Player Matchup

Guan Yu
Guan Yu
LilThiccy
Guan Yu
Level 76
God Stats
9W - 8L
1,501 SR
Queue Stats
290W - 273L
1,470 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
MidnightFox16
Ah Muzen Cab
Level 105
God Stats
2W - 2L
1,787 SR
Queue Stats
116W - 124L
1,429 Elo+
Party 2
Artio
Artio
Silentshadow242
Artio
Level 159
God Stats
9W - 7L
1,671 SR
Queue Stats
113W - 130L
1,437 Elo+
Party 2
Pele
Pele
SplitCrown188
Pele
Level 103
God Stats
7W - 3L
1,717 SR
Queue Stats
136W - 150L
1,403 Elo+
Party 2
Agni
Agni
vic639tor
Agni
Level 125
God Stats
1W - 4L
1,296 SR
Queue Stats
70W - 77L
1,432 Elo+
Solo
Team Averages
Level 114
1,594 SR
1,434 Elo+

VS

Team Averages
Level 79
1,613 SR
1,501 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Guan Yu
Guan Yu
GE4RS G4YM3R
Guan Yu
Level 88
God Stats
18W - 7L
1,659 SR
Queue Stats
93W - 70L
1,515 Elo+
Solo
Mercury
Mercury
SlasherHenry
Mercury
Level 40
God Stats
2W - 0L
1,721 SR
Queue Stats
35W - 47L
1,441 Elo+
Solo
Chernobog
Chernobog
Witty_ID_Name
Chernobog
Level 125
God Stats
2W - 0L
1,688 SR
Queue Stats
188W - 202L
1,517 Elo+
Party 1
Olorun
Olorun
sicronomos
Olorun
Level 72
God Stats
1W - 0L
1,500 SR
Queue Stats
66W - 69L
1,531 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
LilThiccy
Guan Yu
10
0 / 0 / 1
5,764
576
6,331
7,307
6,404
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ah Muzen Cab
MidnightFox16
Ah Muzen Cab
9
2 / 0 / 0
5,058
506
6,714
3,759
1,305
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

7
0 / 2 / 2
4,953
495
2,792
9,544
5,528
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

9
2 / 1 / 1
5,444
544
4,278
7,306
2,466
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Agni
8
0 / 1 / 0
4,605
461
1,469
3,497
1,336
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
8
0 / 1 / 1
5,198
520
4,377
7,006
3,874
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Guan Yu
GE4RS G4YM3R
Guan Yu
9
0 / 1 / 0
5,332
533
2,355
8,046
5,468
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Mercury
SlasherHenry
Mercury
11
3 / 0 / 0
6,155
616
5,428
7,570
2,546
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Chernobog
Witty_ID_Name
Chernobog
8
1 / 2 / 0
4,814
481
3,637
7,717
2,278
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Olorun
sicronomos
Olorun
11
0 / 0 / 2
5,936
594
2,500
4,620
2,224
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
7
4
Kills
4
4
Deaths
4
4
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
0
1
1
0.5
W
Guan Yu
GE4RS G4YM3R
Guan Yu
0
1
0
0
L
Guan Yu
LilThiccy
Guan Yu
0
0
1
0.5
L
Ah Muzen Cab
MidnightFox16
Ah Muzen Cab
2
0
0
2
L
0
2
2
0.5
W
Mercury
SlasherHenry
Mercury
3
0
0
3
L
2
1
1
2.5
W
Chernobog
Witty_ID_Name
Chernobog
1
2
0
0.5
W
Olorun
sicronomos
Olorun
0
0
2
1
L
Agni
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,584
Damage
18,297
31,413
Taken
34,959
17,039
Mitigated
16,390
14,735
Healing
14,617
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
4,377
1,266
0
2,778
7,006
3,874
0
738
6,268
17,410
14
W
Guan Yu
GE4RS G4YM3R
Guan Yu
2,355
536
0
3,996
8,046
5,468
0
0
7,395
0
29,522
L
Guan Yu
LilThiccy
Guan Yu
6,331
834
0
4,326
7,307
6,404
0
0
6,668
0
39,572
L
Ah Muzen Cab
MidnightFox16
Ah Muzen Cab
6,714
2,829
0
2,235
3,759
1,305
0
1,127
2,632
0
35,203
L
2,792
786
216
4,407
9,544
5,528
0
2,902
6,642
8,735
0
W
Mercury
SlasherHenry
Mercury
5,428
2,685
0
1,069
7,570
2,546
0
266
7,160
0
43,128
L
4,278
1,005
0
1,489
7,306
2,466
0
800
6,473
0
34,982
W
Chernobog
Witty_ID_Name
Chernobog
3,637
2,500
0
3,574
7,717
2,278
0
1,788
5,929
0
28,596
W
Olorun
sicronomos
Olorun
2,500
1,473
0
3,200
4,620
2,224
894
1,469
3,151
41,262
5,688
L
Agni
1,469
36
0
2,062
3,497
1,336
0
1,604
1,893
23,672
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,824
Gold Earned
27,435
236
Minions Killed
313
0
Camps Cleared
0
889,678
Distance Traveled
953,856
9
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
5,198
520
21
2
0
197,559
2
W
Guan Yu
5,332
533
56
6
0
192,422
8
L
Guan Yu
5,764
576
64
6
0
205,386
2
L
Ah Muzen Cab
5,058
506
61
6
0
176,335
2
L
Artio
4,953
495
9
1
0
183,332
1
W
Mercury
6,155
616
86
9
0
223,992
5
L
Pele
5,444
544
59
6
0
205,733
3
W
Chernobog
4,814
481
65
7
0
160,468
1
W
Olorun
5,936
594
85
9
0
179,415
2
L
Agni
4,605
461
43
4
0
118,892
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role