Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
BillyRussu
Hercules
Level 102
God Stats
6W - 5L
1,588 SR
Queue Stats
297W - 294L
1,525 Elo+
Solo
Merlin
Merlin
Dulkenths
Merlin
Level 159
God Stats
0W - 1L
1,175 SR
Queue Stats
17W - 29L
1,819 Elo+
Solo
Ares
Ares
LuizTheEnd
Ares
Level 65
God Stats
3W - 3L
1,463 SR
Queue Stats
33W - 32L
1,431 Elo+
Solo
Zhong Kui
Zhong Kui
SIFODA
Zhong Kui
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 46L
1,472 Elo+
Solo
Team Averages
Level 110
1,445 SR
1,550 Elo+

VS

Team Averages
Level 114
1,476 SR
1,474 Elo+
The Morrigan
The Morrigan
Aron100
The Morrigan
Level 159
God Stats
3W - 0L
1,828 SR
Queue Stats
28W - 22L
1,551 Elo+
Party 1
Achilles
Achilles
Kleytongf
Achilles
Level 25
God Stats
3W - 0L
1,611 SR
Queue Stats
31W - 25L
1,402 Elo+
Party 2
Ymir
Ymir
PENNSSATUCKY
Ymir
Level 118
God Stats
2W - 3L
1,170 SR
Queue Stats
71W - 75L
1,425 Elo+
Party 2
Ao Kuang
Ao Kuang
juanMONCHO
Ao Kuang
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 15L
1,473 Elo+
Party 1
Chaac
Chaac
zSilvestri
Chaac
Level 148
God Stats
1W - 1L
1,272 SR
Queue Stats
45W - 41L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
16
2 / 8 / 8
9,740
573
16,409
20,185
12,742
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Hercules
BillyRussu
Hercules
19
5 / 7 / 5
11,234
661
17,075
35,703
48,224
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Merlin
Dulkenths
Merlin
18
2 / 7 / 9
10,582
622
17,346
15,691
8,217
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
2 / 7 / 8
10,032
590
10,715
24,953
27,851
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Zhong Kui
SIFODA
Zhong Kui
19
4 / 7 / 8
11,254
662
26,177
20,360
16,745
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
Aron100
The Morrigan
20
10 / 5 / 19
13,125
772
32,441
11,126
6,259
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Achilles
Kleytongf
Achilles
20
11 / 3 / 17
13,018
766
25,288
26,078
37,842
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

19
2 / 1 / 19
12,629
743
7,484
20,518
24,842
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Earring

Mystical Earring

+15
Mp 5

Ao Kuang
juanMONCHO
Ao Kuang
20
8 / 3 / 14
12,907
759
18,726
30,150
20,529
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Chaac
20
5 / 3 / 23
13,644
803
19,363
29,417
45,402
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
128
15
Kills
36
36
Deaths
15
38
Assists
92
Player
Kills
Deaths
Assists
KDA
L
Lancelot
 
Lancelot
2
8
8
0.75
W
The Morrigan
Aron100
The Morrigan
10
5
19
3.9
L
Hercules
BillyRussu
Hercules
5
7
5
1.07
L
Merlin
Dulkenths
Merlin
2
7
9
0.93
W
Achilles
Kleytongf
Achilles
11
3
17
6.5
L
2
7
8
0.86
W
2
1
19
11.5
L
Zhong Kui
SIFODA
Zhong Kui
4
7
8
1.14
W
Ao Kuang
juanMONCHO
Ao Kuang
8
3
14
5
W
Chaac
5
3
23
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,722
Damage
103,302
116,892
Taken
117,289
113,779
Mitigated
134,874
34,098
Healing
66,246
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
 
Lancelot
16,409
2,566
278
2,230
20,185
12,742
47
11,661
8,271
0
24,422
W
The Morrigan
Aron100
The Morrigan
32,441
3,865
2,525
2,199
11,126
6,259
1,671
5,275
5,839
55,508
0
L
Hercules
BillyRussu
Hercules
17,075
3,138
2,039
14,412
35,703
48,224
65
17,507
17,397
0
38,648
L
Merlin
Dulkenths
Merlin
17,346
997
1,620
2,029
15,691
8,217
39
8,791
6,724
51,530
0
W
Achilles
Kleytongf
Achilles
25,288
5,836
2,120
8,577
26,078
37,842
1,366
10,498
15,580
0
34,424
L
10,715
25
246
3,387
24,953
27,851
0
11,644
12,846
16,608
0
W
7,484
240
3,442
5,608
20,518
24,842
575
9,977
10,541
16,941
0
L
Zhong Kui
SIFODA
Zhong Kui
26,177
1,773
1,757
6,100
20,360
16,745
78
9,048
11,026
46,118
0
W
Ao Kuang
juanMONCHO
Ao Kuang
18,726
5,534
5,628
16,787
30,150
20,529
3,495
13,534
16,616
45,608
0
W
Chaac
19,363
2,330
6,299
13,061
29,417
45,402
547
14,942
14,475
0
41,276

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,842
Gold Earned
65,323
155
Minions Killed
189
0
Camps Cleared
0
1,456,747
Distance Traveled
1,698,784
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
9,740
573
16
1
0
331,619
1
W
The Morrigan
13,125
772
48
3
0
307,583
0
L
Hercules
11,234
661
26
2
0
298,737
1
L
Merlin
10,582
622
54
3
0
268,338
2
W
Achilles
13,018
766
27
2
0
312,854
0
L
Ares
10,032
590
6
0
0
289,613
2
W
Ymir
12,629
743
24
1
0
346,226
1
L
Zhong Kui
11,254
662
53
3
0
268,440
0
W
Ao Kuang
12,907
759
58
3
0
357,989
0
W
Chaac
13,644
803
32
2
0
374,132
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role