da Ji
8,642
1,397
1,566
879
10,813
5,933
0
5,139
5,674
0
14,089
L
Morgan Le Fay
MasterWoo1
Morgan Le Fay
12,546
738
776
738
10,826
5,291
0
6,519
4,307
28,165
0
W
16,082
10,265
1,098
1,479
9,806
5,089
3,107
4,359
5,011
0
32,675
W
Zhong Kui
Thanatos0923
Zhong Kui
9,267
1,773
817
4,285
13,517
13,445
1,119
4,488
8,612
22,904
0
W
Nu Wa
osbendc
Nu Wa
15,447
7,083
1,966
3,065
10,575
5,460
2,504
3,950
6,241
35,698
0
L
Artio
tirezz
Artio
7,653
553
1,959
3,847
13,732
11,855
0
4,424
9,308
13,610
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,796
Gold Earned
47,298
98
Minions Killed
141
0
Camps Cleared
0
870,369
Distance Traveled
930,784
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
8,006
728
27
2
0
203,731
1
L
Cabrakan
7,496
681
11
1
0
163,146
3
W
Vamana
8,645
786
11
1
0
165,198
4
W
Cerberus
9,792
890
19
2
0
210,679
3
L
Da Ji
7,424
675
15
1
0
182,318
0
L
Morgan Le Fay
7,435
676
30
3
0
164,577
0
W
Apollo
10,530
957
44
4
0
192,033
0
W
Zhong Kui
8,999
818
25
2
0
178,238
4
W
Nu Wa
9,332
848
42
4
0
184,636
1
L
Artio
7,435
676
15
1
0
156,597
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role