Player Matchup

Artio
Artio
Luferks
Artio
Level 135
God Stats
1W - 1L
1,209 SR
Queue Stats
127W - 129L
1,423 Elo+
Solo
Arachne
Arachne
The_D1Idozer
Arachne
Level 69
God Stats
4W - 1L
1,644 SR
Queue Stats
79W - 81L
1,470 Elo+
Solo
King Arthur
King Arthur
Very_Unlucky
King Arthur
Level 126
God Stats
4W - 1L
1,940 SR
Queue Stats
57W - 47L
1,612 Elo+
Solo
Ah Puch
Ah Puch
cbt8059
Ah Puch
Level 89
God Stats
4W - 3L
1,476 SR
Queue Stats
107W - 103L
1,443 Elo+
Solo
Ullr
Ullr
optimiz-uchiha
Ullr
Level 124
God Stats
9W - 10L
1,473 SR
Queue Stats
94W - 94L
1,460 Elo+
Solo
Team Averages
Level 109
1,548 SR
1,481 Elo+

VS

Team Averages
Level 111
1,556 SR
1,445 Elo+
Sol
Sol
 
Sol
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
ELiTExPrODiGY808
Mulan
Level 109
God Stats
16W - 14L
1,534 SR
Queue Stats
528W - 536L
1,440 Elo+
Solo
Cabrakan
Cabrakan
Ecxon_mex
Cabrakan
Level 61
God Stats
1W - 1L
1,725 SR
Queue Stats
157W - 194L
1,406 Elo+
Solo
Nu Wa
Nu Wa
IPityYouA11
Nu Wa
Level 129
God Stats
164W - 184L
1,466 SR
Queue Stats
584W - 557L
1,448 Elo+
Solo
Nemesis
Nemesis
LoneHitEmUp
Nemesis
Level 99
God Stats
8W - 7L
1,556 SR
Queue Stats
117W - 124L
1,431 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
Luferks
Artio
14
1 / 0 / 3
8,789
439
6,368
18,674
15,315
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Arachne
The_D1Idozer
Arachne
15
2 / 4 / 4
8,979
449
6,006
17,637
8,476
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

King Arthur
Very_Unlucky
King Arthur
17
4 / 3 / 0
11,003
550
21,332
24,295
23,006
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ah Puch
cbt8059
Ah Puch
17
3 / 1 / 2
10,001
500
11,248
14,244
4,843
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
0 / 2 / 0
8,451
423
8,282
12,131
5,108
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
1 / 1 / 3
8,892
445
14,825
11,431
5,491
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

18
3 / 2 / 0
10,623
531
15,245
26,095
22,571
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cabrakan
Ecxon_mex
Cabrakan
13
0 / 1 / 3
8,673
434
4,663
13,043
15,896
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

16
2 / 2 / 4
10,238
512
15,636
10,680
4,352
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
LoneHitEmUp
Nemesis
15
4 / 4 / 1
9,372
469
5,590
17,465
8,826
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
21
10
Kills
10
10
Deaths
10
9
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
1
1
3
2.5
L
3
2
0
1.5
L
Cabrakan
Ecxon_mex
Cabrakan
0
1
3
1.5
L
2
2
4
2
L
Nemesis
LoneHitEmUp
Nemesis
4
4
1
1.13
W
Artio
Luferks
Artio
1
0
3
2.5
W
Arachne
The_D1Idozer
Arachne
2
4
4
1
W
King Arthur
Very_Unlucky
King Arthur
4
3
0
1.33
W
Ah Puch
cbt8059
Ah Puch
3
1
2
4
W
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,236
Damage
55,959
86,981
Taken
78,714
56,748
Mitigated
57,136
34,776
Healing
27,033
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
14,825
5,732
0
8,195
11,431
5,491
1,277
3,719
7,712
82,564
16,526
L
15,245
2,905
0
12,165
26,095
22,571
0
0
26,095
0
99,020
L
Cabrakan
Ecxon_mex
Cabrakan
4,663
780
0
2,760
13,043
15,896
290
3,122
9,921
32,037
0
L
15,636
5,232
0
500
10,680
4,352
858
6,479
4,201
94,635
0
L
Nemesis
LoneHitEmUp
Nemesis
5,590
1,853
0
3,413
17,465
8,826
0
4,296
13,169
0
61,836
W
Artio
Luferks
Artio
6,368
805
1,540
6,369
18,674
15,315
297
10,668
8,006
40,005
0
W
Arachne
The_D1Idozer
Arachne
6,006
3,440
0
8,334
17,637
8,476
125
4,807
12,830
0
82,257
W
King Arthur
Very_Unlucky
King Arthur
21,332
4,360
0
10,956
24,295
23,006
0
1,524
22,771
0
97,317
W
Ah Puch
cbt8059
Ah Puch
11,248
536
0
6,625
14,244
4,843
268
8,187
6,057
99,330
0
W
8,282
2,870
0
952
12,131
5,108
0
7,655
4,476
0
77,696

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,223
Gold Earned
47,798
616
Minions Killed
637
0
Camps Cleared
0
1,831,535
Distance Traveled
1,764,324
22
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
8,892
445
152
8
0
321,355
4
L
Mulan
10,623
531
174
9
0
344,597
0
L
Cabrakan
8,673
434
47
2
0
349,304
3
L
Nu Wa
10,238
512
172
9
0
367,689
4
L
Nemesis
9,372
469
92
5
0
381,379
3
W
Artio
8,789
439
64
3
0
408,235
8
W
Arachne
8,979
449
108
5
0
361,581
2
W
King Arthur
11,003
550
164
8
0
368,094
0
W
Ah Puch
10,001
500
159
8
0
347,690
6
W
Ullr
8,451
423
121
6
0
345,935
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role