Player Matchup

Awilix
Awilix
 
Awilix
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
DarAnhur
Sol
Level 160
God Stats
3W - 2L
1,912 SR
Queue Stats
227W - 221L
1,644 Elo+
Party 2
Atlas
Atlas
MRGreedSenpai
Atlas
Level 157
God Stats
6W - 3L
1,769 SR
Queue Stats
114W - 99L
1,606 Elo+
Party 2
Rama
Rama
SexyMajinBoo
Rama
Level 160
God Stats
10W - 10L
1,664 SR
Queue Stats
270W - 265L
1,618 Elo+
Party 2
Shiva
Shiva
xZzer024Zx
Shiva
Level 160
God Stats
11W - 11L
1,718 SR
Queue Stats
161W - 139L
1,729 Elo+
Party 2
Team Averages
Level 159
1,713 SR
1,619 Elo+

VS

Team Averages
Level 134
1,548 SR
1,649 Elo+
Susano
Susano
AMF-Kryptic
Susano
Level 100
God Stats
0W - 1L
1,780 SR
Queue Stats
422W - 421L
1,581 Elo+
Solo
Anhur
Anhur
JossV
Anhur
Level 159
God Stats
11W - 13L
1,597 SR
Queue Stats
595W - 571L
1,582 Elo+
Solo
Jormungandr
Jormungandr
Meezoj
Jormungandr
Level 145
God Stats
1W - 1L
1,500 SR
Queue Stats
471W - 429L
1,663 Elo+
Party 1
Janus
Janus
Worst GT NA
Janus
Level 108
God Stats
11W - 20L
1,583 SR
Queue Stats
467W - 364L
1,699 Elo+
Party 1
Fenrir
Fenrir
Yureizu
Fenrir
Level 160
God Stats
0W - 1L
1,279 SR
Queue Stats
331W - 250L
1,719 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
15
9 / 3 / 5
9,550
637
9,894
11,539
4,767
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

15
2 / 0 / 2
9,093
606
10,214
6,949
3,231
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

12
1 / 2 / 5
7,831
522
5,642
11,938
8,000
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
1 / 0 / 3
9,403
627
11,176
13,730
4,739
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Shiva
14
2 / 3 / 4
9,124
608
11,662
15,210
13,717
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
11
1 / 5 / 2
6,801
453
4,075
11,965
4,371
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Anhur
JossV
Anhur
12
0 / 4 / 0
6,635
442
5,591
14,190
3,965
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Jormungandr
Meezoj
Jormungandr
11
3 / 1 / 1
7,487
499
8,398
17,937
16,446
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
1 / 3 / 2
7,518
501
4,082
8,572
3,328
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
Yureizu
Fenrir
14
3 / 3 / 1
8,513
568
7,119
14,491
7,574
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
14
15
Kills
8
8
Deaths
16
19
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Awilix
 
Awilix
9
3
5
3.83
L
Susano
1
5
2
0.4
W
2
0
2
3
L
Anhur
JossV
Anhur
0
4
0
0
W
1
2
5
1.75
L
Jormungandr
Meezoj
Jormungandr
3
1
1
3.5
W
1
0
3
2.5
L
1
3
2
0.67
L
Fenrir
Yureizu
Fenrir
3
3
1
1.17
W
Shiva
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,588
Damage
29,265
59,366
Taken
67,155
34,454
Mitigated
35,684
24,065
Healing
17,532
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
 
Awilix
9,894
4,125
0
1,003
11,539
4,767
89
2,031
9,508
0
61,645
L
Susano
4,075
1,172
0
3,865
11,965
4,371
0
1,224
10,564
0
39,733
W
10,214
4,051
0
5,074
6,949
3,231
65
3,311
3,638
82,230
9,466
L
Anhur
JossV
Anhur
5,591
3,963
0
4,631
14,190
3,965
0
1,226
12,964
0
53,518
W
5,642
1,954
0
2,276
11,938
8,000
0
4,392
7,546
19,179
399
L
Jormungandr
Meezoj
Jormungandr
8,398
3,006
167
4,153
17,937
16,446
0
7,853
10,084
39,827
0
W
11,176
8,875
0
9,334
13,730
4,739
527
2,514
11,216
0
93,513
L
4,082
501
0
500
8,572
3,328
0
3,924
4,597
56,107
0
L
Fenrir
Yureizu
Fenrir
7,119
2,033
0
4,216
14,491
7,574
0
652
12,946
0
60,693
W
Shiva
11,662
2,221
52
6,326
15,210
13,717
379
624
14,586
571
61,131

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,001
Gold Earned
36,954
508
Minions Killed
440
0
Camps Cleared
0
1,538,011
Distance Traveled
1,408,114
18
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
9,550
637
77
5
0
372,079
2
L
Susano
6,801
453
74
5
0
260,667
0
W
Sol
9,093
606
158
11
0
288,561
3
L
Anhur
6,635
442
90
6
0
265,824
3
W
Atlas
7,831
522
27
2
0
318,630
8
L
Jormungandr
7,487
499
52
3
0
299,811
4
W
Rama
9,403
627
141
9
0
257,840
1
L
Janus
7,518
501
107
7
0
294,113
3
L
Fenrir
8,513
568
117
8
0
287,699
4
W
Shiva
9,124
608
105
7
0
300,901
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role