Player Matchup

Sol
Sol
Superergo2k
Sol
Level 76
God Stats
1W - 0L
1,600 SR
Queue Stats
11W - 12L
1,472 Elo+
Solo
Kukulkan
Kukulkan
Th3Bas3st
Kukulkan
Level 27
God Stats
1W - 0L
1,697 SR
Queue Stats
23W - 14L
1,642 Elo+
Party 2
Pele
Pele
ThrustFormula40
Pele
Level 117
God Stats
9W - 6L
1,537 SR
Queue Stats
271W - 261L
1,586 Elo+
Party 2
Mercury
Mercury
Wendigolo
Mercury
Level 20
God Stats
4W - 5L
1,383 SR
Queue Stats
35W - 35L
1,523 Elo+
Party 3
Hercules
Hercules
dragonderod
Hercules
Level 147
God Stats
12W - 10L
1,656 SR
Queue Stats
41W - 38L
1,560 Elo+
Party 3
Team Averages
Level 77
1,575 SR
1,556 Elo+

VS

Team Averages
Level 58
1,441 SR
1,435 Elo+
Chiron
Chiron
 
Chiron
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Novitium36
Morgan Le Fay
Level 43
God Stats
3W - 3L
1,404 SR
Queue Stats
60W - 85L
1,393 Elo+
Party 1
Cthulhu
Cthulhu
Novitium6
Cthulhu
Level 28
God Stats
1W - 4L
1,323 SR
Queue Stats
31W - 55L
1,361 Elo+
Party 1
Nemesis
Nemesis
TRP Lionnel
Nemesis
Level 106
God Stats
1W - 1L
1,574 SR
Queue Stats
114W - 120L
1,450 Elo+
Party 1
King Arthur
King Arthur
idledarkfire
King Arthur
Level 46
God Stats
4W - 13L
1,406 SR
Queue Stats
91W - 121L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
1 / 2 / 9
14,589
561
11,858
26,761
11,074
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Kukulkan
Th3Bas3st
Kukulkan
18
4 / 3 / 8
13,270
510
24,443
16,927
8,473
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
13 / 5 / 5
15,789
607
30,209
29,563
25,876
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mercury
Wendigolo
Mercury
20
6 / 4 / 12
14,671
564
18,349
23,467
10,339
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Hercules
dragonderod
Hercules
18
7 / 0 / 10
12,573
484
16,377
33,144
37,079
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
17
1 / 6 / 2
10,830
417
10,452
20,928
10,393
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Morgan Le Fay
Novitium36
Morgan Le Fay
19
4 / 1 / 2
12,125
466
12,779
19,111
9,637
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
Novitium6
Cthulhu
16
1 / 4 / 7
10,666
410
10,271
24,534
31,613
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nemesis
TRP Lionnel
Nemesis
18
4 / 10 / 6
12,037
463
12,469
28,985
16,046
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

King Arthur
idledarkfire
King Arthur
18
4 / 10 / 4
11,989
461
16,392
35,522
32,050
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
35
31
Kills
14
14
Deaths
31
44
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Chiron
 
Chiron
1
6
2
0.33
L
Morgan Le Fay
Novitium36
Morgan Le Fay
4
1
2
5
L
Cthulhu
Novitium6
Cthulhu
1
4
7
1.13
W
1
2
9
2.75
L
Nemesis
TRP Lionnel
Nemesis
4
10
6
0.7
W
Kukulkan
Th3Bas3st
Kukulkan
4
3
8
2.67
W
13
5
5
3.1
W
Mercury
Wendigolo
Mercury
6
4
12
3
W
Hercules
dragonderod
Hercules
7
0
10
12
L
King Arthur
idledarkfire
King Arthur
4
10
4
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

101,236
Damage
62,363
129,862
Taken
129,080
92,841
Mitigated
99,739
56,097
Healing
26,791
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
 
Chiron
10,452
2,283
903
6,357
20,928
10,393
0
5,102
15,549
0
73,541
L
Morgan Le Fay
Novitium36
Morgan Le Fay
12,779
906
290
5,153
19,111
9,637
0
6,865
11,981
74,928
0
L
Cthulhu
Novitium6
Cthulhu
10,271
655
1,350
2,945
24,534
31,613
0
11,698
12,316
29,225
0
W
11,858
4,114
0
18,391
26,761
11,074
10,687
4,495
22,163
150,264
6,633
L
Nemesis
TRP Lionnel
Nemesis
12,469
5,740
0
1,750
28,985
16,046
1,173
5,093
23,399
0
95,713
W
Kukulkan
Th3Bas3st
Kukulkan
24,443
2,251
0
5,243
16,927
8,473
4,876
4,958
11,865
106,974
0
W
30,209
7,479
0
9,458
29,563
25,876
308
4,365
25,034
0
118,431
W
Mercury
Wendigolo
Mercury
18,349
10,193
0
4,400
23,467
10,339
1,971
6,401
16,877
0
131,325
W
Hercules
dragonderod
Hercules
16,377
5,099
0
18,605
33,144
37,079
2,172
6,595
26,367
0
44,096
L
King Arthur
idledarkfire
King Arthur
16,392
1,289
0
8,043
35,522
32,050
0
7,316
27,959
553
89,741

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,892
Gold Earned
57,647
721
Minions Killed
571
0
Camps Cleared
0
2,580,852
Distance Traveled
2,442,610
23
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
10,830
417
129
5
0
472,806
2
L
Morgan Le Fay
12,125
466
137
5
0
523,151
4
L
Cthulhu
10,666
410
40
2
0
469,881
2
W
Sol
14,589
561
204
8
0
429,298
1
L
Nemesis
12,037
463
143
6
0
503,217
0
W
Kukulkan
13,270
510
166
6
0
486,303
1
W
Pele
15,789
607
171
7
0
515,343
1
W
Mercury
14,671
564
133
5
0
583,545
8
W
Hercules
12,573
484
47
2
0
566,363
12
L
King Arthur
11,989
461
122
5
0
473,555
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role